Crusader Kings III

Crusader Kings III

Princes of Darkness
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Uppdatering: 10 mar, 2022 @ 20:26

# Princes of Darkness, "Night Court", Version 1.5.1, Change Log, March 10, 2022

- Update for Crusader Kings 3 1.5.1
- Enlightenment Virtues are now doctrines.
- New third tenets added to all faiths now that Enlightnment Virtues are now doctrines.
- Added Ashen Faith and Willing Embrace custom tenets
- Added the Black Death chain of events
- Dominate discipline expanded
- Presence Elder perks now available
- 2 new Toreador objective decisions
- add Kuei Jin/Wan Kuei option in chargen
- Fix to Nocturne power not working, because needed events were removed from vanilla
- Slight fixes to Salianna's DNA
- Fix to Obtenebration powers and 'Heart of Darkness' Serpentis power being usable only by vampires
- Added 14 characters
- Al Qasrayn is no longer a tribal holding
- Minor fixes to Razkjolna's special content
- Improved the titles rewarded by objective #Now if you, for example, create the clan malkavian title with the malkavian objective, it will become the de jure title of the titles you already own, and not just titular
- Added the missing OR to the "any kind of ghoul" trigger
- Replaced the barely working piety level impact in the road of heaven buildings
- Added 22 lore buttons. Scripted the stats of those characters.
- Bellum Justum perk set at 50% to avoid confusion
- Small fixes/tweaks to the new Toreador objectives
- De jureized the Giovanni kingdom title to avoid them making Krete their primary
- Cooperation perk gives Peace Acceptance now
- Fixed an issue in Rusenko's content
- Added 6 Great Persons
- Salianna's legacy tweaked
- Capped the AI economic aid to avoid very rich passive counts
- Detailed Ledgers (vanilla stewardship perk) now does something in the mod
- Added 3 missing canon religions (Via Aesigard, Apostles of the Third Caine, the Shattered Spear)
- Added 25 artifacts
- Eschatologists accept Mortis
- The vassal to liege contract change is no longer only one per lifetime
- Added a new (rare) Elysium event where you might buy one of the non unique weapons in the mod (Ayr's swords, Weyland's wyrcan, Dweomerian Damascene Scimitar or Iulus' Sword)
- Added the missing vanilla regional artifact pattern entry
- Fed the hungry error suppression event with more error log false positives
- Fixed Augustus Giovanni secretly being Mia Watu during the chargen event
- Tweaks to MaA values
- Fixed the left alone modifier
- Toned down the AI willingness to launch artifact wars. Way down. #Might make something more in depth later on, most notably taking into account the artifact rarity, but will wait for a potential PDX fix first
- Added a "Just kill them" option to the end of the diablerie scheme
- Rumor mill interaction cost increased
- Prestige on romance success has been nerfed
- Raiding rewards (gold, prestige, piety) have been nerfed
- Added a warning about potential murder saves when choosing a murder method
- Fixed an issue in Crimea setup since the recent changes
- Fed the error suppression event some portrait flags false positives
- fix to war declaration localisations stating once per lifetime instead of every 50 years
- change variable blood_level and masquerate_level to scrpted variable that has value depending of hunger/masquerade modifier, allow ghoul/revenant character see the bar since they has hunger/masquerade modifier too
- Changed two instances of what I believe to be typos on line 64 and 65: Changed "dared to chrage you defamation!" to "dared to charge you with defamation!"
- Mum's the word on new splat development.
- Additions to Rostylav's Court. You can support our developer in the Ukraine on Patreon. https://www.patreon.com/posts/pridvornii-63169881
- Patron Content: Baoban Sith/Aisling

- Known issues: lower left bar HUD icons offset slight higher because of position of top blood hunger bar in the same container.

