Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
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更新:2023 年 3 月 6 日 @ 上午 11:33

HotFix: 1.09.23

- Changes-

- Opportunist V2 secondary effect damage increased to 105%, 100%, 120% from 90%, 85%, 100%
- Updated Forced Exchange steal buff list.
- Added secondary status ping to refresh HP sync using Boost Injector.
- Dragon's Talon has been given a more distinct target overlay.
- Reduced AI weight action against Shield Block to 0.

-Fixes-

- Fixed some Boost Injector random buffs from not having an owner.
- Fixed typo preventing Oxidizing Spores from reducing resistances.
- Fixed the 6th? Vanilla scroll AP cost inconsistency.
- Fixed Vindication of Gaia tooltip not showing it's dual school nature.
- Fixed a Lua incompatibility with high ground distance and improved hotbar mod.
- Fixed AI weight action conflict with Retribution/Reflect damage.

更新:2023 年 2 月 26 日 @ 下午 12:54

HotFix: 1.09.22

-Changes-

- Some Immunity have been removed from Sursia. These specific ones were to prevent script mechanic issues.
- Knight Regent Acheron is allow to have his custom model bow back.
- Elusive Retaliation now uses cleaner CD checks allowing it to proc smoother against multi-hit attacks.

-Fixes-

- Fixed Sursia's DB from being added each time the game is loaded.
- Fixed NPC hover Invisibility from lingering.

更新:2023 年 2 月 25 日 @ 下午 12:02

HotFix: 1.09.21

- Changes -

- Changed all Active Defense statuses to Auras and remade their visuals to avoid odd interactions with AOO status.
- Blacklisted Nullify from EUO random skill generation.
- Dumped old save file DB so Sursia V2 will work with current Act3 sessions.

- Fixes -

- Fixed a missing new Sursia voice line.
- Fixed new mechanic for Sursia happening more often than intended.
- Fixed Poison Potions from being able to Crit due to some HitLayer changes.
- Fixed NPC Ruination Arrow from displaying as Knockout Arrow.
- Fixed a very rare chance persistent combat would spawn voidlings forever with Boost Injector.

更新:2023 年 2 月 21 日 @ 下午 1:36

Patch: 1.09.2

-Global Damage Hitlayer Changes-

Currently there's nearly no source of "Increased Damage" outside Grenadier so I wanted to streamline the concept a bit more. "Bonus Damage" is a term reserved for skills to make their additive nature more prominent. Some Sneaking/Stealth Bonus Damage will be changed to "Increased Damage" to prevent diminishing the value of using AP to sneak. Some stealth skills already say "Increased". Other special scaling skills like Wake of Phantasms, Ice Breaker and Extravasate will be "More Damage". The reason for keeping specific scaling skills separate from Bonus Damage (which they already were) is to prevent skills like Death Wish from diminishing their unique interactions. Talents will now use the key word "More" as well. In most cases this works the same as it has. It's just to avoid confusion with Stealth damage and skills that said "Bonus Damage" which were in fact cherry picked "More Damage" interactions.

Mathematically this looks like: Damage * (Increased Damage) * (Bonus Damage + Bonus Damage) * More Damage * More Damage = Result.

-New-

- Opportunist V2 - Gain the ability to take advantage of combat conditions allowing attacks of opportunity. These attacks deal 20% more damage. In addition when an opponent is rendered helpless by loss of control statuses take advantage by landing an opposing armor type control status. The resulting effect will free them but deal savage damage and hinder based on the control type. Attacks from this talent are not subject to reflected damage.

Frozen = 120 degree 6m Cone dealing Avg lvl 90% Water/Physical. Applies Blind.
Petrified = 4m AoE explosion dealing Avg Lvl 100% Earth/Physical. Applies Silence.
Stunned = Projectile that forks 2 times dealing Avg Lvl 85% Air/Physical. Applies Dazed.

- Sursia V2 - Probably most "Cool on paper" encounter designs has been reworked. New visuals, tweaked/new mechanics, new voice lines and improved production quality. This is pretty much a new encounter with a few familiar interactions.
- Sleeping Arms Rework - If performed while sneaking and the target is silenced deal 50% increased damage applying atrophy through armor.


