Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Tech Support
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更新于:2022 年 11 月 6 日 上午 8:57

- Module can no longer interrupt modules on other bombs (and will no longer accidentally softlock in static factory mode).

更新于:2022 年 8 月 13 日 下午 1:18

- Refactored the module's sourcecode for legibility.
- Updated player logs.
- Modules are no longer interrupted 375 seconds before the timer runs out (was 300).
- Options for patch file and parameters are shuffled.
- The console can now have different colours.
- Other minor visual and textual tweaks.

(No changes were made to the manual)

更新于:2021 年 11 月 21 日 上午 6:39

Fixed issue with rule 1 of patch file selection.

更新于:2021 年 10 月 31 日 下午 1:44

Potentially fixes the issues that arose after the latest code modifications.

更新于:2021 年 8 月 2 日 下午 2:21

Forgot to disable some debug code.

更新于:2021 年 8 月 2 日 下午 2:13

Updated the underlying sourcecode. No gameplay changes were made.

更新于:2020 年 9 月 26 日 上午 5:14

Changes:
- Added option to see the exception report again when you made a mistake.
- Reduced number of options per step to 8 (from 9) to preserve screen space.
- Updated manual.

Bug Fixes:
- Disabled TwitchPlays due to bugs.
- Fixed issues regarding the error light.
- Fixed interactability issues.

更新于:2020 年 8 月 18 日 上午 7:24

Module is now better compatible with modded bombs.
Modules won't be interrupted in the final 5 minutes anymore.
A generic exception is added when no modules are available.
Modules that are currently focussed are no longer interrupted.
Fixed issues where error lights wouldn't display.

更新于:2020 年 8 月 17 日 上午 2:18

Initial Commit