Uppdatering: 18 feb, 2022 @ 5:26

Fix to blood sorcery XP calculation

Uppdatering: 17 feb, 2022 @ 9:31

# Princes of Darkness, "Night Court", Version 1.5.0.2, Change Log, February 17, 2022

- Integration of Paradox gene morph and ethnicities fixes for 1.5.02
- Fix of wonder buildings causing Linux CTD. Thanks Charlie!
- Tweaks to some remaining not vampire appropriate events
- Adapted non-graphical Paradox changes for 1.5.0.2
- Web of Knives won't attack players if set to lowest strength game rule
- Vampires can't die by being "booed" to death by their jesters now
- Increased trigger protection against the head chasing monk event, vampires' most existential threat in RC
- Differentiated the Cappadocian and Tremere primogens bonus (were the same before)
- Coimbra and Portucale aren't wastelands devoid of any civilization anymore
- Artifact Map Mode (by ruler and courtier)
- Each clan now has one (or several) "traditional" faiths they can convert to for half the piety cost
- Converting to Patron only faiths as a non Patron character is now prohibitively expensive
- Various small fixes (loca, MaA balance etc)
- Some religious tenets nerfs
- Qus is Old Egyptian culture now.
- Castle/City keepers traditions don't require feudal gov anymore
- Tweaks to some buildings
- The soulmate frenzy event is less deadly
- Small fix to the grandeur objective
- Tweaked swords for hire tradition
- Fixed the gold scale cost of court amenities
- Small fixes to the last objectives
- Disabled an event making vamps convert to not appropriate faiths
- Integrated Chilemiao's uploads
- If you released a ghoul, then embraced them, they will now lose the "scorned me" modifier
- VTES art for Tapestry of Blood
- New artifacts: Tapestry of the Bone, Tapestry of Nod ("Tapisserie de Noir")
- Weapon display fixes. In duels, special Vampire and Hunter artifact weapons will be wielded without wooden frames around them.
- Added Court Traits for prey restrictions for Ventrue Clan Bane
- Darker Map
- Scrollable Interarctions
- Debug Mode Portrait Editor fixed.
- Fixed the Bellum Justum perk
- Deleted a botched sub bookmark image
- Kiasyd now have access to the Lasombra dynasty perk
- True Brujah now have access to Carthage
- Replaced the zealous people by fervent temple builders for the Greek culture
- Small prowess nerfs for random artifacts
- The scheme icons are back
- Removed the new vanilla option to convert during a stress break #Might be the cause of weird religion vampires floating around
- Added the Eternal Knowledge objective #Requires Royal Court DLC
- Removed the obsolete commander event file
- Nerfed Industrious
- Upped the gold provided by the "Prince of" building chain #To help players deal with the numerous new costs while cementing the importance of a well dev capital city
- Removed the prerequisite of the house head being of x government for cadet branches
- Some loca fixes
- The Brujah legacy track is now available to True Brujah as well
- Made some not appropriate courts events not triggering for vampires anymore (no longer pestered by dozens of Cindarella or decapited by a head chasing monk)
- Giovanni can spawn Zombu now
- Reactivated the court physician position globally #Running into an issue making it conscience only for now
- Graphical fixes for fangs, teeth. All characters should ahve teeth now rather than transparent gaping holes in reality when they open their lips.
- Fix to (REDACTED) mesh
- Fix to Mist form place holder
- Primogens events won't proc for KJ anymore
- Reactivated the Web of Knives now that the HUD is fixed
- Fixed a small consistency issue in city/castle main buildings
- Fixed some visual and costs issues in the amenities maintenance costs
- Lowered the costs of inspirations
- Fixed Catu not starting as house head of the True Brujah
- Fix to Ruler Designer crashing if starting with no splat trait
- Blood Sorcery fixes
- Various Kuei-Jin fixes
- screamer should fell good eat soul too
- devour chi fixes
- Adapt a frozen time
- fixed Dharma succesion
- fix missing kj schme icon, fix kj charater interaction and made then more understandble, nerf yangprana
- nerfing a lifestyle perk, buffing ducal building
- teleport fix
- fix demonic feature can't reset problem, add desc for them
- fixed problem of drain all your chi when have chi flow perk, fixed osmiosis that don't work, fixed various typo, implemented kj soul art perk
- added soul eating, ritual murder as execution, added send to oblivion as wraith execution meanwhile ban other one for wraith
- Various Shih fixes:
- fix shih make prayer duplicate effect, move wall decision into one
- Duel move for shih
- Organizer trait and no more show legacy reward and no more too long opposition
- changed the condition to make vamp no gain dread or murder secret when murder mortal
- the cap on herd based on diplomacy
- the cap on ghouls based on stewardship
- block vamp convert to innocent faith, in interaction
- Dynasty window layout changes
- Additional Chinese Translation
- Revised Patron Carnal Desire additions
- Patron character Aisling Leanhaun

