Space Engineers
Water Mod
Показані результати 31–40 із 162
< 1  2  3  4  5  6 ... 17 >
Оновлено: 26 груд. 2022 о 15:10

Оновлено: 12 груд. 2022 о 14:02

Version 3.12
* Added `MinFogDensity`, `FogDensityDepth`, `FogDensityDepthScalar`, and `InitialSunIntensity` to material definition
* Xbox Edition is now Console Edition
* Fixed Console Edition render being based at characters foot instead of head
* Fixed tide render being offset
* Added server-side command validation
* Added commands `/whelp` `/wcommands` `/wcommandlist` `/wversion` `/wbuoyancy` `/wrradius` `/wrelativeradius` `/wcurrentspeed` `/wcurrentscale` `/wtideheight` `/wtidespeed` `/wpdrag` `/wmaterials` `/wmateriallist` `/wmaterial` `/wsettings` `/wcrush` `/wrate` to Console Edition
* Improved cross-play functionality with Console Edition
* Fixed "Too many args" exceptions being one too high
* Fixed "Not enough args" exceptions being one too high
* Fixed Console Edition render entity sometimes being killed by trash collector
* Improved `/whelp` command parsing
* Commands now filter empty arguments
* Console Edition command responses are no longer sent to every player

Оновлено: 13 листоп. 2022 о 14:47

Version 3.11
* `/wrradius` no longer requires water to work
* Center of buoyancy render now extends across the extents of the ship
* Improved visibility of Center of buoyancy lines

Оновлено: 9 жовт. 2022 о 8:07

Оновлено: 5 жовт. 2022 о 18:22

A backup config file will be loaded in the case none are found

Оновлено: 28 верес. 2022 о 10:43

When an exception occurs, grids will no longer clang.

Оновлено: 28 верес. 2022 о 10:26

Revert angular drag changes

Оновлено: 24 верес. 2022 о 8:43

Оновлено: 20 верес. 2022 о 18:13

Оновлено: 20 верес. 2022 о 16:44

* API Fixes
* Fixes