Total War: WARHAMMER II

Total War: WARHAMMER II

JvJ's CTT Compatibility Submod for OvN Lost Factions --- Currently Out of Date ---
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Uppdatering: 17 jan, 2021 @ 14:17

Uppdatering: 1 jan, 2021 @ 17:07

Uppdatering: 30 dec, 2020 @ 19:18

Horde units for Chaos Dwarfs

Uppdatering: 29 dec, 2020 @ 17:54

Background stuff for Chaos Dawrfs

Uppdatering: 22 dec, 2020 @ 11:24

Update, Warpstone Trolls RoR

Warpstone Trolls RoR (Chaos Stone Trolls)

+2S from GW and Magic Res 3+

Fixed caps for Horde Araby units, soz.

Uppdatering: 8 dec, 2020 @ 7:33

Uppdatering: 22 nov, 2020 @ 8:33

Be'lakor price changes (RIP your starting economy)

Recruitment: 2400 to 3160
Upkeep: 700 to 890

Uppdatering: 21 nov, 2020 @ 11:07

Uppdatering: 20 nov, 2020 @ 16:25

Update: The Dark Master

Be'lakor, the guy is a beast (no seriously he is)

M8 WS9 BS5 S6 T5 W4 I8 A5 Ld10

He's fast, comes with the Lore of Shadows and has a zero f***s attitude, he's also Daemonic so expect Daemonic things. Terror, Unbreakable, Unstable and Rampage.

OvN had a big building and unit shuffle for HoD (again) and ive redistributed all the caps (didn't you just do that... yes).

Be'lakor has a new magic item (customs only so far).

Uppdatering: 12 nov, 2020 @ 14:27

Update Shadows Over Albion:

New Units

Finmor - Medium Monstrous Inf, between Sheerls and Fimir Warriors
M6 WS4 BS2 S4 T4 W2 I2 A2.5 Ld7

Marsh Hounds - Warbeast based on the Dire Wolves profile with +1WS

Followers of Be'lakor - RoR Finmor - Flaming Attacks and Frenzy

Albion Barrow Wights - Grave Guards with Magical Attacks basically.

Changes

Okay so lots of changes went on in this patch, Albion was completely changed building wise so caps have been changed accordingly.
Let me know if you catch anything.

Fixed Aonbarr Horse Warriors - Javelins - now have the correct CP
UI groupings shifted around for Fimir units