Crusader Kings III

Crusader Kings III

Princes of Darkness
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更新于:2024 年 1 月 1 日 下午 10:40

# Princes of Darkness, "Yuletide" hotfix, Version 1.11.3.3, Change Log, 1/2/2024

## Gameplay
- The Tapestry of Fate now adds scheme power to learning true names. It also unlocks a decision that lets one learn new true names at the cost of stress
- Added a dynasty legacy track for Wu T'ian
- Overcapping on Glamour or Resolve no longer reduces stress
- Added a stress loss bonus to the Glade building
- Inanimae and Hsien won't be affected by the Shattering anymore
- First Born True Fae are no longer immune to murder schemes
- The Cauldron of Fear artifact will now be destroyed when completing the "Schemes of the Ratkin" Rat Exterminator objective decision.
- House Dougal's "Gold to Iron" objective decision requirements modified to add Strathcruach forge. If a gold mine is completely controlled, the cost of 10,000 gold can be bypassed.
- House Dougal/Nocker/Boggan Objective Decision "Inert Cold Iron" will now make First Born True Fae immune to murder schemes.
- Inert Cold Iron decision difficulty and cost increased.
- Fae "Bring back the Prodigals Objective Decision" made much more difficult.
- Fae Destroy Shadow Inquisition decision now requires the complete control of Roma.
- Prowess duels during the Antediluvian hunt now take prowess values beyond 100 into account
- Smoothed the prowess scaling of some Ante hunt duels
- All Werewolves get Deep Umbra access now
- You can now force your Ghouls to divorce
- Become Santa decision can now be done by female rulers
- Added a new curse to Roguelike Mode: No Demands (Unable to revoke titles from vassals)
- When rolling a random character in Roguelike Mode, you can now elect not to gain any curses. This will disable permadeath and basically let you play normally with your new character
- Added most of the Fae objectives as valid objectives to Roguelike Mode
- Number of Bai Ze Tu Fragments so there is still a chance to create the entire grimoire even if some of them are destroyed.
- The kingship Caern of the Crescent Moon as a Silver Fang and Siberkah holy site is now properly located in the Ural Mountains (specifically in the county of Ural), its effect increases vassal limit. The titular kingdom Sept of the Crescent Moon remains in the same location. https://whitewolf.fandom.com/wiki/Sept_of_the_Crescent_Moon
- Severely nerfed the prestige gain by some specific duel moves
- Made Umbra enemies more difficult by giving them the Blademaster trait
- Nerfed the prestige gain from rejecting Umbra buffs after winning an Umbra duel
- Made some contracts available for non mummy liege of mummy vassal
- Added new option to ignore shattering event if Fae has Immortal trait

## History
- Added 3 Mummies characters #The Horus loyalist vizir of Asia in the Maldives and the first two playable Wu Tian
- Pressyne's triplet daughters added: Melusine, Melior and Palatyne. The Toreador Melusine d'Anjou has murdered Pressyne's daughter Melusine, and assumed her identity. Pressyne is now a rival of Melusine d'Anjou. Because the French Toreador did not have enough drama.
- Bookmarked Jinn now have Ojo and Iku related faiths matching their character histories.
- Added 23 lore buttons, scripted the stats of those characters
- Horus is now 100% more of a chad
- Fixed some historical Vampires having no generation trait
- Changed Bookmark Emperor titles to Seasonal empires rather than duchies
- Adjusted Marconius' portrait look, as well as his childer and grandchilder

## Interface
- Clickable resource bars:
- Clicking the Glamour, Chi, Sekhem, or Resolve bars will now show the various ways these resources can be regenerated
- The tooltips of the Chi bars now show your Yin/Yang Virtue
- The tooltips of the Rage and Gnosis bars now show the likelihood of these resources regenerating each month
- Added a hint about clickable bars to certain tutorial events (Vampire, Mummy, Fae)
- If you have an artifact that can store blood (e.g. the Odious Chalice), it now shows up when clicking your blood bar
- Characters with lore now keep their lore button after death
- Added an encyclopedia entry for Deep Umbra access
- The Umbra adventure events where you can choose an artifact now show you a preview of the choices
- Removed the "No Glamour" and "No Sekhem" interface alerts since clickable bars act as the tutorial now
- Various typo/grammar/tooltip fixes
- Changed the look of Wayland to match future Weyland of House Dougal.
- Made an event for checking your character's total prowess: event POD_debug.1
- Compressed some graphic files

