Crusader Kings III

Crusader Kings III

Princes of Darkness
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Oppdatering: 8. mai 2024 @ 21.24

# Princes of Darkness, "Hunters & Heists", Version 1.12.5, 5/9/2024

- Compatibility with 1.12.5
- Removed ModCon Loading Screen, you can see our presentation at https://www.youtube.com/watch?v=CEG7oLGukGE

Oppdatering: 5. apr. 2024 @ 21.34

# Princes of Darkness, "Hunters & Heists", Hotfix 4, Version 1.12.4.1, 4/6/2024

- PoD ModCon Loading Screen. Watch April 26th to 28th, 2024! 3 days, 4 hosts, more than 50+ mods.

Oppdatering: 27. mars 2024 @ 21.56

# Princes of Darkness, "Hunters & Heists", Hotfix 4, Version 1.12.4, 3/28/2024

- Compatibility with 1.12.4

Oppdatering: 21. mars 2024 @ 4.55

1.12.3.1 Fix for 00_POD_building_triggers.txt

Oppdatering: 19. mars 2024 @ 21.18

# Princes of Darkness, "Hunters & Heists", Hotfix 3, Version 1.12.3, 3/19/2024

- Compatibility with 1.12.3

## Gameplay additions
- Added a loyalty mechanic to knights:
- Knights will now leave your court if their opinion drops below 0. You get a 1-year grace period to raise their opinion again
- Knights are automatically loyal if: you have a strong hook on them, they're your bound wraith/herdmember/dreamer/thrall/host, they're under a geas of protection, or they're your spouse, councilor, Coterie member, friend, or soulmate
- Added a new optional game rule: Samuel Haight Mode. It is DISABLED by default. Enabling it loosens various restrictions on splat-mixing:
- Certain decisions and interactions from the character creator are unlocked by default, e.g. asking for the Embrace, or becoming a Ghoul by draining a Vampire prisoner
- Any splat can learn all the Numina
- True Faith and Infernalism are no longer mutually exclusive
- Every embraced Shapeshifter becomes an Abomination
- Fae-blooded characters keep the ability to use Cantrips after the embrace
- Supernatural characters might get the Lament or Psychic traits on birth
- The Dhampyr trait is no longer mutually exclusive with other splat traits on birth
- Half-splats (like Ghoul) are no longer removed upon Chrysalis, the First Change, or becoming a Shapeshifter via Alchemy
- Shapeshifters can be ghouled
- Ghouls don't lose Kinfolk or Kinain traits
- Any Vampire can awaken their Hun & P'o if they befriend a Salubri Watcher
- Added Storyteller Mode, intended for more experienced players:
- Increases the opinion requirement for knight loyalty to 50
- Decreases resonance experience gain for every discipline you have beyond the starting 3 (-20% each)
- Added some legitmizing Legends for the Fae
- Added a new duchy building for Bane Mummies
- Added an effect to the Favour of the Yama Kings perk (Kuei-Jin Demon Arts)
- Inner Circle members of the Camarilla now get the option to nominate Justicars of their choosing
- Custom characters now also have the option to become an Asekh-Sen or get possessed by a Demon when changing their splat
- A Thrall trying to put their demonic master in prison might get a Nasty Surprise

## Gameplay changes
- Added Epidemic resistance and Legitimacy effects to many POD perks
- Infiltration mission changes: They're mostly harder, but you can also improve at them over time
- You now need to find a key before you can open the vault. Illustrious artifacts require 2 keys
- Suspicion events now have more difficult skill checks and harsher Suspicion penalties
- Skill checks on the map increase more in difficulty at higher Suspicion. Failures will cause wounds or stress. Also, Prowess checks are harder than the other stats
- Negative modifiers from Infiltration events now last for 10 years instead of 5
- Raised the general opinion penalty for getting caught (-20 -> -30) and it now lasts for 20 years instead of 10
- Lowered the Suspicion cost of side objectives to make up for the increased difficulty of the main objective
- Added 3 new suspicion events (many thanks to karde)
- Exiting an Infiltration now makes your victim wary (whether you succeeded or not). Infiltrations against the same target are more difficult for 20 years
- Infiltration Journeys will now send you to the target's capital, not their location
- After finishing 3 Infiltration missions, you get a modifier that makes future Infiltrations slightly easier. This stacks up to 5 times
- Changed the mechanics around the Summon scheme
- The diplomacy and intrigue challenge fires when the scheme is started
- Along with the regular success/fail, you can also critically fail or succeed on the challenge either hastening the scheme or preventing you from using it on the target for a set amount of time
- Maintaining the summon scheme may cost a blood point per month
- Halved the opinion penalty for summon, and if the target already likes you, negating it
- Failing the scheme prevents summoning the target for 10 years, critically failing for 50 years
- Further details are in the Summon scheme encyclopedia entry
- The "Bring the Plague" interaction (Daimonion) now makes the caster fall out of Golconda
- Added dev growth to cultural innovations #A starting stopgap measure that should help ease the plague apocalypse going on
- Nerfed demonic lores stuff
- Ghoulifying a parent after the mother already became pregnant won't result in Revenants anymore
- Vampires get preference in multiplayer when a Great Person spawns
- If a player in multiplayer refuses to take a Great Person, they won't be forced on other players anymore
- Refusing someone who challenges you to a boardgame now only makes them mad for 5 years, instead of forever
- The Black Death game rule from pre LoD is back #So you can disable the BD as before if you prefer
- Replaced pacifism with unrelenting faith as a Shih doctrine #Pacifism made little sense for them, they are hunters after all, and blocked holy wars and raiding
- Nerfed the Qiao lifestyles #Since the above is an overall buff to the Shih, nerfed their unique lifestyles to keep them as the intended relatively difficult faction
- Removed or replaced most instances of faith_creation_cost_mul #While we don't expressly want to remove faith creation as an option, we also don't want to encourage it either due to the numerous issues it causes
- Made the Ventrue objective harder to achieve for the AI only #Reports of it being routinely achieved in the battle royale bookmark
- Lowered the stat penalty for clones (like Shadow Twin) since they only copy the original's base stats now
- Certain interactions that previously only worked on Mortals now also work on half-splats
- Updated some religion requirements to take all supernatural versions of Abrahamic religions into account
- The opinion bonus/penalty from drinking blood as a Vampire doesn't stack anymore
- Nerfed Perfection of the First Age (Kuei-Jin Soul Arts)
- Nerfed Implacable Vengeance (Demon Arcana)
- Tweaked building cost scaling with cultural eras
- Added legitimacy gains (and some losses) to some PoD decisions
- The epidemic frequency game rule now defaults to "fewer" in PoD #You likely will have to reset your game rule to default
- Closing the trait editing window (e.g. from Reweaving) now doesn't trigger the cooldown from its respective character interaction
- Wraith clones (like the Separated Khaibit) can't be bound anymore
- The Dream Time cantrip is no longer blocked by strong mental defenses

