Northgard
Village Defense Tycoon
Mostrando 11-20 de 24 aportaciones
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Actualización: 26 JUL 2020 a las 15:13

Removed chance that dead vikings become Zombies until wave 7. Increased that chance to 7.5%

Actualización: 12 JUL 2020 a las 19:32

Actualización: 11 JUL 2020 a las 5:57

Defense Tower now requires upgraded Forge before construction .

**This Change has been reverted to an increased cost for the Defense Tower.**

Actualización: 10 JUL 2020 a las 21:12

Slight increase to difficulty, removed problematic colliders

Actualización: 10 JUL 2020 a las 13:40

Increased difficulty and balancing update

Actualización: 30 JUN 2020 a las 14:40

Tweaking chance that dead vikings turn to Draugr

Actualización: 30 JUN 2020 a las 4:43

Removed building restriction for Forge, which would cause Smiths to idle if Mine had been removed.

Actualización: 29 JUN 2020 a las 21:22

Attempted fix for Frequent Crashes

Actualización: 29 JUN 2020 a las 14:26

Huge Feature and Balance Overhaul!

- Added 8 new waves and rebalanced older waves
- Increased Frequecy of undead waves (reduces snowball after a great defense)
- Increased spawn rate of Adventurers (reduces likelihood of getting wiped after a poor defense)
- Trading Caravan is no longer replaced by Food Trade. Increases allegiance with neutral factions by +75%. (increases viability of building towards Blainn)
- Removed Jottun Adventurer mechanic (Jottun attack your human adventurers, need to tweak before adding this feature)
- Normalized speed of undead units (decreases chance that faster units are bursted down before slower units arrive)
- Fixed poorly scripted Adventurer spawn mechanic (special thanks to SanctusSusanin!)
- Changed Forge Building requirement to Quarry
- Removed Blood Moon Event (can cause crashing)
- Players now spawn with 2 sheep, and receive only 1 from Fame bonus (increases viability of Sheepfold over Fields at game start)
- Added horn sound effect to signal incoming waves

Actualización: 27 JUN 2020 a las 17:16