## QoL
- Added an option to exclude "Partial True Name Known" hooks when demanding mass payment
- The repeatable True Name Study event will now prompt you to select a new category when you've learned all true names of your current category
- The decisions "Twist Fate" (Arcana) and "Request Wealth and Influence" (Investiture) now let you spend multiple perk points at once
- Added Mrs. Claus nickname and Become Santa immortality for primary spouse

## Bugfixes
- Fixed the imperial ambition event reoccurring
- Fixed omega_gold_value being less omega than intended
- The Underbridge decision and CB now expand the Underbridge kingdom instead of the duchy, to prevent it from swallowing up duchy capitals
- Added a safeguard to prevent the titular Fae season titles from being destroyed
- Fixed the tooltip of the Covet cantrip
- Added some missing traits to Reweaving
- Become Santa objective decision checks for Soothsay Advanced as well as Soothsay now
- The Penance interaction (True Faith) now properly shows its effects
- Fixed a bug that let one store Energy (Blood, Glamour, etc) in any artifact
- Removed the Kinain trait from Melusine
- Fixed a masquerade breach event where a mortal didn't spawn with blood resonance
- Fixed some triggers for access to Inquisition buildings and lifestyles
- Numerous small typos and tooltips fixes
- Only characters who can actually learn Serpentis can get it from visiting Ombos now
- The Last Cathar event won't proc for infernalists anymore
- The Venator nickname won't override an existing nickname anymore
- The vanilla burying the hatchet event won't happen for nemesis anymore, since it doesn't do anything for those anyway
- Disabled a nonsensical event for immortals (sell titles event spawning a long lost mortal sibling)
- Upped the grace period before the mod "locks" your clan choice for clan content/custom character purpose
- Ancient Egyptian females will no longer default to wearing Nemeses. Female player characters can still choose the Nemeses as will any female Pharaoh (in honor of Hatshepsut)
- Unveiling: canon female characters in Europe are will now not default to having additive headgear of veils. Pressyne is still wearing a veil for reasons.
- Various minor fixes (typos, weird events, tombs for wutian etc)
- Solved a gifting artifact issue
- Fixed some issues with portraits for Fera/Monster forms and pieces

https://www.princesofdarknessmod.com/wiki/index.php/Change_Log#Princes_of_Darkness,_%22Yuletide%22_hotfix,_Version_1.11.3.3,_Change_Log,_1/2/2024

更新于:2023 年 12 月 25 日 上午 2:42

"Yuletide" Update, Version 1.11.3.2, December 25th, 2023

Post-Development Diary: https://forum.paradoxplaza.com/forum/threads/mod-princes-of-darkness.1414717/page-83#post-29335751

Change Log: https://www.princesofdarknessmod.com/wiki/index.php/Change_Log#Princes_of_Darkness,_%22Yuletide%22,_Version_1.11.3.2,_Change_Log,_12/25/2023

更新于:2023 年 12 月 15 日 下午 10:37

# Princes of Darkness, "Coteries & Journeys" Hotfix 7, Version 1.11.3.1, Change Log, 12/16/2023
- Removal of reference to "spirit" trait in 00_POD_clothing_visual_effect_triggers.txt to stop spamming error log.

更新于:2023 年 12 月 11 日 下午 11:19

# Princes of Darkness, "Coteries & Journeys" Hotfix 6, Version 1.11.3, Change Log, 12/12/2023
- Version number increment to match CK3 Version 1.11.3 "Peacock"
- "This update should be fully compatible with 1.11.2. Save files from this version and mods marked as 1.11.2 compatible should retain full functionality after this update."

