Starbound
Borderlands 3 Custom Health bars
Wyświetlanie 41-50 z 54 pozycji
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Aktualizacja: 26 listopada 2020 o godz. 10:13

-Added "Elithian Races" elemental colors for numbers.
-Fixed some inconsistencies on damage requests and is now more inline with vanilla.
-Fixed entities getting "Environmental" damage. (They are not meant to)
-Apparently "Glitch" NPCs are different, I have no idea why, this update somehow fixed it, but they are weaker. (no special treatment has been given, is an actual mistery)
-Made the healthbar dissapear faster after killing the entity.

Aktualizacja: 21 listopada 2020 o godz. 19:29

Temporary rollback, Erchius Horrors is unkillable again.
use /entityeval status.setResource("health",0)

Aktualizacja: 21 listopada 2020 o godz. 8:30

-Fixed "Erchius Horror" being totally immune.
-Moved some things around for consistency and ease to change for me.
-Added support for very big numbers.
-Added Option to not display numbers.
-Buffed "Burning" and "Poison" effects by 100%.
-Made priority 0, to not load after other mods unnecessaraly.

Aktualizacja: 15 listopada 2020 o godz. 17:56

Aktualizacja: 15 listopada 2020 o godz. 17:23

Read the discussion. (V.2)

Aktualizacja: 12 października 2020 o godz. 18:25

-Made the "Ballista" in the "Baron's Keep" mission have only 1 healthbar of flesh type.
-Removed the healthbar from the "Big Ape Colonel" hologram.
-Fixed bosses getting wrong elemental resistances (were being added twice).
-Added custom combinations to most vanilla monsters.

Aktualizacja: 13 września 2020 o godz. 13:39

-Fixed "Immune" damage not showing.

Aktualizacja: 13 września 2020 o godz. 10:26

-Fixed Punchy nor working when using "Pandora's Box"
-Added new functionality to Punchy, by crafting (at the spinning wheel) and using a "Punchy Health Type Changer" on a punchy, it's health will change, so you can test your weapons effectiveness

Aktualizacja: 12 września 2020 o godz. 19:37

-"Regen" health type now regens 5% every second.
-Added support for space monsters.
-Removed some patches not intended for this mod.

Aktualizacja: 11 września 2020 o godz. 14:17

-Matched "Shield" and "Super Shield" elemental resistances, increased "Super Shield's" damage resistance by 10%.
-Changed "Stone" damage resistance and physical and explosive resistance so that is is now a weakness.