Invisible, Inc.

Invisible, Inc.

Tactical Lamp View
Visar 1–10 av 11 poster
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Uppdatering: 2 jul, 2020 @ 8:52

- decor_sk_office_lamp1 is not cover
- remove tac icon entirely from holdingcell_1x1_celldoor1, which is not cover and is BoundType.Wall

Uppdatering: 30 jun, 2020 @ 7:19

Remove cover icons from publicterminal_glasspanel1 (was making adjacent square incorrectly appear impassable in vanilla tactical view)

Uppdatering: 22 jun, 2020 @ 17:18

- decor_plastek_office_floorlamp1 is a cover object

Uppdatering: 19 jun, 2020 @ 8:48

remove log spam

Uppdatering: 18 jun, 2020 @ 20:39

just minor position tweak to previous update

Uppdatering: 18 jun, 2020 @ 20:29

- custom anims now show up in Incognita view like standard cover objects.
- improved grid alignment of 2x3 non-cover icon

Uppdatering: 15 jun, 2020 @ 16:29

decor_plastek_hall_floorlamp1 is in fact a cover item.

Uppdatering: 14 jun, 2020 @ 7:59

- do not override vanilla animdefs that have not been customized
- add missing tall cover item "decor_ko_lab_tallcase1"

Uppdatering: 13 jun, 2020 @ 10:59

- tweak position of 2x3 non-cover image to align better with grid
- new anims for "tall" (blocks sight) items with internal black star prisms
- add ftm_hall_plant1 and ftm_hall_plant1 as "tall cover" items

Uppdatering: 11 jun, 2020 @ 8:58

Adds .anims for "tall cover" and "tall non-cover" items.