Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
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更新于:2021 年 9 月 27 日 下午 1:49

Hotfix: 1.09.68

-Changes-

- An Act 3 Conflux encounter which has an RNG element to the fight is now more deterministic.
- An Act 1 Conflux encounter has been reworked Sarfora v2.0.
- An Act 1 Conflux encounter has been given a new custom model thanks to Majora.
- Two Act 3 Conflux encounters have been given new custom models thanks to Majora.
- Two Act 3 Unique items have been given custom models thanks to Majora.
- Knight Regent Acheron now has a fail safe spawn in case Cork decides to go on a marathon instead of talking.
- Empress of Anguish has had part of a mechanic removed which helped players a little too much.
- Added a Region based refresh for the Talent Injector to insure it's working after changing Acts.
- Bows are now 5% less base damage compared to Crossbows instead of 10%. Bows now increase movement by 1.
- Enrage no longer cures Blindness. It cures Taunted and Clear-Minded as before and now grants immunity to Fear, Charm and Sleep.
- Enemy AI will now use Berserk Assault properly by making use of it's secondary hit.
- Runic Shielding Rune visual will now turn off out of combat.
- Projectiles created from Spark skills can no longer benifit from High Ground damage bonus.
- Base High Ground Advantage / Disadvantage reduced to +/- 15% from 20% as incentive to invest in Huntsman.
- Medua Head's Aura can only apply once per target's turn. ie no walking back and forth to break through CC defense.
- New Forced Exchange now has Odinblade buffs added to it's list of statuses to steal.
- Divine Vigor Talent has been giving an internal cooldown to insure it's Boon only procs once per cast.
- Wake of Phantoms' Desecrated Blood no longer deals Magic Damage and increased Piercing to 125% from 75%.
- Vitalize now heals for an additional 10% of the character's Maximum Vitality.
- Healing Ritual's heal value reduced to Qualifier 90% from 100%.
- Continued progress on imporoving older visuals.

-Fixes-

- Fixed a conflict with Berserk Assault and Enrage skills involving Mute.
- Fixed a bug with Guard lasting one additional hit after expiring than it should.
- Fixed a bug with Guerrilla Talent refunding AP if the character was instantly detected.
- Fixed an order or operations flaw in Medusa head's Petrify check against Escapist and Walk It Off.
- Fixed a long time evasive bug with AI-Grid issues for an Act 3 Conflux Encounter.
- Removed a sneaky Flaming Skin scroll. Skin scrolls were previously removed from Conflux.
- Fixed a Forced Exchange teft swap with Aura Spark skills.
- Fixed First Aid not stating it cures Disarm.
- Fixed Vanilla Atrophy status description to name some skills which can cure it.
- Fixed Vanilla Healing Ritual from not mentioning what statuses it cures.
- Fixed Cromdor from targeting his previous position when performing his mechanic if teleported.
- Possession bypassing Madness from two scripted events is no longer item specific in case another mod adds immunity.
- Act 2 Possessed Dwarf's script has been overridden with custom Death Resist to follow the script better.

更新于:2021 年 9 月 17 日 上午 1:43

HotFix: 1.09.65

- Changes-

- Berserk is no longer considered a debuff for purposes of Walk it Off but can now only be cast on self or allies.
- Lord of Endless Night will no longer interact with Resonating Globe due to a 4 layer deep Retribution, shared damage, surface owner, ect bug that was just better to shut down.
- Decaying Touch scrolls now cost 2 AP to use from 1AP. No idea why Vanilla was set to this.
- Forced Exchange can no longer steal buffs cast by players. Cooldown increased to 5 turns from 4.
- Lasting Cruelty from Terrifying Cruelty will now deal Piercing each action instead of just attack or skill. This means using potions, using items, equipping, ect.
- Lasting Cruelty damage per instance increased to 40% bonus from 35% bonus. ~1.5x the damage of Bleeding.
- Master of Sparks has been re-designed as a true aura effect like the other Elemental spark auras added by Conflux.
- A few key NPCs have had their Fire Resistance lowered 5-10%. They were a little off but this was compounded by the Talent injector.

-Fixes -

- Fixed a bug with Mask of the Shapeshifter caused by recently allowing Hirelings to gain Undead Lizard/Elf perks.
- Fixed an AP bug with Combat Reflexes going from main and off-hand.
- Fixed Flay Skin Scrolls from using the older/NPC version of the skill.
- Improved Force Exchange description and added a few buffs that NPCs don't generally use.
- Fixed Aura Sparks counter for non-status owners to be more accurate and a bit more strict.

更新于:2021 年 9 月 10 日 下午 5:43

HotFix: 1.09.64

- Accidentally left a test script for WindRazor in the compile which could cause problems so a quick update was needed.

