Divinity: Original Sin 2

Divinity: Original Sin 2

Scale Experience By Player Level
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更新于:2022 年 7 月 22 日 下午 5:32

Updated changelog / localized text. Mainly updating to bring this version in line with the Nexus release.

更新于:2022 年 7 月 16 日 上午 7:08

Re-enabled ModuleResume listener, thanks to the issue being fixed in the latest v56 update.

更新于:2022 年 7 月 14 日 下午 4:19

1.0.8.0

  • Temporarily disabled a listener for extender v56

This is to avoid a crash issue, until the problem gets patched in the extender. I'm not entirely sure if death experience will still scale correctly until this is addressed (the listener in question is 1 of 2 listeners that disables the regular death experience gain).

Sorry for the inconvience!

更新于:2021 年 5 月 28 日 下午 2:39

1.0.7.2

  • Death XP rewarded should reflect the correct values now (125xp level 1 voidlings should be 100xp, like it is normally).

更新于:2021 年 5 月 28 日 下午 2:02

1.0.7.1

Changes
  • Tweaks to make sure characters that die out of combat don't grant experience (some corpse characters in Arx for instance were granting xp, since they get killed by scripting).

更新于:2021 年 5 月 28 日 下午 1:59

更新于:2021 年 5 月 23 日 上午 6:35

1.0.7.0

Changes
  • Added a "Character Gain Modifier" that will be multiplied by the dying character's gain stat (so 0.5 will generally lower the scaling value of everything by 50%). Note that the result is a whole number, so if the character has a gain of 1, and your modifier is 0.5, it'll end up still being 1 (we round up).
  • Fixed alignment flag check (looks for the global flag being set).
  • Tweaked the Mod Settings menu text.

更新于:2020 年 12 月 3 日 下午 12:17

1.0.6.0

Changes
  • Fix for lower level enemies always scaling to the player level (it should respect the "Always Scale to Player Level" settings option now).
  • Tweaked the Mod Settings menu text.

更新于:2020 年 12 月 3 日 下午 12:17

更新于:2020 年 11 月 9 日 上午 8:25

1.0.5.0

Changes
  • Added a tweak to hopefully make sure corpses never grant xp (they're actually characters that "die" when the level is first loaded. It's weird).