Uppdatering: 8 feb, 2022 @ 23:45

# Princes of Darkness, "Night Court", Version 1.5.1, Change Log, February 9, 2022

- GUI fixes for lower left side
- Darkened map
- Chinese localization
- Enabled animal herd MAA recruitment modifiers
- Now only some Zealous Mithrasist men will wear Phrygian caps; not all male Mithrasists.
- Minor fix to COA color lists for changes in gfx reference
- Re-enabled teaser content after model animation fix
- Of you go down to the woods tonight you're sure of a big surprise

Uppdatering: 8 feb, 2022 @ 9:26

# Princes of Darkness, "Night Court", Version 1.5.0, Change Log, February 8, 2022

Royal Court Integration:

- 121 Artifacts from the World of Darkness, Dark Ages Vampire and Vampire the Masquerade.
A list of all 121 artifacts available in the mod today at the
Princes of Darkness Mod Wiki: Artifacts :
https://github.com/PrincesOfDarknessMod/POD-for-CK3-Wiki/wiki/Artifacts

- Darker Courts: All royal court scenes adapted to a night time look:
- no sunlight
- extensive use of chandeliers, fireplaces, candelabras and floor lamps.
- Shadows intensified.

- Primogen Court Positions. A member of each clan can be appointed to the position of Primogen.
What constitutes aptitude varies by clan. A poor or terrible Primogen gives a malus, while
good and excellent primogen provide bonuses. Clans expect to have a Primogen, and will be displeased
if they do not have one. Each 5 years, a mood of the clan event will proc to give a
ruler where they stand in regards to clans and their representation.

- Ancient Cultures: Enochian, Punic, Old Egyptian and Coptic. Each of these cultures have languages.
Ghemalish is also an available language. Canon characters and Royal Courts will have such cultures and
languages as appropriate.

- Great Persons and their Inspirations
The Great Persons system has been reworked : If no player is eligible for a Great Person spawn, it's
now much more likely that a powerful, higher tier, AI will grab them, instead of a random one. If a
player is eligible for a Great Person spawn, but refuses it, the Great Person will end up embraced by
a nearby AI ruler instead of wandering off. If the player acquires a Great Person, there is now a
risk that a competitor will interfere, making the player having to deal with them. The Great Person
wiki page has been reformatted, now showing Great Persons per region and dates of spawn,
allowing for a better view of who will be available and when in your campaigns. Many great person
characters will spawn with an inspiration to create an artifact.

- Special Toreador Decision: Dazzling Grandeur
- Independent Ruler with Kingdom or Empire title
- All your available primogen court positions filled with primogen of at least good aptitude
- court Grandeur level of 10 (or 150000 prestige if you do not have the Royal Court DLC).