更新于:2023 年 11 月 30 日 下午 10:30

Princes of Darkness, "Coteries & Journeys" Hotfix 5, Version 1.11.2, Change Log, 11/30/2023
- Update for Crusader Kings 3 Version 1.11.2 "Peacock" Hotfix
- Tweak to Crown Authority 1 & 2 for Vassal Tax Contribution Multiplier

更新于:2023 年 11 月 25 日 下午 8:09

# Princes of Darkness, "Coteries & Journeys" Hotfix 4, Version 1.11.1, Change Log, 11/25/2023
- Fixed issue with LOP DLC Persian hairstyles and beards being ubiquitous
- Simplified Armor and Clothing modifiers to allow for easier maintenance
- Adjusted some Antediluvian looks
- Western armor will now occur much less frequently non-western vampires
- Fixed long standing issue with Wizard Beard ( male_beard_rtt_01 ) on certain Canon and Patron characters
- Gilgamesh has a proper "Babylonian" Beard
- Vanilla/DLC clothing and headgear modifiers simplified. This should make for easier maintenance going forward.

更新于:2023 年 11 月 23 日 上午 8:05

"Coteries & Journeys" Update, Version 1.11.1 Hotfix, November 23rd, 2023
Compatible with CK3 1.11.1 "Peacock" and "Legacy of Persia" DLC

Princes of Darkness, "Coteries & Journeys" Hotfix 3, Version 1.11.1, Change Log, 11/23/2023

- Compatibility with Crusader Kings III 1.11.1 "Peacock" Hotfix

## Known issues
- Journeys can sometimes get stuck in the travel phase even after completion. To get them unstuck, run this console command: effect POD_journey_cleanup_effect

## Kuei-Jin overhaul
- Dharma traits now have an experience track. The way you gain trait experience is based on your faith
- You gain experience by:
- Devil Tiger: Committing murder
- Face of the Gods: Converting the faith of a county with your Court Chaplain or via True Faith mass conversion
- Inward Way: Meditating, or when gaining perks in one of the Kuei-Jin lifestyle trees
- Resplendent Crane: Gaining titles, or converting the culture of a county with your Steward
- Rising Phoenix: Constructing a Kuei-Jin building
- Song of the Shadow: Binding wraiths, or passively while having bound wraiths and/or staying in the Yin world (Shadowlands)
- Ten Thousand Screams: Constructing a corrupted Dragon Nest, torturing prisoners, sacrificing prisoners/holdings/regions to demonic patrons, or passively while being a thrall or diabolist
- Thousand Whispers: Gaining or losing relationships (lover, soulmate, friend, best friend, rival, nemesis)
- Thrashing Dragon: Completing Sway/Seduce/Romance schemes, having sex, or passively while staying in the Yang world (Astral Reaches, Spirit Wilds, Dreaming)
- Kuei-Jin buildings were rebalanced and now have 5 tiers
- Kuei-Jin now have access to the Blood Tax building
- Dharma 10 lets one enjoy sunlight again

## Umbra changes
- Added the realms of the Dreaming
- Added the hells of the Yomi Wan, letting an infernalist gain access to demonic men-at-arms
- Added the sun. Yes, the sun. Try touching it
- Liderci men-at-arms now require full exploration of the Malfeas, instead of just being stationed there