-Changes-

- Shields Up is no longer affected by Silence.
- Forced Exchange has been reworked. The skill now costs 2AP at 4CD. - "Steal a beneficial status or buff at random from the target enemy. Gain the stolen effect at a new 6 turn duration. This effect will bypass Armor defenses."
- Started swapping out some old Icons for custom ones.

-Fixes-

- Fixed a bug caused when a player with 0 Summoning detonated a trap with a summon.
- Troll's Blood is now a scripted heal to better protect it's impossible to prevent nature.
- Fixed an Armor Potion UI display inaccuracy. Keep in mind it still does not include Lone Wolf bonus.

更新于:2021 年 9 月 5 日 上午 6:53

Hotfix: 1.09.63

- Fixed a Character presets bug which magically caused players to gain enemy versions of the selected skills. A script has been introduced to remove and refund these skills to their proper player versions. There is a small quirk where a skill can poof from a preset but selecting the preset again fixes this annoyance.
- Changed Stat pull checks on Glancing Blows calculations which would cause it's internal randomization to function incorrectly
- Fixed Glancing Blows to linger it's normal value after it's improved value expires if the character attacked during this period.

更新于:2021 年 9 月 2 日 下午 6:59

Hotfix: 1.09.62

-New-

- Encounter Sursia v2.0 - This Conflux boss has been re-scripted with voice acting, better visuals, better mechanic timing and reduced script load. This is one of those ideas that looked better on paper and was generally ruined by the game's AI trying to deal with terrain. It has been notably improved while being reliable and more aggressive.
- A new Modular Add-on for all Odin Class Overhauls has been added to Steam and the Nexus. This will dynamically change UI and stat entries regardless of which mods are active.

-Changes-

- Oily Carapace now also grants Immunity to Stun for 2 turns.
- Farsight no longer has an SP cost and is reduced to 1 memory slot in order to compete with other buffs like Piece of Mind.
- Runic Arsenal Talent's Rune of Shielding no longer grants Armor. This was unintentionally left over after allowing the rune to function for both Physical and Elemental Damage.
- Inert Phoenix Idol description changed to let players know it cannot be crafted in combat.
- Added a refund / removal script for Harmonic Surge as it was reworked and the current books teaches a different version.
- Weapon Special Skill cooldown sharing has been reverted due to a better form of fixing a Vanilla Sucker Punch bug. Each skill CD is now manually tracked per character.
- Sucker Punch now costs 2AP.
- Enemy version of Flay Skin which is still single target has been reduced to -30% Resist All from -50%.
- Leech Talent will now restore Physical armor for Blood and Magical Armor for Water. This change was a better solution to shutting the talent down when the character is Decaying and healing Vitality making it overal more reliable.
- Improved some skill visuals as part of a 2nd round update to older skills.

-Fixes-

- Fixed Sparks Stun / Frozen / Proliferate code layer bug caused by preventing spark skills from producing CC.
- Fixed Voidwoken during Meister's dream from being unintentionally immune still.
- Fixed Aerial Engagement's Landing strike from triggering Phoenix Feather Quiver.
- Fixed 3 missed Clay Guardians that were not flagged off for the Talent Injector.
- Fixed Scripted Madness from Act2 & Act4 Demonic possession from looping due to Ivory Torq of Serenity. The AI normally avoids this but the vanilla scripts of these encounters does not check for Immunity flags. Immunity is removed in this case until the character starts a turn without Madness.
- Added additional CC prevention to Volatile Spirits to ensure they always explode.
- Fixed Ifan's Wolf skill Pack Aggression to check armor values after damage is resolved to confirm statuses.
- Fixed Brigand Maneuvers from not properly checking if an attack is a Hit before applying statuses.

更新于:2021 年 8 月 19 日 下午 10:38

更新于:2021 年 8 月 19 日 下午 9:13

- Forgot to include Divine Talents dependency package in the build compile.

更新于:2021 年 8 月 19 日 下午 8:49

HotFix: V1.9.61

-New-

- Ranger Skill "Aerial Engagement" - Soar sylph imbued wind through the air to target location. Fire arrows down on all enemies within your path dealing 35% Weapon Damage. Land with a crushing wind shear dealing 85% Weapon Damage to all enemies within 2m.

-Changes-

- Funneling Aegis healing values reduced to Qualifier 75 from Qualifier 100. 150% from double. This skill's potency was caught between worlds being too strong at 200% for 4-man while 100% being too weak for Lone Wolf. Hopefully 150% is a nice median.
- Lizard Racial Breath attacks increased to Avg lvl 85% including Drocolich Breath.

