Garry's Mod

Garry's Mod

Ministrider (EP1 + SPB)
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更新于:8 月 26 日 下午 12:15
作者:kwaHliveD

+ Improved FollowTarget support a bit.
+ Added FollowStrider input.
+ Ministriders now target striderbusters in the same way as npc_hunter s.
+ Added maps used in EP2 trailer (ep2_trailer_10) (ep2_trailer_12).
+ Support for Assault, Follow, ActBusy, Lead behaviors.
+ Improved ragdoll functionality (on Beta version only until next update).
+ NPC properly dissolves on death.

更新于:1 月 3 日 上午 3:45
作者:kwaHliveD

+ FollowTarget keyvalue support.

更新于:2024 年 11 月 8 日 上午 3:07
作者:kwaHliveD

+ Added second range attack for ministrider: Sends a shockwave to props blocking line of sight.
+ Ministrider will less often interrupt its primary range attack.
+ Ministriders will be less accurate against players during first shooting stage.
+ "npc_ministrider" is set to be an alias of "npc_ministrider_ep1"

更新于:2021 年 11 月 11 日 上午 10:36

+ Updated with changes from common npc base.

更新于:2021 年 6 月 15 日 上午 5:37

+ Updated SelectSchedule and RunAI to run engine schedules better.
+ Enabled GetSoundInterests for all ministriders, for many sound types.
+ Added a variation of attack spread conditions.
+ Implemented Damage accumulation system from CBaseCombatCharacter.
+ Flank behavior: Some ministriders will spread around to approach towards the enemy at different angles.
+ Ministriders now properly turn around after being damaged.

更新于:2021 年 2 月 8 日 上午 7:18

- Fixed Ministriders printing debug messages on console.
- Fixed some cases where Ministriders would put out a lua error related to player death and SelectSchedule.

更新于:2021 年 2 月 4 日 上午 1:00

- Ministriders now alert NPCs when they are about to fire its minigun, hinting them to flee away.
- Ministriders now utilize default SelectSchedule actions, which allows Ministriders to pick different sets of action or to find different ways of approaching towards enemy.
- - Ministriders now flee fron NPCs that they see as D_FR.
- - Ministriders move sideways to establish line of fire instead of always facing forward.
- Ministriders retrieve a table of squad with ai.GetSquadMembers.
- Fixed Ministriders not taking damage (default damage hook was halted right after update).

更新于:2021 年 1 月 31 日 上午 12:32

- Fixed Ministriders taking damage twice.
- Ministriders now call default damage hook while picking a new schedule, or while applying damage.

更新于:2020 年 11 月 15 日 上午 3:04

- Ministriders will force shoot on enemies it can't reach.

- Decreased turn rate of ministriders from 35 to 15.

更新于:2020 年 9 月 1 日 上午 12:27

Ministriders will consider LKP when firing bullets, and will always face current enemy while firing.
Added g_debug_ministrider_trace cmd to check where bullets are aimed at.
Ministrider tracers now have hit effects.
Ministriders will now try to fire even when they don't have a model or anims.
Ministriders will now undeploy only after shooting 20 bullets. (controlled with ministrider_min_retreat_after_numshots)
SPB and EP2 Trailer ministriders will no longer try to initiate a melee attack on flying NPCs.
Ministriders will leave dust effect on each footstep.