## Gameplay
- Added two mentoring events for the Visceratika Journey, courtesy of karde
- Halved the Planning Speed of Hunt Journeys
- Added a game rule for adjusting the Planning Speed of Hunt Journeys (5 months / 10 months / 20 months)
- Greatly nerfed skill training in the Umbra: it now happens once a year instead of once a month
- Lifestyle xp given by travel points of interest has been reduced
- Added House Unity to Kuei-Jin
- Demons can now toggle whether to automatically enthrall new vassals, barons, or children, by right-clicking your own character. Auto-thralling costs 75 prestige each
- Faiths of the Road of Metamorphosis can't raid anymore. They instead get access to the Raid for Captives casus belli
- Certain decisions that required you to be friends with canon characters can now also be completed by making them Coterie members
- Jocastians have access to a new decision that lets them commit suicide by asking their heir to diablerize them
- Third-generation vampires can now bypass strong mental defenses
- A successful Antediluvian Hunt now makes you fall out of Golconda, as intended
- If you somehow reach 100 Golconda Seeker trait experience without having unlocked the Suspire before, you are guaranteed to unlock it
- Teaching Bardo to a Wight now cures them
- Becoming a Wight now removes Bardo traits and gets rid of positive relationships
- Finishing the Antediluvian Hunt increases Blood Potency to 10 now
- You can now invite clones (like Obtenebration Shadow Twins) to your Coterie. Enjoy
- The interaction to kick Coterie members now can be used regardless of diplomacy range
- Kicking a Coterie member outside of diplomacy range doesn't make them a rival
- Demons can now command their thralls to transfer vassals
- Energy vessels (Sekhem/Glamour/Pathos/...) are now usable by every splat that spends resources (except rage)
- Energy vessels now get automatically refilled if one regenerates energy while already being full
- Added The Odious Chalice fleshcraft option
- Ghouls and revenants can now choose to recruit torpored characters during the awaken from torpor Journey
- Perks that unlock animal men-at-arms (like Animal Psi) now properly unlock all the mundane animals
- Vampires in Golconda don't get a lowered Masquerade Exposure cap from their predator type anymore
- The Eye of Hazimel now gives different, more appropriate, disciplines as rewards
- The foul blood perk now gives +1 max herd size
- AI Camilla now has a decision to create Romagna #To bypass vanilla prerequisites of Catholic only for AI creating Romagna
- Some tweaks and fixes to reduce the number of torpored AI happening recently
- Philosopher's stone bonus have been reduced
- Delayed the clans/splat systems intro to make sure that chargen created characters have the proper one
- Draining your pet slakes somewhat less hunger now (you monster)
- A safeguard has been added to replenish the Tremere/Ventrue councils if something unexpected happen #Might cause some small issue in the Ventrue one, but better than nothing
- A clan only modifier changed in the unity mechanic
- Panegyra now wait much longer before starting, giving more time for more guests to arrive
- Chi Mastery can no longer be used to Bleed the Chi of characters who have no chi (or energy) left
- Spiritus aid from spirits is now costlier
- Wraith strengthen artifact now require more arcanoi
- Buffed the reward for the Furores objective
- More prep work for vassal contracts rework
- Improvements for the cult of zilah/alamut struggle #Thanks Tryz for the suggestion and most of the scripts
- Dehydrate now has a cost
- Heart of Darkness is now less easy to pull off
- Dagon's call cooldown increased
- Ventrue "Martial" prey preference now also includes martial prowess education as a possibility
- Removed Gruesome festivals tenet for Einherjar and Tantabus #Vampires can't hold gruesome festivals. Replaced by communion for Einherjar (who are boisterous, honest and have many rituals) and esotericism for tantabus (BY is the witch)
- Buffed the Wandering Good Man modifier (Cabiri/Ishmaelite objective)

## History
- Added 23 lore buttons, scripted the stats of those characters
- Added 5 portraits by Tyronis #the way the DNA were added make it difficult to parse what hairstyles were intended so those might be off
- Added 2 portraits by Sithia
- Added a living Jocastian faith character #meaning the faith is not considered dead in 1230
- Added a 5th member to some canon coteries
- Added CK3 vanilla universities to the cities where they existed before 1230 #Thanks Ian for the research
- Moved the Erciyes Holy Site to correspond to the Erciyes wonder location
- Various characters tweaks on Jackm's suggestions

## Localization & UI
- The Skinlands Umbra window now shows which area the player character is in and how many Explorers they're currently employing
- Diablerie now displays the chance of an Unconquered Soul event happening
- Added fancypants event earmarks because all the hip TCs are doing it
- Traits that confer immortality now say so in their tooltip
- You now get an interface toast when feeding on an animal results in XP gain
- The Nocturne game concept now mentions that the power drains the blood of enemy knights
- Interactions that target titles (like Clio's Kiss) now properly show when and why they get invalidated
- Complete refactor of event illustrations. Daytime and nighttime illustrations now get applied consistently depending on the splat
- Nightified some more Legacy of Persia DLC illustrations
- Added some more loading screen quotes
- Added a trait icon for Asekh-sen
- Gave Jürgen his Ü back
- Minor changes to the HUD sidebar
- Reordered the game rules a bit

Rest of changelog at https://www.princesofdarknessmod.com/wiki/index.php/Change_Log

更新于:2023 年 11 月 10 日 上午 11:52

# Princes of Darkness, "Coteries & Journeys" Hotfix2 , Version 1.11.0.1.1, Change Log, 11/10/2023

- Compatibility with Crusader Kings 3 "Peacock" Hotfix 1.11.0.1
- Nightification of Legacy of Persia DLC illustrations
- Version Control

