Arma 3
RR Immersive Maps by LAxemann
Näytetään 1–10 / 21
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Päivitys: 3.1.2022 klo 9.13

Fixed: Typo in function

Päivitys: 3.1.2022 klo 3.22

1.61 - 20220103
Added: Chinese Translation by mihuan-0! :)

Päivitys: 3.1.2022 klo 3.12

1.60 - 20220103
Tweaked: You can no longer "take" an RR map from the ground if you already have a map slotted (To prevent loss of information, more to come)
Added: RR_mapStuff_fnc_exportMarkers function, exports current player markers to the clipboard
Added: RR_mapStuff_fnc_importMarkers, e.g. [this,EXPORTMARKERSRESULT] call RR_mapStuff_fnc_importMarkers. Can be used on players and RR maps in order to start the mission with markers drawn
Added: RR_mapStuff_fnc_adaptMapTexture, e.g. [this] call RR_mapStuff_fnc_adaptMapTexture. Will (try to) match the appearance of an RR map with the map the mission is played on.

Päivitys: 29.12.2021 klo 10.19

1.50 - 20211229
Added: Functionality of the mod can now be configured via the CBA options menu
Added: When looking at a compass, players will now actually take out a compass. Should not impair any other functionality. (Optional, default: On)
Fixed: Issue where maps could get stuck after exiting a vehicle. Should be fixed, let me know if not, please.
Tweaked: Minor behind-the-scenes-codeStuff

Päivitys: 25.2.2021 klo 13.22

1.26 - 202102025
Fixed: Generic error in expression due to too many brackes (thanks to ZluskeN!)

Päivitys: 25.2.2021 klo 4.06

1.25 - 202102025
Added: New custom handheld map model by InstantMuffin!
Tweaked: Animations to look somewhat decent

Päivitys: 24.2.2021 klo 7.08

1.0 - 20210224
Added: Hand-drawn markers can now be seen as well!
Added: Ability to copy the markers of a map (via ACE interaction menu)
Added: Realtime marker updates (Only applies to markers created by the map's "owner")
Tweaked: Maps now follow the hand's rotation, should improve "visual fidelity" a tiny bit :D

Päivitys: 9.1.2021 klo 11.09

Fixed: Yet another typo, ugh

Päivitys: 9.1.2021 klo 7.18

Fixed: Typo in handleMapState

Päivitys: 8.1.2021 klo 16.17

Tweaked: Slight delay before maps get attached to players - Before, there was a possibility that collision handling didn't initialize and players were able to kill each other with the maps.