Conan Exiles
Siptah Portal To Exile Lands - 0.3.24
Se afișează 1-10 din 33 intrări
< 1  2  3  4 >
Actualizare: 28 oct. 2020 @ 10:18

- Funcom update

Actualizare: 11 oct. 2020 @ 15:11

- New custom teleport code for Exile Lands teleports. Created specificly to handle the LoD issues when moving between the two lands.
- There is nothing I can do about Funcom's "Teleport Player Server" as it's in C++ and will most likely cause the render crash when used to travel between the two lands

Actualizare: 6 oct. 2020 @ 0:26

- AI wildlife should behave better when fighting.. thralls should be meaner

Actualizare: 5 oct. 2020 @ 19:55

- Longer loading screen to avoid render bug if you use Exile Portals

Actualizare: 4 oct. 2020 @ 15:44

- *sigh* Forgot to reset the RecoverByMesh value

Actualizare: 4 oct. 2020 @ 13:31

-Editting funcom behavior tree blueprint /Systems/AI/NewAI/BT_SimpleAttack with fix for now. Will sort out dynamic replacement later. It's time to play!!!

Actualizare: 4 oct. 2020 @ 11:46

- should be permanent fix for buggy mobs under a landscape (even if collision is turned off). Turns out to be a bad Behavior Tree bug (RecoverByMesh). Looks like this edge case is handled in C++. From what I can tell it's doing a ray case under the terrain. So the Thralls are trying to move -1000 feet down and can't. Removing RecoverByMesh logic and replacing it with RepositionFighter works nicely. So far

Actualizare: 3 oct. 2020 @ 23:33

- w00t w00t no more Siptah Mob Jiggy dance.. they fight again! (kinda) on Siptah and Sky Island while the Exile Lands is over head.
- We understand the problem now and are working on solution a better solution. The mobs are still..odd.. but at least they fight.

Actualizare: 1 oct. 2020 @ 18:50

- Now works with servers properly.. and patched Sky Island.. FFS Epic could be clear in their docs __|_ _|__
- OK now server, single play, dynamic map load and such should be stable (I know I said that before, "bat tourst ma dis dime" *said in Harley Quinn's voice*)

Actualizare: 30 sept. 2020 @ 0:31

Mostly was focused on stability of Single Player and Dedicated Server. Dedicated server still needs a minor tweak for load order. But it works

- Works now for Single Player and Dedicated server.
- Now just need to sort out gameplay bugs.. hopefully no more crashes
- Less frequent updates, will address gameplay ones in batches.