Rivals of Aether

Rivals of Aether

Chad
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更新于:2020 年 7 月 21 日 下午 8:52

v1.1

BAIR
(Tipper) Base KB [9 -> 7]
(Tipper) Scaling KB [1.1 -> .7]
(Tipper) Width Change [5 -> 3]
(Tipper) Height Change [5 -> 3]
(Tail Sour) Base KB [6 -> 3]
(Tail Sour) Scaling KB [.6 -> .3]
(Booty) Base KB [7 -> 5]
(Booty) Scaling KB [7 -> .5]

DATTACK
(Sweet) Base KB [9 -> 8]
(Sweet) Scaling KB [1.05 -> .8]

No Longer cancelable on hit
Window to Jump Cancel on landing Increased

DSPECIAL
[On Hit] Gives +1 Sick Gain instead of Maxing Reps

FAIR
(Sweet) Base KB [10 -> 7]
(Sweet) Scaling KB [.7 -> .6]
(Sour) Base KB [6 -> 4]
(Sour) Scaling KB [.55 -> .4]



WOBBLE IS GONE. I LOVE ARMY WOO! SORRY! (YOU CAN STILL WOBBLE WITH A RUNE!)


Chad Runes

A = NSPECIAL PROJ hits inwards
B = UAIR Creates a Sonic Boom that has ANGLE FLIPPER 8
C = HOLD attack to continue UTILT
D = FSPECIAL has a larger hitbox
E = AERIAL DSPECIAL cancels on hit
F = FSTRONG has more HSP

G = DATTACK has iasa_Script()
H = STRONGs have super armor on Start Up
I = DATTACK has more HSP
J = NSPECIAL and USTRONG give Reps
K = Maxed Reps does more KB Boost

L = FSPECIAL Deals 1% and can Wobble
M = DSPECIAL Maxes Reps on Hit
N = TAUNT pushes airborne opponents the direction you're facing
O = WALK_TURN Deals 1%

Chad Win!

更新于:2020 年 7 月 14 日 下午 5:46

Release 1.0.1 [7/14/2020] 8:47 PM

Other:
[DSTRONG] SFX works now

Gameplay:
[BAIR] Hitpause increased.
Booty [8 -> 12]
Tail (Not Tipper) [5 -> 9]
[NSPECIAL] Angle Adjusted (I'm trying this out. I'm not a fan of it, but it seems like sending in is not a good idea)
[135 -> 90]
[USPECIAL] can't be cancelled during Window 2
[USTRONG] combined the super-sour spots into one big hitbox

Chad Win!

更新于:2020 年 7 月 14 日 上午 10:18

v1.0 Release

Here's all of the changes from when I first uploaded Chad when he as in Alpha cause he's no beta.


-Pre-Release 1 [6-20-2020] Gave the unlisted copy to people.


-Pre-Release 2 [6-21-2020]
[X] Changed Hud Display and Cargo Throw Display
[X] Maxed Reps Nerf (2x KB -> 1.25x KB)
[X] DSPECIALNow gives you meter when the bar goes ups rather than when it goes down.


-Pre-Release 3 [6-22-2020]

Gamepaly Changes:
[X] NSPECIAL no longer puts you in Pratfall and can be used Once during your air time (Refreshes after a Wall Jump)
Kirby Should Have The Same Changes
[X] Ustrong Hitbox Changes
(Sour Spot Angle) [60 -> 45]
(Sweet Spot Angle) [45 -> 40]
[X] FAIR Hitbox Changes
(Sour Spot BKB) [8 -> 7]
(Sour Spot KBS) [.8 -> .7]
(Sweet Spot BKB) [10 -> 9]
(Sweet Spot KBS) [1.1 -> 1.02]
20 Frames of End Lag have been Thanos Snapped out of existence.
Window 3 [20 -> 10] But not has Whifflag
Window 4 is now gone (This was 10 frames + Whifflag)
[X] FSPECIAL's 3rd window can be cancelled by walking, jumping, parrying. (Cuts out 20 frames of Endlag)

Bug Fixes:
[X] Fixed a bug with Entrance Animation
[X] Aerials now have landing lag wow!

Other Changes:
[X] Early Access now has no shading like other EA skins


-Pre-Release 4 [6-24-2020]

New:
[X] Bowser Bomb Aerial Down Special

Gameplay Changes:
[X] Dash Attack now has 2 different cancel types
If you are on the ground you can Jump Cancel
If you hit the opponent you can cancel into anytihng. (I like DATTACK -> FSPECIAL)
[X] FTILT NERFS
(Sour Spot BKB) [10 -> 8]
(Sour Spot KBS) [.8 -> .6]
(Sweet Spot BKB) [11 -> 9]
(Sweet Spot KBS) [.95 -> .9]

Other changes:
[X] Cargo Buttons show on Hud again, but smaller.
[X] FSTRONG has a new 1st frame. More readable


-Pre-Release 5 [6-28-2020] Balance Changes
[O] - No Change Yet
[] - Felt Good in my eyes
[X] - Neutral Change in my eyes
[-] - Nerf in my eyes
[+] - Buff in my eyes

Cargo Carry Change:
[X]Players have a different way to mash out now (Sequential Button Presses!)
[X]CPUS have the old timer based mash out.