## Bugfixes
- Fixed triggers that require Court Position Aptitude (Grand City of Rome, Learn New Abilities Journey, Golconda Journey)
- Small history fix
- Gave a custom localization for the Anda with the Gangrel trait
- Draught of elegance now has a different modifier than draught of might
- Song of Jupiter now properly protects against Dominate attempts in the diablerie scheme
- Replaced set_employer with add_courtier for Hunt in Capital, Herding, Gargoyle Creation and Resurrection
- Fix player can't be commander in some playthroughs

## Miscellaneous
- Coat of Arms for Mummy Dynasties and Houses, Nepal and Ghadames
- Chinese Translation

更新于:2023 年 11 月 9 日 下午 7:20

Princes of Darkness, "Coteries & Journeys" Hotfix , Version 1.11.0.1, Change Log, 11/9/2023

## Gameplay
- Characters with the Cthonic Womb perk (Lamia Necromancy) now automatically bind the Wraiths they create with this perk
- Sabbat Cardinal can free claim title on their region now
- Sabbat Regent benefit is global now

## Bugfixes
- Made the "Current Journey" button in the HUD visible again
- Made hair of random characters culturally appropriate again.

更新于:2023 年 11 月 9 日 上午 10:54

# Princes of Darkness, "Coteries & Journeys" , Version 1.11.0, Change Log, 11/9/2023

# "Peacock" and Legacy of Persia
- CK3 compatibility 1.11.0 "Peacock" and Legacy of Persia DLC
- House Unity is added to vampires as a concept. It uses many of the same mechanics as the new vanilla clan government but with some tweaks
- Added an house decision to challenge for leadership of vampiric houses #Allows to avoid having to murder your way to the top or having to create a cadet branch
- Many houses have been scripted a specific starting unity when there is a lore appropriate reason to do so #Example : De Ruiz and Narses houses start as completely antagonistic while many Nosferatu houses start as more united
- Some dynasty legacies now give bonus to specific house unity decisions

# DLC only stuff included :
- Court scholar position and events.
- DLC Locked cultural innovations.
- DLC Locked dynasty legacy.
- Some of the Persia only events.
- Master Assassin court position and Fedayeen tenet for road of blood.
- Some of the DLC locked house unity decisions.

# DLC only stuff excluded :
- Persian struggle (we already have our own)
- Vizier stuff (we already have our own with power sharing)
- Islam and Zoroastrian decisions (might be enabled for the relevant PoD religions later but need review)

## Journeys
- Journeys let your character go on adventures around the world.
- They can be started via character interaction, or from the new Journeys & Coteries window in the sidebar.
- You can only be on one Journey at a time, but they can be paused and resumed at a later date.
- New Journeys in this update:
- Hunt in your Capital: Like the “Find Mortals” interaction and the “Hunt” scheme merged into one, with less clicking necessary
- Learn new Abilities: Look for a mentor who can teach you new Disciplines, Arts, or Numina. If your Coterie members accompany you, they will also learn the ability
- Learn to Master your Beast: Learn that Golconda exists
- Make Peace with your Beast: Walk the path of Golconda... very slowly
- The Suspire: The final test to achieve Golconda
- Reveal yourself to the Vatican: Trigger the Inquisition and all its followup events early. THIS IS A BAD BAD BAD IDEA. (...Unless?)
- The following schemes have been turned into Journeys:
- Hunt (Vampires/Kuei-Jin/Bane Mummies)
- Find Hiding Place, aka Wake from Torpor (also lifted the diplomatic range requirement)
- Find Lair, aka Inquisitor Hunt
- The following decision has been turned into a Journey:
- Pack Training (Werewolves)
- Disabled the following interactions and decisions since the new Journeys made them obsolete:
- Find Mortals
- Ask for Mentoring
- Learn Demonology

## Coteries
- A Coterie is an adventuring party which can accompany you on your Journeys.
- Skill checks during Journeys are done by the Coterie member most proficient in that skill.
- You can invite characters in the same realm who have at least 50 opinion of you.
- A Coterie member who leaves (either by dropping below -25 opinion or getting kicked out) will become your rival.
- Adapted the following event chains to take Coterie stats into account:
- Find Hiding Place
- Find Lair
- Pack Training
- Added 21 different names for adventuring parties, based on your splat, religion, and other factors
- Added 28 canon Coteries