New Sound Track from Serial Symphony!
We are pleased to share with you a new sound track to the mod graciously provided by Serial Symphony!
Track listing:
- "Kingdom of Darkness"
- "Carthago Delenda Est"
- "Cathay in Red"
- "Discordant"
- "Dreaming"
- "How to Kill a City"
- "In Search of Iniquity"
- "Many-Faces"
- "The Samaritan"
- "The Unseen World"
- "White Curtain"

You can hear more of Serial Symphony’s music at:: https://www.youtube.com/channel/UCsKWuWzJ274gHurgbAuTS7A
https://soundcloud.com/serialsymphony
https://www.facebook.com/serialsymphony/


1500 Bookmark:
- Camarilla vs. Sabbat
- Cappadocian Purge event
- Treaty of Tyre event: Assamites can't attack Camarilla characters as long as it's active
- Tremere blood curse event: So far represented as a stress modifier, to be expanded
- Added the Dark Fantastic (roughly 1500/1800) cultural innovations
- Added objective to get rid of Tremere Curse
- Hundreds of Canon Characters Added
- 7 houses added
- Introductory lore, bookmarked characters special content, regional introduction events
- Path of Harmony and Camarilla Anarchs faiths
- Sect Mechanics Work in Progress

DeJure Realms rework

New Paper Map

New Wonder Models
- Castle d’Ombro
- Ceoris
- Pit of Malkav
- Founding Temple of Ombos

New Map Layers
- Clans
- Splats
- Masquerade Exposure
- Special Buildings

Murder Scheme expansion

Traditions Contract
- Blood Tithe
- Animal Herd Tithes
- Animalism Herd Automation
- Progeny Rights

Kuei-Jin
- Yin & Yang Meters

Sub-Bookmarks
- Ghouls
- Revenants
- Zadruga

Patrons
- Patron Lore
- Patron Clan Sub-Bookmarks

Git-Hub change log udpates in chronlogical order:

- Telyavel don't hate each other as much now
- Nerfed Legacy of the Unnamed to not have a potential piety overflow
- Added lore for 19 characters
- Scripted the stats for those characters
- Rosamund now can only achieve her decision once
- Added 9 characters
- The Shepherds of Islam faith can now recreate the Ashirra title
- Integrated Thauma's Fortitude improvements, added more tooltips and loca to them
- Put a big red warning on some game rules that shouldn't be messed with
- Kuei Jin can't be ritually murdered to become wraiths anymore
- Small nerf of Natalya's legacy
- A new doctrine, Ashirra Pillars, has been added. All Ashirra founding faiths + the Road of Blood/Tariq El Haqim now consider themselves righteous to one another
- Added Castle Hardestadt as a wonder
- Hardestadt bossing his childer won't result in them rivaling Maatkare anymore
- If Hardestadt dies, his legacy will now live on in one of his childer
- Added 9 characters
- Small setup tweaks for hunters bookmark
- Tweak to Hardy's takeover
- Nerfed Qabilat's house modifier
- Changed the druidic faith name to avoid stretching the county window
- Commented out the Crusade decisions #Crusades are already unlocked by Catholicism and these decisions linger on after with no effect
- The bloodbond scheme is harder to pull off. The victim will now hate your guts if you failed.
- Added a Drain Animal automation
- Added 6 characters
- Disabled a chain of genetic events for vampires
- Reduced the vanilla chance of "everyone can die in a battle, no matter the prowess" from 10% to 1%
- Nerfed MaA's reduction of forced conscription building #With other modifiers, could lead to free MaA
- Overseer changed to +0.5 control instead of control mult to avoid an issue when negative control
- Added 3 characters
- In their unending war against the equine menace, the vampires have won a victory and shouldn't die by "horse accidents" anymore
- Added 5 GPs
- You can't put a bounty on torpid characters anymore
- Fixed the Byzantine community modifier only being partially active
- Added 5 GPs #The Byzantine area is complete
- Added 2 regional events # I created a wiki page to reference major and minor chain of events
- Added 15 characters
- Various changes to Iberia's setup
- Improved the stats of the three vampire adventurers
- Various nerfs to the WoK potency and aggressiveness
- Old vampires now have a negative to marriage acceptance (except if soulmates)
- The Gangrel challenge interaction now has a cooldown and a cost
- Vampires shouldn't catch diseases in prisons anymore
- Whether you succeed or fail, a summon target will now have a negative modifier opinion of you #Summoning someone to you without their consent isn't a friendly thing to do
- Fixed a void in the diablerie secret logic. Diablerist can now be fully exposed with serious consequences.
- Added 5 new murders types specifically for vampires
- The immurment, poison, thugs and animals murder types have been removed for vampires
- You can't invite torpored characters to your court anymore
- The kill them all option in the cover masquerade interaction doesn't give stress to sadistic characters anymore
- Removed vampires from the sinful theocrat loop
- Fixed misleading cultist predator type tooltip
- Hedeon should now correctly receive bonus for torturing prisoners
- Nerfed Militarized Experiments from the Tzimisce objective
- Clarified the Lamia Bodyguard prestige requirement
- The control modifiers from survey capital now apply to the county and not the holdings
- Clarified a misleading tooltip in mortal hunt - Added a placeholder effect to the so far useless Caitiff 4 legacy
- Replaced the Szlachta bonus in the vicissitude tree (not working)
- Fixed missing or wrong stuff in the Patron files
- Added 19 characters
- Integrated Chilemiao's upload
- Removed vanilla entries for history/titles
- Tweaks to historical humans present in the files (no claims, no two Anna Komnena etc)
- Added new tit

