Conan Exiles
Siptah Portal To Exile Lands - 0.3.24
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Actualización: 28 OCT 2020 a las 10:18 a. m.

- Funcom update

Actualización: 11 OCT 2020 a las 3:11 p. m.

- New custom teleport code for Exile Lands teleports. Created specificly to handle the LoD issues when moving between the two lands.
- There is nothing I can do about Funcom's "Teleport Player Server" as it's in C++ and will most likely cause the render crash when used to travel between the two lands

Actualización: 6 OCT 2020 a las 12:26 a. m.

- AI wildlife should behave better when fighting.. thralls should be meaner

Actualización: 5 OCT 2020 a las 7:55 p. m.

- Longer loading screen to avoid render bug if you use Exile Portals

Actualización: 4 OCT 2020 a las 3:44 p. m.

- *sigh* Forgot to reset the RecoverByMesh value

Actualización: 4 OCT 2020 a las 1:31 p. m.

-Editting funcom behavior tree blueprint /Systems/AI/NewAI/BT_SimpleAttack with fix for now. Will sort out dynamic replacement later. It's time to play!!!

Actualización: 4 OCT 2020 a las 11:46 a. m.

- should be permanent fix for buggy mobs under a landscape (even if collision is turned off). Turns out to be a bad Behavior Tree bug (RecoverByMesh). Looks like this edge case is handled in C++. From what I can tell it's doing a ray case under the terrain. So the Thralls are trying to move -1000 feet down and can't. Removing RecoverByMesh logic and replacing it with RepositionFighter works nicely. So far

Actualización: 3 OCT 2020 a las 11:33 p. m.

- w00t w00t no more Siptah Mob Jiggy dance.. they fight again! (kinda) on Siptah and Sky Island while the Exile Lands is over head.
- We understand the problem now and are working on solution a better solution. The mobs are still..odd.. but at least they fight.

Actualización: 1 OCT 2020 a las 6:50 p. m.

- Now works with servers properly.. and patched Sky Island.. FFS Epic could be clear in their docs __|_ _|__
- OK now server, single play, dynamic map load and such should be stable (I know I said that before, "bat tourst ma dis dime" *said in Harley Quinn's voice*)

Actualización: 30 SEP 2020 a las 12:31 a. m.

Mostly was focused on stability of Single Player and Dedicated Server. Dedicated server still needs a minor tweak for load order. But it works

- Works now for Single Player and Dedicated server.
- Now just need to sort out gameplay bugs.. hopefully no more crashes
- Less frequent updates, will address gameplay ones in batches.