Conan Exiles
CharEditLite - Recompiled - 1.0.6
1–6 из 6
Обновление: 28 окт. 2020 г. в 10:05

- Funcom update

Обновление: 3 окт. 2020 г. в 20:03

- Bug fix render crash in paper doll scene

Обновление: 17 сен. 2020 г. в 17:35

- Fix for shards. Now work as they did

Обновление: 15 сен. 2020 г. в 10:28

- Recompile because of major changes made by Funcom

Обновление: 19 июл. 2020 г. в 19:20

Altered CEL_Studio:
- to use Funcom component for render to texture character
- Removed Draw tick
- Set Render texture material directly
- Remove need to create material instance each frame

Altered CEL_W_UICharDisplay
- Sent Render Target Material

Added MyPaperDolly Render Texture
Added MyPaperDolly Render Material
Added CEL_UICharacterDisplayCapture2 based on funcom inventory screen character render
Added CEL_M_UICharacterBackground material based on funcom but changed to stop disappearing green.
Added Actor Component CEL_RGBLabSave to save lab colours and restore on load

Altered CEL_MC to add CEL_RGBLabSave component
Altered CEL_W_Mirror to pass RGB vales to save component

Обновление: 17 июл. 2020 г. в 19:31

Recompiled mod as it was saved with an old version of PersistentHumanoidNPC in the local content folder on the authors computer. This is just a clean compile