Starbound

Starbound

Borderlands 3 Custom Health bars
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更新于:2024 年 12 月 30 日 下午 7:11

-Removed the "monster.lua" and related replacing files, so now "Monster Core" is mandatory for functionality with monsters.

更新于:2024 年 12 月 28 日 下午 4:25

-Changed how "Anti Status" works a bit, now it doesn't include "statusImmunity" to everything, it is a list of status immunities. (It's more compatible)
-Added "Boss Super Shield"
-Changed type code health calculation to use "maxHealth" as it no longer uses a custom health resource.

更新于:2024 年 12 月 28 日 上午 9:07

-Upgraded the final hit detection to display damage numbers too.
-Edgecase fix.
-Fixed visual bug where the bottom healthbar wasn't animating depletion correctly.

更新于:2024 年 12 月 27 日 上午 10:23

-Hopefully the final fix for "randomseed".

更新于:2024 年 12 月 26 日 上午 11:56

-Added a check to update the healthbar before the entity dies. (Makes the healthbar display it's last hit)
-Another fix for "randomseed" errors.
-Added "metal" monster health configuration, some obscure monster used it.
-Added "self.heightDifference" to the healthbar image calculations that allows for smaller images or different stacking methods.
-Fixed the damage delay not applying on world-entering.

更新于:2024 年 12 月 26 日 上午 10:53

-Testing mistake
-Temporary revert

更新于:2024 年 12 月 25 日 下午 9:18

-Added a check to update the healthbar before the entity dies. (Makes the healthbar display it's last hit)
-Another fix for "randomseed" errors.
-Added "metal" monster health configuration, some obscure monster used it.
-Added "self.heightDifference" to the healthbar image calculations that allows for smaller images or different stacking methods.

更新于:2024 年 12 月 20 日 下午 11:22

-Made the healthbar update a bit more consistent.
-Fixed support for "Reconstruction Core".

更新于:2024 年 12 月 20 日 下午 9:30

-Lowered crit damage to 2. (BL3 parity)
-Hopefully fixed a nil indexable check.

更新于:2024 年 12 月 20 日 下午 8:48

-Forgot to remove a log text