Rivals of Aether

Rivals of Aether

Break The Targets
Viser 1–10 av 17 bidrag
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Oppdatering: 28. juli 2020 @ 19.27

v1.12b

- Target move_time is now move_vel - it is the velocity of the target
- Target pathing now uses absolute world coordinates instead of relative
- Targets now path correctly to points and no longer drift over time
- Fixed misc errors with the previous patch.

The changes have been reflected in the guide.

Oppdatering: 28. juli 2020 @ 18.29

Broke a lot of stuff accidentally lol

Oppdatering: 28. juli 2020 @ 14.55

v1.12

- Target move_time is now move_vel - it is the velocity of the target
- Target pathing now uses absolute world coordinates instead of relative
- Targets now path correctly to points and no longer drift over time

The changes have been reflected in the guide.

Oppdatering: 26. juli 2020 @ 19.28

v1.14

Oppdatering: 26. juli 2020 @ 18.54

v1.10

Oppdatering: 23. juli 2020 @ 15.55

v1.9

- Switched default selection from being up & down to right & left. (Neutral stick still for Default 1)

Oppdatering: 22. juli 2020 @ 12.21

v1.8


- Fixed a bug where data wasn't being prioritized right when two workshop characters were selected
- Changed how course selection works: You do the course of the latest player slot always. To do your character's course, you need to select them in a later player slot.

Oppdatering: 19. juli 2020 @ 15.55

v1.7
- Projectiles now trigger has_hit and sets hit_obj
- Dash is preserved upon walkoff

Oppdatering: 18. juli 2020 @ 19.34

v1.6



- Terrain articles with the static tag no longer move in any capacity.

Oppdatering: 18. juli 2020 @ 18.58

v1.5


- Fixed shield not overriding custom courses if there was a player in a later player slot.