Rivals of Aether

Rivals of Aether

Break The Targets
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Uppdatering: 28 jul, 2020 @ 19:27

v1.12b

- Target move_time is now move_vel - it is the velocity of the target
- Target pathing now uses absolute world coordinates instead of relative
- Targets now path correctly to points and no longer drift over time
- Fixed misc errors with the previous patch.

The changes have been reflected in the guide.

Uppdatering: 28 jul, 2020 @ 18:29

Broke a lot of stuff accidentally lol

Uppdatering: 28 jul, 2020 @ 14:55

v1.12

- Target move_time is now move_vel - it is the velocity of the target
- Target pathing now uses absolute world coordinates instead of relative
- Targets now path correctly to points and no longer drift over time

The changes have been reflected in the guide.

Uppdatering: 26 jul, 2020 @ 19:28

v1.14

Uppdatering: 26 jul, 2020 @ 18:54

v1.10

Uppdatering: 23 jul, 2020 @ 15:55

v1.9

- Switched default selection from being up & down to right & left. (Neutral stick still for Default 1)

Uppdatering: 22 jul, 2020 @ 12:21

v1.8


- Fixed a bug where data wasn't being prioritized right when two workshop characters were selected
- Changed how course selection works: You do the course of the latest player slot always. To do your character's course, you need to select them in a later player slot.

Uppdatering: 19 jul, 2020 @ 15:55

v1.7
- Projectiles now trigger has_hit and sets hit_obj
- Dash is preserved upon walkoff

Uppdatering: 18 jul, 2020 @ 19:34

v1.6



- Terrain articles with the static tag no longer move in any capacity.

Uppdatering: 18 jul, 2020 @ 18:58

v1.5


- Fixed shield not overriding custom courses if there was a player in a later player slot.