Uppdatering: 7 okt, 2021 @ 7:58

Princes of Darkness, "Lore of the Clans" Hotfix, Version 1.4.4.2, Change Log, October 7, 2021

- AI can't find lair of vampire players. - Wata
- Telyavel don't hate each other as much now. - Karde
- Nerfed Legacy of the Unnamed to not have a potential piety overflow. - Karde

Uppdatering: 5 okt, 2021 @ 8:16

Additional hotfix for Kuei-Jin decrease chi effect. This should get memory consumption for CK3 down to 5G or so. 7G if you are running POD+CFP+EPE.

Uppdatering: 5 okt, 2021 @ 7:24

Memory leaked plugged. If you were experiencing a CTD or long loading time, please try again with this update as of Oct 5 @ 10:24am

Uppdatering: 4 okt, 2021 @ 13:19

# Princes of Darkness, "Lore of the Clans" update, Version 1.4.4.1, Change Log

Happy #Vamptober!

- Sub-Bookmarks. - Karde and Wata
- Lore button. Wata
- Lore and Custom Content for Sub-Bookmark Charactgers. - Karde
- Survey Capital. - Karde
- Expanded Introduction Events. - Karde
- Improved Game Concepts. - Karde
- Disciplne Duel Moves. - Wata
- Web of Knives assassinations. - Thaumaturge
- Serptentis Discipline. - Wata
- Daimonion Discipline. - Thaumaturge
- Fortitude Discipline improvements. - Thaumaturge
- Kuei-Jin improvements. - Chilemiao
- CFP-EPE compatability submod patch. - Sparc
- New portraits for characters. - Wata, Hastur, Kukul
- Various Coats of Arm and faith icons. - Sparc & Hastur
- Patron Content. - Sparc
- Moved the AI maintenance for heal and hunger from 5 to 3 years so that the AI should feed and heal more often. - Karde
- Added 72 characters. - Karde
- Maniacs don't require a specific predator type to spawn without saying you anymore. - Karde
- More aggressive stress relief event for the AI vampires. - Karde
- Fixed find lair not working and high conviction xp rewards. - Karde
- Disabled the Azure wrathful special "duel criminals" interaction since everyone is a criminal in the mod really. - Karde
- It's now harder to capture high intrigue or prowess captives after a successful siege. - Karde
- Shadow twin is harder to pull off, it's also less all around good. - Karde
- Possession by wraiths is harder to pull off. - Karde
- The AI is less blinding and castration happy on prisoners. - Karde
- Vicissitude's shaping gives less prowess. - Karde
- Fixed Shaagra's investigation being linked to Urdo. - Karde
- Disabled shapeshift interaction for the AI, it causes too many graphical and gameplay issues right now. - Karde
- Another safeguard against vampires becoming thin. - Karde
- Disabled the vanilla decision for gaining and losing weight for vampires (which do nothing). - Karde
- Commented out the house tooltips that don't work right now. - Karde
- Tweaked some specific spawned vanilla characters stats. - Karde
- The court chaplain position isn't auto filled by a randomly generated character at start anymore. - Karde
- A brute force attempt to make the AI prioritizes building Princedom over everything else (which seems to work). - Karde
- You should be able to fill up the court chaplain position at will now. - Karde
- Added 14 new wonders. - Karde
- Some changes to holy sites to account for the new wonders. - Karde
- Added a heal part to the AI stress maintenance so that unlanded vampires (who don't have access to char interaction) can heal themselves