The opponent has to press the correct buttons in the right order.
Green A = Attack
Blue S = Special
Yellow J = Jump
Pressing the button out of order resets the order back to 0.

Gameplay Changes:
[-] Double Jump Height Reduced [16 -> 12]

[-] BAIR
(Weak Spot BKB) [7 -> 6]
(Weak Spot KBS) [.9 -> .6]
(Booty Spot BKB) [10 -> 7]
(Booty Spot KBS) [.9 -> .7]
[] DAIR felt nice I guess. I like the power of it.
[-] DATTACK
(Weak Spot BKB) [8 -> 7]
(Weak Spot KBS) [.95 -> .7]
[] DSPECIAL 2 frame attack that maxes out your reps sure why not. It's Balanced :) If you get hit you're bad.
[] DSPECIAL (Aerial)
[-] DSTRONG
(Weak Spot BKB) [9 -> 6]
(Weak Spot KBS) [.8 -> .5]
(Strong Weak Spot BKB) [10 -> 8]
(Strong Weak Spot KBS) [1.1 -> .9]
(Sweet Spot BKB) [13 -> 10]
(Sweet Spot KBS) [1.3 -> 1.1]
[-] DTILT
(Sour Spot BKB) [8 -> 7]
(Sour Spot KBS) [.9 -> .6]
(Sweet Spot BKB) [10 -> 8]
(Sweet Spot KBS) [1.2 -> .9]
[-] FAIR
(Sour Spot BKB) [7 -> 6]
(Sour Spot KBS) [.7 -> .55]
[+](Sweet Spot BKB) [9 -> 10]
(Sweet Spot KBS) [1.02 -> .7]
(Sweet Spot Angle) [20 -> 25]
[O] FSPECIAL has another problem I need to fix.
[-] FSTRONG NERFS
(Sour Spot BKB) [8 -> 6]
(Sour Spot KBS) [.9 -> .55]
(Sour Spot Hitbox Height) [70 -> 50]
(Sweet Spot BKB) [10 -> 9]
(Sweet Spot KBS) [1.2 -> 1.05]
[] FTILT Felt good to me. It feels slow and reactable enough to not be a nuisance.
[] JAB Felt good to me. It feels slow and reactable enough to not be a nuisance.
[O] NAIR is and shall ever be Palu Nair (I don't how to make this now broken, so I'll nerf FAIR)
[O] NSPECIAL waiting for Responses
[] UAIR Felt good to me. Kills well on sweet spot hit.
[X] USPECIAL Change
Hitbox now has a scaling of 0.1
[-] USTRONG NERFS
(Weight Sweet Spot BKB) [15 -> 11]
(Weight Sweet Spot KBS) [1.2 -> 1.05]

[X] Cargo Throw (Universal Change)
(Forward BKB) [6 -> 6]
(Forward KBS) [.8 -> .5]
(Up BKB) [10 -> 6]
(Up KBS) [.5 -> .5]
(Back BKB) [7 -> 6]
(Back KBS) [1.05 -> .5]

Bug Fixes:
[X] Fixed it when Cargo Timer ends give every move 150 frames of cooldown.
[X] The After image now shows the appropriate color on the opponent.


Pre-Release 6
[X] DSTRONG Rework (K-ROOL Down Smash)
[X] UTILT Rework (Spin Move)


V0.7
[X] Chad's Cargo Throw Release Minigame consists of only Attack and Special.
No more Jump button.
[X] DSTRONG Change
Soft armor of 20 after charge. (Window 2,3 and 4)
[X] You can now change your alt before the game starts
Hold Taunt and learn the following Sequence
[Up, Right, Down, Left]
UP [0,1,2,3]
RIGHT [4,5,6,7]
DOWN [8,9,10,11]
LEFT [12,13,14,15]

Hold Attack for [16-31]

[There is no 14, 15, and 17-31 alts yet.]

[Warning] Using this feature temporarily changes your Alt colors on that color pallette number/
Reloading Chad fixes this issue.

Hold Shield during this time to remove Shading from your alt.

removed Debug mode. You can turn on debug mode via the init.gml file.
find debugMode and make it equal to 1 instead of 2

Chad Win!