-Changes-

- Removed aggro reduction function from Elusive Talent.
- Elusive Dodge animation now has a 500ms check so it doesn't spam. Overhead text will still display live.
- Grenadier script has been updated to maintain it's status bonus until 1s after impact. In case of missing, the status is removed when preparing a skill.
- Elemental Ranger talent deals 20% more damage from 15%.
- Remade Entangle status due to hard coded engine interactions. The status prevents movement despite a character having movement.
- Vitrify, Thick of the Fight, Mark of the Fang, Fated Whisper and Death Wish are now properly additive with their respective damage layer.
- Reduced Damage bonus of Deathwish and Thick of the Fight to 40% max from 50%.
- Vitrify status extra damage bonus to 10% from 5%.
- Reduced Meteor Shower's micro meteor damage to 5% from 15%.
- King of Terra's Oxidizing Spores now reduced physical and earth resistance by -10% from physical only -5%.
- Silencing Stare is now a level 13 skill from 16.
- Scripted combat text now uses keystring for translation purposes. These can be found in Xorn_Overhead_Text.lsb
- Lord of Endless Night's Veil Fracture now costs 2SP from 3SP.
- Adaptive Skin now reduces opposing element by 15% from 10%.
- Soulmate can no longer be cast on enemies.
- Petrifying Touch can no longer target terrain since there's no benefit.
- Enemy AI is now more aware of their stealth bonuses of a few rogues skills.
- Improved description, format and target key colors of 30 skills.
- Character who are charmed will no longer use potions.

-Fixes-

- Fixed Nether Dominance from not teleporting due to a script QRY that never actually worked right.
- Fixed Mask of the Shapeshifter preventing Lizards from getting back their breath attack.
- Fixed missing SP cost on Elemental Swarm from previous rework testing.
- Band of Turmoil will no longer proc Madness due to damage sharing.
- Mask of the Shapeshifter will no longer grant undead racial perks.
- Fixed a poor description for Poison Elixir.
- Fixed Venom Coating not checking for "HitWithWeapon".

更新:2023 年 1 月 19 日 @ 下午 5:54

HotFix: 1.09.197

-Changes-

- Added a new script for non-player controlled summons to prevent a turn stall bug that can occur from updating stat entries too often. After 30 seconds if the summon does not end it's turn then it will be pinged to reset it's AI grid location and halt an engine loop. A potential fix was also added.
- Charm AP cost reduced to 2 from 3.
- Inner Demon Active Defense damage reduced to 80% multiplier from 100%.
- Characters can no longer swap weapons during a Discipline skill.
- Remade Guardian Angel visual to better fit it's larger size.
- Two Kings United Flame + Ice no longer explodes but causes Piercing DoTs to Crit. This can be further intensified with Fire King's Wrath.

New Elemental Swarm Skill Roster:
Fire: Immolation Aura: Fireball, Super Nova, Flame Breath, Spontaneous Combustion.
Ice: Healing Tears: Restoration, Ice Shard, Frost Breath.
Earth: Cripple on Hit: Fossil Strike, Earth Shard, Whirlwind.
Air: Favorable Winds: Electric Discharge, Dazing Bolt, Vaporize, Thunder Breath
Poison: Venom Coating: Venom Breath, Whirlwind, Blitz Attack.
Blood: Bloodify Surfaces: Decaying Touch, Whirlwind, Mosquito Swarm, Battering Ram.

-Fixes-

- Updated Lua script for Abyssal Gaze. At some point the old script was no longer valid.
- Fixed Geise of the Stalker's mark visual and an inconsistency in tooltip info.
- Fixed a bug that would cause Silence to be removed on turn start from recent Vacuum aura changes.
- Maelstrom Aura no longer damages items.
- "Potentially" fixed the cause of potential AI summons stalling.

更新:2023 年 1 月 13 日 @ 上午 11:13

HotFix: 1.09.195

-Changes-

- Active Defense Rework: There is a bug with the Vanilla game which causes the owner of an Active Defense to end their turn if they themselves trigger the effect. As a result all such effects have been fully scripted to overcome this flaw. This includes Flaming Tongues, Reactive Shot, Healing Tears, Captain's Set Aura and Inner Demon. These scripted versions emulate the originals but with slight differences. All effect will proc if a character starts their turn in the area. Only one proc can occur on a character per round. Unlike normal Active Defense, moving into an enemy can proc the effect.