-Fixes-

- Fixed Enemy Brigand Maneuvers accuracy when counting against armor values.
- Fixed Brigand Maneuvers' Dodge from functioning with self damage. Most notably Poison Potions for Undead and including AoE skills.
- Fixed reworked Harmonizing Surge to be more accurate in surface changes. Increased Hydro Skill Req to 4.
- Trimed Y axis of Nether Dominance further to prevent it from occasionally failing due to a large difference in Y axis.
- Fixed Flowing Recollection Client / Server de-sync for Vitality when loading a save game.
- Fixed Lizard Breath attacks from unintentionally scaling with Intelligence.

更新于:2021 年 8 月 11 日 下午 7:57

Patch: 1.09.6

-New-

- Perseverance now has a rank 5+ break point bonus for players only. At 5 ranks or higher Perseverance will prevent one CC for each Armor type once per combat and instead restore that armor type. This effect takes place before the Escapist Talent's CC prevention allowing a character with both to potentially avoid up to 4 CC attempts.

-Changes-

- Leadership now grants 2% Resist All and 1% Physical Resistance per rank instead of 3% Resist all and 2% Dodge. Due to the increased radius and break point 5+ rank bonus this Combat skill is a little too strong on Elemental resistances while granting 1% Physical Resistance is more reliable for all character types and avoiding potential dodge stacking issues.
- New Leadership breakpoint bonus of 5+ ranks now scales up to 25 ranks. In addition the effect will now kick in when combat starts instead of the character's turn. The skill's description has been improved to better relate to players on how and when it functions.
- Failed CC attempts due to the Walk it Off Talent will now trigger Perseverance.
- Leech Talent Armor gain increased to 15 Qualifier from 10.
- Some Unique items resistances reduced to 15% from 20%.
- Sabotage / Mass Sabotage per instance damage reduced to Avg lvl 45% from Avg lvl 50%.
- Fated Whisper cone range increased to 5m from 4m.
- Healing from Challenge is now considered Vampiric.
- Resonating Globe can no longer cause stun on attackers or the owner due to blood/water surface transforms.
- Lohse's Maddening Song Magic damage increased to Avg lvl 150% from 135%.
- Sebille's Break the Shackles now has a 1 turn lingering "Unchained" status granting immunity to the effects stated in addition to Frozen, Petrified, Stunned and Knock Down.
- Lord of Endless Night's Wits growth reduced to 5 from 6. Shadow Meld Skill damage reduced to 100% from 110%.
- Cremation, Creeping Death and Corpse Explosion damage multipliers each reduced by 10%.
- Harmonizing Shower no longer lasts 2 turns due to reworking it's functionality. It will now entirely purge all surfaces in an 8m radius replacing it with Rained water.
- Medusa Head has escaped proper CC management due to being an Aura (auras spam their effect until they win). This skill has been re-scripted to follow proper CC layer of Conflux Talents like Walk it Off and Escapist. In addition the Earth Resistance it provides has been reduced to 25% from 50%.
- Sucker Punch now costs 2 AP and damage reduced to 55% as this is technically an unarmed magic attack. Cooldown sync fix is off due to the way the engine handles this skill.
- Wind-Up Toy will now initiate combat for the owner when it strikes a target. This does not break stealth for the owner.
- Wind-Up Toy Detonation damage increased to 135% from 125%.

-Fixes-

- Fixed a Vanilla bug which allowed weapon based skill Cooldowns to reset by switching. All Weapon based skills now share the same cooldown.
- Added Redundancy check for Hirlings not gaining new Conflux racial perks.
- Fixed a bug specific to Conflux bosses which prevented their Perseveration skill from working.
- Fixed order of operations layer which allowed Funneling Aegis to still Crit with it's damage portion.
- Set Poly Flaming Skin Scrolls and similar to minimum lvl 30. They're not in the drop table however. This is a secondary check to prevent them from showing up.
- Fixed Targeting Parameters for Nether Dominance so it can no longer target corpses. Increased Valid Position check to 3m from 2m aiding problems with grabbing enemies on stairs or steep slopes.
- Leech Talent loop halt subscript to trigger on 10 procs within 1s from 4 within 500ms. Some cases when charging long distance the halt could trigger mid charge.
- Leech Talent will no longer harm the user when healing from Blood/Water surfaces while Decaying.
- Fixed visual light flicker with the Cremation skill.
- Fixed a script layer bug which caused Smoke Grenades and Arrows to create smoke at the target position and on the user.

更新于:2021 年 5 月 22 日 下午 12:20

Hotfix: 1.09.50

- Fixed new Self-Leadership feature so it doesn't stack with engine coded leadership. Thanks Ronin.