全面战争:三国

全面战争:三国

Better Cavalry & Mounts Wu_Kingdaissance Compatible (更好的骑兵 - 与名将复兴兼容)
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更新于:2022 年 6 月 3 日 下午 1:27

更新于:2022 年 6 月 1 日 上午 1:25

Shifted overall mass range of infantry to 85(Light)~130(Heavy) range. Heavy Infantry should now be more vulnerable to rear charges of Heavy Cavalry or Cataphracts but still hold well against charges on braced state.

Reverted Elephant units' mass back to base game.

更新于:2022 年 5 月 28 日 下午 6:32

Made adjustments to light & heavy infantry's mass (medium unchanged). Heavy Infantry used to have double the mass compared to Light Infantry but now they are only 50% heavier.

Slight adjustments to turn speed of all units across the board.

更新于:2022 年 5 月 28 日 上午 6:01

更新于:2022 年 5 月 28 日 上午 12:42

更新于:2022 年 5 月 12 日 下午 8:52

+10 charge speed & +10% mass to Heavy Cavalry due to their underwhelming performance compared to Medium Cavalry.

Mass increased by 20% for Elephant units.

更新于:2022 年 5 月 12 日 下午 8:49

更新于:2022 年 5 月 10 日 上午 1:28

更新于:2022 年 3 月 24 日 下午 11:24

更新于:2022 年 3 月 24 日 下午 10:35

All the collision related modifiers were reverted back to base game.

Readjusted cavalry unit's speed, acceleration, deceleration based on mass.

Light Cavalry - 100 / 6 / 6
Medium Cavalry - 85 / 5 / 5
Heavy Cavalry - 70 / 4 / 4
Cataphract - 65 / 3 / 3

+10 charge speed to Heavy Cavalry and +5 charge speed to Cataphracts. Now they're better suited for less mobile maneuvers and formation breaking purposes.

Readjusted all the general mount speed to be more uniform according to mass.