## Sect Mechanics
- Camarilla mechanics:
- Added a GUI window in the sidebar for Camarilla members
- Founders of the Camarilla now vote on the tenets and doctrines during the Council of Thorns
- Justicars and Inner Circle members can tyrannically seize money, courtiers, or prisoners from other Camarilla members, or depose them
- Justicars and Inner Circle members can declare other characters Anathema, which lets them be hunted or targeted by the Blood Hunt CB. Other Camarilla members can petition the leaders for Anathema status
- Anathema can be put on the Red List, with trophy bounties associated with the clan that put them there
- Added new Court Positions for Camarilla members
- Camarilla setup for 1510 (Inner Circle, Justicars, Red List)
- Sabbat mechanics:
- Added a GUI window in the sidebar for Sabbat members
- Cardinals can tyrannically seize money, courtiers, or prisoners from other Sabbat members, or depose them
- Cardinals can excommunicate other Sabbat members. Other Sabbat members can petition Cardinals for excommunication
- Added decisions for Sabbat members to establish new Cardinal positions when conquering a new region
- Added a decision for Sabbat members to join the Black Hand
- The Code of Tremere can now be reformed by Inner Circle members

## Umbra rework
- Added a new window for interacting with the local Gauntlet and Shroud of a province
- Entering the Umbra now requires a ruler to discern the local Gauntlet/Shroud in this window
- Rulers can gain province-wide buffs by interacting with the local Umbra
- Added an Umbra map

## Necromancy rework
- Necromancers can now command their wraiths to use any Arcanoi they know on others
- Necromancers can now make their wraiths teach each other Arcanoi

## New Disciplines
- Added 2 new disciplines: Bardo and Visceratika
- Added Quietus Elder Perks
- Added a decision to unlock the Visceratika discipline for Gargoyles
- Added Bardo and Quietus Elder Perks to a few characters

## Events
- Added 6 new mentoring event chains for Bardo, Numina, and Demonology, courtesy of karde

## Gameplay
- Crown Authority rework
- Crown authority isn't tied to innovations anymore. Passing higher levels require more prestige and passing some stat checks instead.
- The AI will try to stay at a Crown Authority level that makes sense rp wise. For example, Werewolves will stay at Low, while Road of Kings characters aim for Absolute.
- Crown Authority 0 : Malus to vassal tax/levies, bonus to vassal opinion and limit.
- Crown Authority 1 : Lesser versions of the above
- Crown Authority 2 : Mostly a neutral medium.
- Crown Authority 3 : Ducal and Kings Vassals bordering (land only) an attacker will join their liege in defense. Malus to vassal opinion and limit.
- Some realms start with an higher Crown Authority level at the start, representing a greater than usual cohesion
- Crown Authority 3 doesn't forbid vassals from waging any wars at all anymore. CA2 still disallows vassals wars if you don't have a hook though.
- You can now get rid of appearance-based clan curses (Nosferatu, Cappadocian, Banu Haqim), either through the "Uncanny Beauty" Infernal Investment or by reaching Golconda
- Many changes to buildings for consistency
- Edited many "totally not murder I swear officer" type interactions so they count as murder now
- Added a new option to reduce Masquerade exposure
- Eased the aptitudes prerequisites for some primogens
- Removed the v5/v20 game rule
- Added 5 new decisions for getting rid of excess resonance perk points
- Landed characters can now become acclaimed knights
- Changed requirements for learning Numina:
- Lament can now be learned by Ghouls and any splat that isn't immortal
- Theurgy can now be learned by anyone who doesn't consider Magick a crime. The crime restriction is ignored by faiths with Abrahamic roots (Road of Heaven, Ashirra, Blood Gnosticism, Hunters, Constantinians)
- Psychic powers can now only be learned by Mortals or Hunters
- Game rules:
- Added a game rule for adjusting Journey costs (multipliers: 0x, 0.5x, 1x, 2x)
- Added a game rule for lifting the restrictions on the "Reveal yourself to the Vatican" Journey
- Forgiving characters can't "forgive" the hooks on their herd, ghouls, thralls, and dreamers anymore
- Being astray faith doesn't matter to factions modifiers anymore. Being hostile matters less. #Only affects characters, not counties factions. Evil faith still matters as much.
- Being of a different culture almost doesn't matter to characters for factions anymore
- Fabricate hook is now quite a bit harder to pull off