RimWorld
Altered Carbon 2: ReSleeved
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Update: 3 mrt 2023 om 15:26

4.2rev2:

- Fixes for cloning not correctly copying endogenes.

Update: 3 mrt 2023 om 6:02

4.2rev1:

- Added new stack rewriting system.
- Added 3 new biotech buildings.
- Added ideology support.
- Added new gear.
- Reworked Ultrist Style.
- Added new Music and sounds.
- Many bug fixes and OQL improvements.

Update: 24 jan 2023 om 3:56

4.1.1rev1:

- Bug fixes
- Added new decryption bench textures, new values and overall update.
- Integrated protector armour into the game, it will now spawn on enemies, traders and can be crafted.
- Minor adjustment to costs for stacks.
- Imperial Tribute Collectors will now take empty archo stacks.
- Set up base for new content.

Update: 22 jan 2023 om 23:27

Minor bug fixes.

Update: 21 jan 2023 om 23:06

4.1rev4:
- Changed the patches that add the new style to check if the <thingStyleCategories> already exists to prevent duplicated XML errors. ONLY works if other mods that add styles are loaded BEFORE Altered Carbon. There is no way for me to prevent errors regarding that if another mod that adds a style is loaded after Altered Carbon and DOESNT have a check added itself.

Update: 21 jan 2023 om 11:38

4.1rev3:

- Fixed small errors.
- Added new "Ultrist" style that replaces vanilla and VES weapons with the old weapons Altered Carbon used to have.
- Added missing build time to buildings.
- Restructured ideo patches and content.

Update: 18 jan 2023 om 12:13

Small change to the version logger.

Update: 18 jan 2023 om 12:05

Added a version logger.

Update: 13 jan 2023 om 11:55

4.0.7 beta:

- Added faction relation damage when using archo stack skip on neutral pawns.
- Added missing text.
- Added missing icon.
- Added ability to add stacks to your starting colonists via the scenario editor.
- Minor bug fix.

Update: 12 jan 2023 om 10:08

Renamed patches because Rimworld refuses to load two xml files with the same name in the same mod.