Crusader Kings III

Crusader Kings III

Rurik: Chronica Slavorum
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Aggiornamento: 10 ott 2024, 5:00

✦ Updated the descriptor to game version 1.13.1.2
✦ Added one dynasty legacy for East Slavic cultures
✦ Added one dynasty legacy for the Rus culture
✦ Changed the effect of the tradition “Varangian Trade”, now opens the decision “ Become an adventurer” instead of “Send to the Varangian Guard”

Aggiornamento: 9 ott 2024, 0:00

✦ Updated the descriptor to game version 1.13.1.1
✦ Combat advantage now gives a 3% attack increase (10% in base game)
✦ Changed the calculation of elector weights for Slavic elections
✦ Added 1 music file to the album “Rurik: The War of the Rus” (Wildfire)

Aggiornamento: 7 ott 2024, 14:00

✦ Fixed a bug with the Sorbia border draft and the condition for creating this kingdom
✦ Added 1 music file to the album Slavic Folk (Alatyr)

Aggiornamento: 6 ott 2024, 23:00

✦ Added music albums (Slavic and Scandinavian folk)
✦ Added 8 music files (2.1 channel audio)
✦ Changed de jure borders for some kingdoms in Western Slavia
✦ Now the titles Lithuania, Livonia and Pomerania cannot be created by tribal rulers
✦ De-jure lands of the kingdoms of Frisia and Sardinia have been deleted and the borders to historical kingdoms have been drafted
✦ Fixed bug where Oleg became independent when he killed Askold and Dir and inherited their lands (if he is not a vassal of Novgorod, he can still become independent)
✦ Now for Slavic elections, the weight of the vote is increased if you are a powerful vassal and/or regent
✦ Added special decision «Treaty of Saint-Clair-sur-Epte» for Hrólfr the Walker (Trønde dynasty)
✦ Now Hrólfr the Walker, if under AI control, will try to take Normandy after 890

Aggiornamento: 4 ott 2024, 13:00

✦ Draft de jure borders of some empires and kingdoms (867)
✦ Canceled changes of AI priorities in war (rollback to basic)

Aggiornamento: 4 ott 2024, 3:00

✦ Canceled AI logic changes for loading onto ships, replaced with priorities for war objectives

Aggiornamento: 3 ott 2024, 22:00

✦ Changed starting traditions for Croats and Serbs (867)
✦ Restored the base religion of Slavic Paganism for some South Slavs
✦ Ubbe Ragnarsson gained permanent personality traits instead of random ones
✦ The «Historical Tale» modifier will now be removed from Oleg if Rurik died prematurely
✦ Starting followers are now hired of the same culture and religion as their adventurer
✦ Adjusted AI logic for moving an army by sea during a war
✦ Changed AI priorities in war (increased importance of own capital, defense and capturing war targets)
✦ Added Lestek (Son of Zemovit) to the game to reduce the likelihood of the Piast dynasty dying out
✦ Now Harald Fairhair and Zemovit Piast are hidden conquerors (to help them gather Norway and Poland through more aggressive expansion).

Aggiornamento: 3 ott 2024, 3:00

✦ Updated the descriptor to game version 1.13.0.4
✦ Cancelled changes to militia characteristics

Aggiornamento: 1 ott 2024, 22:00

✦ Now advantage in combat gives a 2% increase in attack (was 10% in the base game)
✦ Now religion differences impose more penalties to opinion
✦ Now militia has a screen characteristic of 5 (was 0 in the base game)
✦ AI will now spend more prestige/gold on an army at the beginning of the game
✦ AI now tries to walk instead of sailing if the distance is not significant
✦ Tribal contract now gives 10% to militia from vassals per reputation level (was 15% in the base game)
✦ Temporarily removed the music files of the mod for rework for the game player

Aggiornamento: 30 set 2024, 23:00

✦ Changed the starting traditions for East Slavic cultures
✦ Now the «Varangian Trade» tradition gives the possibility to send to the Varangian Guard
✦ Rebalanced Varangians (price/characteristics/provision ratio)
✦ Sword Kladenets of Svyatogor now requires a minimum of 30 prowess