Arma 3
EMP Systems
Viser 71–80 av 99 bidrag
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Oppdatering: 28. feb. 2021 @ 3.05

Added compat with ACE vehicle laser designator codes, and ballistic info for 12.7mm rounds.
Damage model tweaks.
HARM missiles have a decent explosive damage radius now alongside the EMP effect, designed as an area of effect weapon. 12.7mm EMP Sniper rounds have increased penetration and are designed as an anti-vehicle weapon, the rounds may penetrate right through infantry in some cases.

Oppdatering: 24. feb. 2021 @ 8.42

Oppdatering: 24. feb. 2021 @ 8.41

+ CUP integration (finally) - NVGs, NV/TI Optics, IR Weapon attachments all added to arrays of affected gear
* Some more script tidy up

Oppdatering: 24. feb. 2021 @ 7.51

* FX Update / performance update / audio enhancement - Added some ppfx and an echo to larger weapons

Oppdatering: 16. feb. 2021 @ 8.38

* General FX update, tweaks and scripting fixes
* 12.7mm Mags reduced to 3 Rounds
* Added a "whistle" effect to munitions as they fly
* Explosion sounds should be a bit more "punchy" and "electric"
* Small static / spark FX on vehicles when initially affected by EMP
* Other stuff I forget

Oppdatering: 6. des. 2020 @ 23.53

Oppdatering: 6. des. 2020 @ 23.38

+ Signed for MP, hope it was done right

Oppdatering: 5. des. 2020 @ 17.05

+ Effects cleanup
+ RHS, RH accessories and SMA compatibility (no dependencies) - CUP coming in a future update

Oppdatering: 29. okt. 2020 @ 7.54

+ Added EMP-HARM

Oppdatering: 22. okt. 2020 @ 8.35

* Small fix to 12.7x99mm visual effects