Northgard
Village Defense Tycoon
11–20 из 24
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Обновление: 26 июл. 2020 г. в 15:13

Removed chance that dead vikings become Zombies until wave 7. Increased that chance to 7.5%

Обновление: 12 июл. 2020 г. в 19:32

Обновление: 11 июл. 2020 г. в 5:57

Defense Tower now requires upgraded Forge before construction .

**This Change has been reverted to an increased cost for the Defense Tower.**

Обновление: 10 июл. 2020 г. в 21:12

Slight increase to difficulty, removed problematic colliders

Обновление: 10 июл. 2020 г. в 13:40

Increased difficulty and balancing update

Обновление: 30 июн. 2020 г. в 14:40

Tweaking chance that dead vikings turn to Draugr

Обновление: 30 июн. 2020 г. в 4:43

Removed building restriction for Forge, which would cause Smiths to idle if Mine had been removed.

Обновление: 29 июн. 2020 г. в 21:22

Attempted fix for Frequent Crashes

Обновление: 29 июн. 2020 г. в 14:26

Huge Feature and Balance Overhaul!

- Added 8 new waves and rebalanced older waves
- Increased Frequecy of undead waves (reduces snowball after a great defense)
- Increased spawn rate of Adventurers (reduces likelihood of getting wiped after a poor defense)
- Trading Caravan is no longer replaced by Food Trade. Increases allegiance with neutral factions by +75%. (increases viability of building towards Blainn)
- Removed Jottun Adventurer mechanic (Jottun attack your human adventurers, need to tweak before adding this feature)
- Normalized speed of undead units (decreases chance that faster units are bursted down before slower units arrive)
- Fixed poorly scripted Adventurer spawn mechanic (special thanks to SanctusSusanin!)
- Changed Forge Building requirement to Quarry
- Removed Blood Moon Event (can cause crashing)
- Players now spawn with 2 sheep, and receive only 1 from Fame bonus (increases viability of Sheepfold over Fields at game start)
- Added horn sound effect to signal incoming waves

Обновление: 27 июн. 2020 г. в 17:16