Space Engineers

Space Engineers

Nanite Control Facility v2.2(12) - Automated Construction
Visualizzazione di 31-40 elementi su 64
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Aggiornamento: 6 mag 2020, 15:00

-assembler fixes

Aggiornamento: 4 mag 2020, 13:07

-updated block variants
-fix for assembler cooperation ( Thanks to M0dEx )

Aggiornamento: 20 apr 2020, 18:42

-update thanks to Mr.Valiant
-may still be some issues with area beacon


if there is a lock when quiting and saving world, please let us know.

Aggiornamento: 23 mag 2019, 18:29

-Patch to catch Error: Invalid object type Expected:Light Real:Invalid

Aggiornamento: 20 mar 2019, 12:27

-fixed incorrect types in entity containers and entity components
-added blueprint classes for nanite ore detector

Aggiornamento: 30 gen 2019, 19:44

-addition of a try/catch in nanite mining targets script to catch maximum user target limit reached

Aggiornamento: 17 gen 2019, 1:00

-changes to center model null check
-corrected repair beacon description

Aggiornamento: 9 gen 2019, 11:07

-ore detector scan speed changes for singleplayer
-in-game admin chat commands will be added later

Aggiornamento: 8 gen 2019, 10:01

-added /nanite debug (use this to help us find bugs)
-Allow admins to adjust configuration in-game using chat commands
-Allow blocks scanned per second to be configurable
-Fix creative mode usage of the mod

Aggiornamento: 8 gen 2019, 7:26

-address the mining performance issues that some non-optimized, non-dedicated servers are happening and fixes a couple random bugs
-Adds more config options for said servers as well so they can try to help control their performance better