- You will be less often notified about the fervor or scandalous religious behavior of your family members (vanilla was informing you of such for all your family and families in PoD are huge, hence the spam of this event). - Karde
- Various tweaks to health events (more safeguards against sick vampires, easier recovery from wounds for AI vamps). - Karde
- Tentative fix to a potential block to vassal contracts, thanks to Mjobif for the thorough testing. - Karde
- Various improvement to the diablerie scheme :
- The AI has now more options to choose from to stop you initially. - Karde
- The diablerie scheme will always ends up in a full fledged duel now. - Karde
- The AI will use its blood surge more wisely to give it an edge during the scheme. - Karde
- The AI will now hate your guts if the diablerie ends up with neither of you dead. - Karde
- You can now see which option the AI chooses and the probabilities of the relevant duel. - Karde
- Duels numbers have been reworked to avoid overflow edge cases. - Karde
- More toasts to inform you of what is happening during the scheme. - Karde
- Tentative fix to the "Diablerie scheme gets stuck" issue. - Karde
- Durga Syn can now recover her lost youth. - Karde
- Malady's curse now applies a stronger modifier but no actual maladies, as it screwed with a lot of diseases related stuff for vampires. - Karde
- Nerfed ghoul/revenant buildings as a stopgap. - Karde
- If a character refuses a demand for conversion, they are now less likely to try to bargain for it, of if they do, they will ask for much more. - Karde
- Fixed Liliana's name. - Karde
- Started grinding through the error log. Added a new "error suppression" file to get rid of some false positives in it (which is, funnily, also something used by PDX). - Karde
- Vampires can't die from heart attacks during a literalist debate anymore (you are welcome, Tremere). - Karde
- Removed the Sabbat founder different religion malus, since there is now different Sabbat faiths. - Karde
- Fixed Typhonic beasts being recrutable by everyone. - Karde
- Fixed Inquisitors complaining about clan alliances. - Karde
- If you had the pseudo third modifier per the Giovanni objective before successfully hunting an Ante to become a true third, you will now lose it. - Karde
- Created court physicians will now spawn with the mortal trait, to make them suitable for both Vampires and Inquisitors. - Karde
- If you complete the Giovanni objective post successful Ante Hunt, you won't have both pseudo and young third modifiers anymore. - Karde
- Lucita's starting modifier is less punishing. - Karde
- Worked around the weirdest loca issue ever. - Karde
- Commented out the join ghoulbros decision that was available to any revenant and ghoul character. - Karde
- Tried a fix to avoid characters like Etrius having a crown with the NL DLC. Since I don't have it myself, I can't really be sure of the success of the fix though. - Karde
- Qarakh has his beard again. This deserved a changelog spot. - Karde

Uppdatering: 8 jun, 2021 @ 19:50

# Princes of Darkness, "Garrison Hotfix", Version 1.4.0.1, June 8, 2021, Change Log
- Added garrison_reinforcement_factor to castle, temple and city buildings. - Creed