Invisible, Inc.

Invisible, Inc.

Tactical Lamp View
Mostrando 1-10 de 11 aportaciones
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Actualización: 2 JUL 2020 a las 8:52

- decor_sk_office_lamp1 is not cover
- remove tac icon entirely from holdingcell_1x1_celldoor1, which is not cover and is BoundType.Wall

Actualización: 30 JUN 2020 a las 7:19

Remove cover icons from publicterminal_glasspanel1 (was making adjacent square incorrectly appear impassable in vanilla tactical view)

Actualización: 22 JUN 2020 a las 17:18

- decor_plastek_office_floorlamp1 is a cover object

Actualización: 19 JUN 2020 a las 8:48

remove log spam

Actualización: 18 JUN 2020 a las 20:39

just minor position tweak to previous update

Actualización: 18 JUN 2020 a las 20:29

- custom anims now show up in Incognita view like standard cover objects.
- improved grid alignment of 2x3 non-cover icon

Actualización: 15 JUN 2020 a las 16:29

decor_plastek_hall_floorlamp1 is in fact a cover item.

Actualización: 14 JUN 2020 a las 7:59

- do not override vanilla animdefs that have not been customized
- add missing tall cover item "decor_ko_lab_tallcase1"

Actualización: 13 JUN 2020 a las 10:59

- tweak position of 2x3 non-cover image to align better with grid
- new anims for "tall" (blocks sight) items with internal black star prisms
- add ftm_hall_plant1 and ftm_hall_plant1 as "tall cover" items

Actualización: 11 JUN 2020 a las 8:58

Adds .anims for "tall cover" and "tall non-cover" items.