Crusader Kings III

Crusader Kings III

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Pembaruan: 15 Apr 2022 @ 7:41am

  • Updated to 1.5.1.1
  • Added Spanish translation, courtesy of Logan
  • AI should no longer be able to murder under appropriate game rules
  • Faiths that are changed to unreformed as a result of a game rule can now be reformed by decision, bypassing the reformation UI. This feature requires a new save.
  • This decision can be used by any count-level or higher rulers who have very high (5000) piety. The piety requirement is significantly reduced based on number of holy sites held.

Pembaruan: 27 Feb 2022 @ 2:17am

  • Re-added Confederate Partition rule
  • Fixed "no secret bastards" incorrectly adding bastard traits.
  • Increased the difficulty of creating cadet branches if the setting is "difficult".

Pembaruan: 22 Feb 2022 @ 8:46pm

  • Fixed Governments settings not properly changing some holdings to castles.
  • Fixed UTF-8 BOM encoding errors.
  • Set "mgr_is_active" global var on game start for other modders to detect if this mod is active.
  • Reverted changes to the vanilla matrilineal marriage rule.
  • Added (AI) to vanilla matrilineal marriage rule to specify that it affects AI behavior only.
  • Added separate MGR-specific Matrilineal Marriage rule that decide whether matrilineal marriage is allowed at all.
  • Re-added "Fabricated Hooks & Secrets" game rule.

Pembaruan: 22 Feb 2022 @ 4:26pm

  • Fixed de jure empires rule
  • Added "Female Dominated" matrilineal marriage rule
  • Updated some text on the vanilla matrilineal marriage settings to better reflect their effects

Pembaruan: 21 Feb 2022 @ 10:25pm

  • Hotfix for matrilineal marriages

Pembaruan: 21 Feb 2022 @ 7:10pm

  • Updated to 1.5.0.2
  • Fixed Unreformed Faith and Holdings rules, for real this time...
  • Updated Korean translation, thanks to fuzzypurge
  • Updated Russian translation, thanks to Д.Р.У.И.Д.
  • Vassals restricted from external wars are prevented from using claim wars for land that isn't de jure theirs
  • Matrilineal Marriage rule now affects whether it is allowed at all
  • When matrilineal marriage is set to "Never", AI will not penalize patrilineal marriages
  • Re-added Cadet Branches, Secret Bastard and De Jure Empire rules
  • Secret bastards will expose lover secrets of their biological parents as soon as they are born (under Always Reveal) or hit adulthood/die (under Timed Reveal).
  • Fixed some situations in which AI seduction rules weren't properly being applied
  • Added "Expanded Historical" setting to De Jure Empires game rule
  • Landed title randomization will not create de jure empires if the de jure empires rule is set to "None"
  • Added experimental warnings to some of the more risky/unfinished game rules
  • Fixed "Holy Sites" rules

Pembaruan: 14 Feb 2022 @ 7:00pm

  • Fixed Unreformed Faiths settings
  • Added Language Learning Speed game rule

Pembaruan: 12 Feb 2022 @ 7:45am

  • Fixed missing loc strings when not playing in English
  • Updated Korean translation, courtesy of fuzzypurge
  • Fixed domain limit rules
  • Added new domain limit rule: "Single County"
  • Fixed the development rule for random 0-50

Pembaruan: 11 Feb 2022 @ 11:57am

  • Compatibility with 1.5.0.1
  • Overhauled code to be more compatible with other mods, specially overhauls.
  • Added "Alternate World" category of rules, dealing with world generation.
  • Added WIP De Jure Duchy/Kingdom/Empire randomization.
  • Domain limit rule now scales based on stewardship.
  • Other 'limit' rules should now always apply automatically
  • Temporarily removed a few rules, pending further rework.

Pembaruan: 10 Jun 2021 @ 8:50pm

  • Updated Korean translation
  • Fixed issue with claim wars not generating war score
  • Women older than 45 will no longer seduce or be seduction targets if seduction rule is not set to default, unless they are also count+ tier and have the lustful, seducer or rakish trait.
  • Added a few more restrictions to the "Restricted" seduction game rule.
  • Temporary fix for "ai_aggressiveness" text showing up on UI.