RimWorld
RimThreaded
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Mis à jour le : 9 oct. 2020 à 22h17

Version 1.0.59
-Fixed bug in ThingGrid.ThingAt(Building_Door)
-Fixed bug in FloatMenuMakerMap.AddHumanlikeOrders
-Fixed bug in AttackTargetReservationManager.IsReservedBy
-Fixed bug in AttackTargetReservationManager.CanReserve
-Fixed bug in ReservationManager.FirstRespectedReserver
-Fixed bug in Verb.TryFindShootLineFromTo
-Fixed bug in PathGrid.CalculatedCostAt

Mis à jour le : 9 oct. 2020 à 18h15

Version 1.0.58
-Fixed bugs in AttackTargetFinder
-Fixed bug in SubSustainer
-Disabled vanilla game feature that forces game to switch to Normal speed during some events

Mis à jour le : 9 oct. 2020 à 9h23

Version 1.0.57
-Fixed bugs in ShootLeanUtility
-Added mod compatibility for mods (like Giddy-Up) that call Graphics.Blit from worker threads

Mis à jour le : 6 oct. 2020 à 12h25

Version 1.0.56
-Fixed bug in LightningBoltMeshMaker.NewBoltMesh
-Fixed bugs in MeditiationFocusTypeAvailabilityCache
-Fixed bug in AmbientSoundManager.EnsureWorldAmbientSoundCreated

Mis à jour le : 5 oct. 2020 à 21h09

Version 1.0.55
-Fixed more sounds issues
-Fixed bug in JobQueue.AnyCanBeginNow
-Fixed bug in MapTemperature.MapTemperatureTick

Mis à jour le : 5 oct. 2020 à 18h17

Version 1.0.54
-Added mod compatibility for mods (like Giddy-Up) that call RenderTexture.GetTemporary from worker threads
-Fixed bug in SampleSustainer.TryMakeAndPlay

Mis à jour le : 5 oct. 2020 à 17h40

Version 1.0.53
-Fixed bug in SampleSustainer.TryMakeAndPlay
-Fixed bug in MapTemperature.MapTemperatureTick

Mis à jour le : 5 oct. 2020 à 14h41

Version 1.0.52
-Fixed many sound issues!
-Fixed bug in SituationalThoughtHandler.AppendSocialThoughts

Mis à jour le : 5 oct. 2020 à 12h51

Version 1.0.51
-Fixed bug in TickList.Register
-Fixed bug in TickList.Deregister
-Added function to exempt threads from timeout (helps long running methods like map generation)

Mis à jour le : 4 oct. 2020 à 22h16

Version 1.0.50
-Forced MapGenerator.GenerateMap to run on main thread only (hopefully helps z-level compatibility)
-Fixed bug with ReservationManager.IsReservedByAnyoneOf
-Removed a few messy hacks that I never should have used