Left 4 Dead 2

Left 4 Dead 2

Desert Eagle | Case Hardened (RNG)
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更新于:2020 年 9 月 17 日 上午 4:19

Further filesize optimization(due to a smaller normal map). Also replaced the custom normal map see " Things added/changed: " in the description of the addon
Uploaded new screenshots on Very High shader settings.

更新于:2020 年 9 月 16 日 下午 2:46

Fixed normal map not being used(caused by a typo)
If you see this in the console this is just the handling of the RNG aspect of the skin, please ignore this. VVVVVV IGNORE PLEASE VVVVVV

No such variable "$detailAmount" for material "models/v_models/weapons/deserteagle/deserteagle" Error: Material "models/v_models/weapons/deserteagle/deserteagle" : proxy "BloodyHands" unable to initialize! No such variable "$detailAmount" for material "models/v_models/weapons/deserteagle/deserteagle" Error: Material "models/v_models/weapons/deserteagle/deserteagle" : proxy "Equals" unable to initialize!
also made a small adjustment to the env/cubemap reflections( should be a tiny bit more reflective now )

更新于:2020 年 8 月 28 日 下午 12:58

Fixed env/cubemap reflections

更新于:2020 年 8 月 28 日 上午 7:56

Initial release