- Two Kings United Ice + Fire no longer lingers chill after creating Proliferate status.
- Blacklisted Inner Demon reactive aura from toggling Equilibrium.
- Introduced a lua script to refresh the hotbar and swapped out 6 scripts using an older method.
- Added Crippled, Disarmed and Taunted to Brigand Maneuver's avoidance.
- Phoenix Dive's landing damage is now flagged as a "Melee Hit".
- Conflux Bosses have been blacklisted from EUO duplication even if the player has it enabled.

-Fixes-

- Fixed missing Staff of Magus bolts. No one playing staff out there?
- Fixed a magister in Act 1 from having a nasty skill they were not intended to have.
- Forced new Nullify DB blacklist entries into current saves since it will break otherwise.
- Fixed LoEN Death Coil skill preview path and projectile visual.

更新:2023 年 1 月 11 日 @ 下午 1:09

QuickFix:1.09.194

Removed an XML handle localization conflict with another mod.

更新:2023 年 1 月 10 日 @ 上午 6:19

HotFix: 1.09.193

-Changes-

- Divine Vigor - Added an OnTurn restore effect to emulate the previous version without movement spoofing. Reverted the previous increase in healing. Removed status shuffling.
- Shield's Up restore value increased to 125% from 100%. This was not synced to other shield skills in an earlier patch when Shield armor values were decreased.
- Haunting Wraith is renamed Wraith Form since the "Haunting" is less prominent. Lifesteal bonus increased to 20% from 15%.
- Death Wish now removes the character's ability to lifesteal from magic attacks instead of reflecting damage.
- NPC Runic Arsenal have three new rolls added. Affliction (Applies random statuses on hit at 50%), Osmosis (Reduces Reflect damage by 20/30/40%) and Potency (Adds % damage as a random elemental on hit). Retribution roll has been swapped out for Vampiric. NPCs also have a chance to roll an extra effect.
- Buffed Gwydian in the oil pits fight a bit more.
- Twin Lords - AI Summons and similar are less interested in attacking an Invulnerable twin.
- Updated LoEN with faster Flag checks for healing/damage sharing. Removed display of less than 1 heal values. Added Global Skill toggle status to Lua table in order to prevent various story events from removing it. Added a DB flush for Owner and Knight's lifesteal values when one dies. It's recommended you re-summon.

-Fixes-

- Fixed Evasive Aura from applying incorrectly on Act2 Executioner.
- Fixed a comparability issue with EUO and Voidwoken Eggs in Act2.
- Fixed Armor potions from potentially procing twice.
- Fixed a math calculation problem with manually detonated traps.
- Fixed new Vacuum aura from applying Silence through armor.
- Fixed new Vacuum aura visual size and made it more transparent.
- Fixed LoEN's Knave summon using low damage daggers.

更新:2023 年 1 月 4 日 @ 上午 8:28

HotFix: 1.09.191

-Changes-

- Smoke surfaces now "Shrouds" characters inside them. This is similar to blind but with no cure or saving throw. Added as part of a lua grid tracker and does not linger when you move out of it like Cursed Smoke. This status may later have a defensive function added.
- Increased all sources of smoke surface creation by 1m radius.
- Normalized explosion size and surface creation size of Giftbag mix damage grenades, buffing most.
- Reduced Utmost Fury aggro radius to 8m from 10m
- Mirage Arrow's Shadow clone will now 100% aggro the target you hit with the skill for the first turn.
- Inner Demon now attacks enemies that start their turn in it's 3m radius. Terrify damage increased to 120% Avg lvl Magic damage from 100%.
- Lohse's Maddening Song radius increased to 4m from 3m.

-Fixes-

- Fixed grid snapping for Smoke surfaces.
- Cleaned up Spark controller script.
- Fixed Utmost Fury not granting AOO immunity in time for it's sprint.
- Fixed enemy iteration of characters like sparks from picking Invis or Sneaking characters.
- Fixed Elemental Swarm from using the wrong parent entry for stats.

