XCOM 2
[WOTC] Iridar's SPARK Arsenal 3.2
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Mis à jour le : 15 mars 2021 à 22h50

Minor fix to make Electro Pulse and Restorative Mist to properly have infinite ammo/charges when configured so.

Mis à jour le : 8 mars 2021 à 10h44

Fixed a bug where the camera would not zoom in when using a BIT to hack with a soldier when there is no SPARK on the mission.

Mis à jour le : 7 mars 2021 à 23h46

Fixed a bug that made it impossible to equip the last remaining special canister of its type.

Mis à jour le : 28 févr. 2021 à 0h27

Active Camo will now activate after the mission briefing, when the squad enters concealment.
If you have several SPARKs on a mission, Active Camo will activate at the same time for all of them.

Mis à jour le : 27 févr. 2021 à 12h41

Speed Loader will no longer trigger on melee attacks.
Active Camo will no longer activate on missions where XCOM doesn't start concealed.

Mis à jour le : 27 févr. 2021 à 5h06

Fixed a bug in the previous update.

Mis à jour le : 27 févr. 2021 à 0h18

Compatibility update that will allow Immolator Overhaul to add Aux Slot to regular soldiers carrying Immolators so they can equip Canisters into it.

Mis à jour le : 26 févr. 2021 à 11h10

Updated the visual weapon attachments config for Incinerators with a new config header for better compatibility with the Immolator Overhaul update.

Mis à jour le : 20 févr. 2021 à 12h34

Fixed the bug that caused HE and HESH shots to not deal any damage when enemies were out of direct line of sight with the SPARK. Sorry it took so long. The bug didn't show up in my previous tests until somebody said the bug specifically happened with maximum distance shots.

Mis à jour le : 10 févr. 2021 à 3h20

Removed Template Master from the list of required mods to avoid scaring people.