Avorion

Avorion

Extra Ship Classes Core
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Uppdatering: 5 feb, 2022 @ 6:13

v1.7.2 - Torpedoes and Transports update

  • Adds a special texture for Torpedo Slammer enemies.
  • Slightly increases the minimum damage of the Vigilant Shield's cannons.
  • Significantly increases the minimum damage of the Scouring Phoenix's cannons.
  • Increases the damage and block penetration of the Steadfast Hunter's railguns.
  • Adds functions to the ship and async ship generator to create a Civil Transport - these work similarly to the Prison Transports / Cruise Ships from Boxelware's scripts.
  • Adds a plan generator function to create a Civil Transport - again, this works similarly to Boxelware's.
  • Changes how the pirate titles are set so that they work similarly to boxelware scripts.
  • Moves some buttons in esccdbg.
  • Changes ESCC boss util so that the 6 bosses will not drop their ridiculously overpowered attached turrets.
  • Fixes a bug with torpedo slammer where setting it to too slow of a fire cycle would cause it to not activate in time.
    • i.e. setting it to a fire cycle of 9 and a scriptActive value of 10 would cause the script to activate after 18 seconds because it would update every 9 seconds.
  • Adds an AI script where you can effectively order an enemy to relentlessly target an enemy with a certain script value (getValue(""))

Uppdatering: 29 jan, 2022 @ 14:30

V1.7.1 - Torpedo Slammer rewrite

  • Rewrites Torpedoslammer.lua to use a table for arguments instead of a list.
  • Trust me, it's better this way.
  • Adds two new parameters to Torpedo Slammer - a target priority and a target script value.
    • Use _TargetPriority and _TargetScriptValue to set these.
    • 1 targets the highest firepower entity in the sector - special scripts not included.
    • 2 targets entities with a specific script value set by _TargetScriptValue.

Uppdatering: 20 jan, 2022 @ 14:01

v1.7 - A very brotherly update

  • Changed the update rate on allybooster.lua from 60 seconds to 2 seconds.
  • allybooster.lua now accepts a table argument containing values.
  • The following parameters on allybooster.lua can be edited:
    • _HealWhenBoosting - this will heal the boosted ally. Pass a true/false value.
    • _HealPctWhenBoosting - this will heal the boosted ally by a % value. For example, 0.33 would heal the boosted ally for 33% of their hull.
    • _BoostCycle - this will determine how often an ally is boosted. Measured in seconds. Defaults to 60 seconds.
  • avenger.lua now accepts a table argument containing values.
  • The following parameters on avenger.lua can be edited:
    • _Multiplier - this will determine how much the avenging ship's damage is multiplied when a nearby ally is killed. Defaults to 1.2
  • lasersniper.lua now accepts the _UseEntityDamageMult param - this will use the entity's damage multiplier when calculating the amount of damage dealt per frame.
  • overdrive.lua has been updated to use the _Multiplier from avenger.lua whenever avenger.lua buffs it.
  • stationsiegegun.lua now accepts the _UseEntityDamageMult param - this will use the entity's damage multiplier when calcuating the amount of damage the outbound shot deals.
  • Added tankemspecial.lua
    • No, I'm not elaborating on what it does.
    • Have fun :)
  • torpedoslammer.lua now accepts the _UseEntityDamageMult param - this will use the entity's damage multiplier when calculating the amount of damage the spawned torpedo deals.
  • Adds esccdbg functions to test allybooster - comes with a healing version as well.

Uppdatering: 19 jan, 2022 @ 9:32

v1.6

  • Adds a small function in ESCCUtil to see if the player beat the story.

Uppdatering: 3 aug, 2021 @ 23:37

v1.5.1

  • Updates the Relentless Hellcat's laser weapons to account for the 2.0 laser bugfix.
  • Turns off some debug values that had been published.

Uppdatering: 30 jul, 2021 @ 23:05

v1.5 - Tactical shifts, Executioners, and the 2.0 update

  • Now 2.0 compatible!
  • All of the bosses that have been removed from Increasing Threat have been added to Extra Ship Classes Core.
  • Added a few debug options to esccdbg
  • Changes how the suite of Executioner weapons work behind the scenes. Should be the same end result, but the code is a little different.
  • Jump animations for various special abilities (Eternal, etc.) should no longer cause client errors on version 2.0

Uppdatering: 20 jul, 2021 @ 19:43

v1.4.5 Secret Bomber Updates

  • Makes some edits to meathookt2.lua. It is not ready for general use yet.
  • Adds a new type of targeting priority to stationsiegegun.lua. Targeting type 7 will now specifically target stations.
  • Adds the bomber to the pirate generator and async pirate generator. The bomber is a size 6 pirate that comes with a single set of artillery weapons and a siege gun script.
  • Adds eventscheduler.lua. All this does is provide a hook for extracting event interdictions for... reasons. Yes.
  • Removes some unused code from defensecontroller.lua

Uppdatering: 18 jul, 2021 @ 15:12

v1.4.4 - Defense Controller Bugfix

  • Fixes the defense controller script - it would continually spawn ships if a wave was forced to spawn due to rushing the defense leader.
  • meathook.lua works properly now! :D
  • Adds meathookt2.lua
  • megablocker.lua works off of distance(...) now, rather than distance2(...)

Uppdatering: 17 jul, 2021 @ 10:13

v1.4.3 - Avengers with Meathooks, assemble!

  • Adds avenger.lua
  • Adds meathook.lua
  • Adds avenger / meathook spawning controls to esccdbg.
  • Overhauls how lasersniper.lua works - most of the values can now be messed with on initialization.
  • Adds secure / restore for lasersniper.lua
  • Adds avenger hooks for overdrive.lua
  • Adds avenger as a possible buff for allybooster.lua

Uppdatering: 20 maj, 2021 @ 23:41

v1.4.2 - Hazard Zone Update

  • Adds a way to bypass hazard zones to warzonecheck.lua
  • Adds a way to set ships to bypass hazard zones to the defensecontroller script.
  • Some changes to esccdbg.lua - not entirely sure what I changed here tbh.