Avorion

Avorion

Extra Ship Classes Core
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Uppdatering: 10 jan, 2021 @ 16:13

  • Adds a reset button for player money / resources that will nuke all player credits / resources.
  • Adds a function to esccutil that makes all pirate ships warp out after 3 to 6 seconds.

Uppdatering: 8 jan, 2021 @ 23:53

  • Adds an "Other" tab to esccdbg.
  • Adds a test torpedo loader script to esccdbg.

Uppdatering: 4 jan, 2021 @ 1:51

  • Changes how the item button added in the previous update works.

Uppdatering: 4 jan, 2021 @ 1:14

  • Adds a button to add a usable inventory item in esccdbg to the [REDACTED] tab.

Uppdatering: 4 jan, 2021 @ 0:06

  • Adds additional spawn types to createDefenderByName
  • Removed ESCCUtil.getFactionStandardWave. Use ESCCUtil.getStandardWave(_DangerLevel, _WaveShips, _ThreatLevel, _Faction) instead and pass in true for _Faction to use faction spawns.
  • Changes ESCCUtil.getStandardTable(...) to be low / high / standard agnostic for spawn tables where _Faction is set to true (it will always use a faction standard table.)

Uppdatering: 3 jan, 2021 @ 14:29

- Changes how ESCCUtil.getPosOnRing(...) to avoid a divide by zero error.
- Adds a button to reset the XWG in esccdbg to the [REDACTED] tab.
- Adds a button to dump player values to the table dump tab.

Uppdatering: 29 dec, 2020 @ 0:52

- Adds script for a delayed jump.
- Updates the Async Ship Generator script.

Uppdatering: 25 nov, 2020 @ 21:36

- Added getGenericPosition to AsyncShipGenerator.
- Other minor code reorganizations.

Uppdatering: 21 nov, 2020 @ 10:52

- Added tab for a new mod I'm testing to esccdbg. Will not do anything if you do not have the mod installed.
- Added a method to get standard positions to AsyncShipGenerator
- Added a method to ShipGenerator and AsyncShipGenerator to create a Light Defender - this will be half the size and have roughly 70% of the firepower of a standard defender.
- Added a method to create a defender by name to AsyncShipGenerator - pass in "L", "M", or "H" for the name to spawn a light, regular, or heavy defender, respectively.
- Added a standard table for faction defenders to ESCCUtil - there are no high or low level tables yet.
- Added a method to get a wave table for faction defenders to ESCCUtil.
- Added a method to get a position on a ring to ESCCUtil. This will essentially draw a line to the middle of the galaxy from the given position and pick a point on the line that intersects with the given distance.
- Added a "Trait data dump" button to esccdbg.
- Changed the name of the turret data tab to the data dump tab.

Uppdatering: 16 nov, 2020 @ 9:10

- Fixed an error when spawning the Prowler in the regular Pirate Generator.
- Fixed a problem where getGenericPosition wasn't returning the proper value from the async pirate generator.