更新:2023 年 1 月 3 日 @ 上午 3:55

Patch 1.09.19

-New-

- Talent:


- All characters now have 0.5 AP worth of free movement. Distance increases at half value with movement bonuses similar to The Pawn talent.
- Aura effects have been globally changed. Any instance of damage, destroy armor or CC can only be attempted once per turn. Many effects have been buffed to compensate the previous AP cost to dance back and forth procing auras.
- Opportunist Talent quick tweak. Now deals notably more damage. +40% bonus damage for 1-handed and +30% for two-handed.
- Revamped Global Conflux Status iterations. Outside some behind the scene tweaks, each Conflux status has it's own scripted display for it's name. This means overhead status text will not overload and fail to show the status name.
- Wits now gives 1.5 Initiative per point from 1. Gear that rolls Initiative has been increased in value. This is so players can better define which character they want to go first in combat.
- Vitality rolls on armor other than rings has been increased by 20%.
- Act1 Bone Collector encounter has a more impending phase 2 effect.
- Talent Injector (Normal) has been updated with 50% more talent variety based on (High) which has about 20% more.

-Changes-

- Reverted Affliction Overload Bonus to +7% from +8%. This talent doesn't have the best "middle ground" performance.
- Equilibrium alternating bonus damage reduced to 30% from 40%.
- Divine Vigor Healing/Armor gain increased to 35% + 20% from 25% + 15%. Aura visual lasts 3 turns from 1.
- Improved Parry Master dodge bonus increased to 20% from 15%.
- King of Terra and Storms active skills no longer have a toggle duration. The skill itself maintains a 3 turn CD to switch.
- Front Attack angle increased to 70 degrees from 60 in reference to 360 degrees around a character.
- Spear base damage reduced to 100% from 105%. This added early in development and they now hold very well on their own.
- Haunting Wraith aura damage changed to 60% from 45%. The skill is now 0 AP cost but will cost 1AP on the next turn. Updated visuals.
- Staff of Magus now always refreshes the hotbar for it's 0 AP feature based on the buff being applied.
- Added future Physical Magus bolt to the script. This will be active when Conflux Odin Library is updated.
- Disintegrate damage reduced to 400% from 420%.
- Pyroclastic Eruption increased primary radius damage to 255% from 245%. External projectile damage increased to 140% from 100%.
- Mass Cleanse Wounds, Night Stalker, Hydra's Bile CD reduced to 5. Onslaught CD set to 6, matching Dagger's Drawn.
- Prowler is now a 2AP skill. Damage increased to 110% from 60%.
- Supernova damage increased to 185% from 175%.
- Flaming Tongues is now Blazen Spirit. The skill deals Avg lvl 55% fire damage to enemies who move into the 4m radius and each time an enemy starts their turn in the area. Now applies burning for 2 turns. Updated visuals.
- Vacuum Aura will now update it's Suffocate / Mute statuses live if you leave the aura. Updated visuals.
- Death Wish is now a lvl 9 skill. Deals 50% bonus damage with magic attacks. Take this bonus value as piercing damage. Updated visuals.
- Increased Spread Your Wings flight speed.
- Made Voidwoken in Mordus' cave less oppressive to Air/Water Elements.
- Brand of the Arch Magi will now skip scaling Intelligence if the owner has Equilibrium. This item was a prototype concept for the talent. The damage output without Equilibrium's toggle bonus is the same.
- Reduce the base Initiative of some notable enemies.
- Duelist's Clash and Shield Throw will not ignore silence. The engine considers these magic.

-Fixes-

- Added missing Overpower armor status to Walk it Off Talent.
- Fixed Incendiary Tempest from potentially applying Stun.
- Fixed Staff presets from forcing Staff of Magus V2. This may not work for other modded presets.
- Fixed low level version of Contamination Boots having an unintended rune slot.
- Fixed an Elf in Arx selling body parts granting the wrong version of new skills.
- Fixed Flaming Tongues from toggling Equilibrium.
- Fixed Burning / Necrofire status from Accelerant not properly updating if it was at 0 turns.