## History
- Added 4 canon coteries
- Added 23 lore buttons. Scripted the stats of those characters.

## Interface
- Added a tutorial event when opening the Umbra window for the first time
- Changing one's splat now opens the introduction event again
- You now get an interface message when one of your Thralls or Dreamers dies
- The Dharma trait track now links to the mentioned religions and faiths
- Updated the map mode GUI with the new map modes from the DLC (Epidemics and Legends)

## Graphics
- Added 60ish character portraits by Sithia
- Added placeholdery icons to court positions since it's now needed
- Copying a character's appearance now properly copies visual aspects like their hairstyle and beard
- Vampires in torpor now use the sleepy time death animation as their idle in their character records and lore events
- Vampires in torpor in lore events now have catacombs or ossuary event backgrounds depending upon DLC
- Charon lore event now has a Dark Kingdom background
- Fae that are dead (or in Arcadia) now have Umbra portrait shader
- Added some new graphics for Demons who complete their secret quest
- Added support for shaders that don't get applied to clothes:
- Ondines now wear normal clothes instead of watery ones. Mudhib wears normal clothes instead of golden ones
- The metal shapeshifts of Mummies now only change the character and not their clothes
- Turned off bloom in court scenes sin

Oppdatering: 7. mars 2024 @ 22.20

# Princes of Darkness, "Hunters & Heists", Hotfix 2, Version 1.12.2.1, Change Log, 3/8/2024
- Compatible with Crusader Kings 3 Version 1.12.2.1 "Scythe" and "Legends of the Dead" DLC

## Gameplay
- Added a new objective for Demons that lets them create a Primordial Sin Dragon
- Added lifestyle perks for the Lore of Awakening and Lore of the Firmament for the Asharu dynasty
- Added an intro event and objective for Persephone
- Added an accolade for Wraiths
- Enabled the Blood and Kin dynasty legacy tracks for certain splats that can have children

## Interface
- When selecting a character to play on the map, the interface now shows their splat

## Graphics
- The character view now uses DLC backgrounds when applicable
- Gave the character portrait at the bottom left nighttime lighting. Also made it bigger because why not
- Changed the map font
- Some more tweaks to the map table lighting
- Saved the map texture with mipmaps so it doesn't look pixelated when zooming out

## Bugfixes
- Fixed health modifiers displaying the wrong values
- Made the county view slightly bigger to prevent clipping
- Using Alchemy to turn into a Shapeshifter now properly removes all incompatible traits
- Various tooltip fixes

Oppdatering: 5. mars 2024 @ 10.06

# Princes of Darkness, "Hunters & Heists", Hotfix, Version 1.12.1.1, Change Log, 3/5/2024
- Compatible with Crusader Kings 3 Version 1.12.1 "Scythe" and "Legends of the Dead" DLC

## Interface
- Added an "Undo all" button when changing your house's clothing colors
- Marked the game rules from PoD so they're more distinguishable from the vanilla ones
- Changed default menu screen characters from vampires to Fae to show off shader magic

## Graphics
- The 3d map table now has nighttime lighting
- Added icons to the Primogen Court Positions and the Brujah Panegyra activity
- Set up proper triggers so that daytime-enjoying splats will use daytime event illustrations from Legends of the Dead
- Recolored the Masquerade texticon used for Suspicion

## Bugfixes
- Fixed a crash to desktop happening roughly 15 years into the game on mixed-splat bookmarks

## Miscellaneous
- Error log cleaning

Oppdatering: 4. mars 2024 @ 22.16

Princes of Darkness, "Hunters & Heists", Version 1.12.1, Change Log, 3/5/2024
Now too long for a forum post, read it on the wiki:
https://www.princesofdarknessmod.com/wiki/index.php/Change_Log#Princes_of_Darkness,_%22Hunters_&_Heists%22,_Version_1.12.1,_Change_Log,_3/5/2024

Oppdatering: 6. feb. 2024 @ 20.08

Princes of Darkness, "Imbolc", Version 1.11.5, Change Log 2/6/2024
- Compatibility with Crusader Kings 3 version 1.11.5 (Peacock)
- Compatibility with "Couture of the Capets" DLC

Oppdatering: 24. jan. 2024 @ 14.26

Princes of Darkness, "Yuletide" "the Revenge of Mrs. Claus", Version 1.11.4, January 24, 2024
- Compatibility with Crusader Kings 3 version 1.11.4 (Peacock)
- Compatibility with North African Attire Content Creator Pack
- Congratulations from the POD team to El Tyranos on your successful DLC release
- Fix for Mrs. Claus nickname