Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
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Actualización: 23 OCT 2022 a las 11:25

HotFix: 1.09.149

- Fixed a highly exploitable bug with Guerilla.
- Fixed some tie pohs.

Actualización: 21 OCT 2022 a las 14:41

HotFix: 1.09.148

- Fixed a redundancy check for the Talent Injector which when loading a new Act could sometimes cause a loop making the map unable to load. This is an odd fickle interaction caused by the map populating, applying a status then removing it because the state is not ready yet then doing it again.
- Added missing Blood Rose Elixir to the "Cannot be removed" lua status script instead of using the same redundancy check.

Actualización: 15 OCT 2022 a las 2:48

HotFix: 1.09.147

-Changes-

- Re-added Talent Injector blacklist check on key enemies or encounters with "Xorn_No_Talents" tag. A restart of the function is needed to fix.
- Globally reduced the occurrence of Grenadier talent for the Talent Injector to 10-15% chance from 20-30%. A restart of the function is needed to change.
- Conflux bosses are no longer created as temporary characters due to disappearing if players loaded after killing them. This was original done to reduce save file clutter.
- Reduced the value of Grenades by 30%. Grenades now weigh up to 1 stone from up to 5 stones.
- Trimmed down NPC Grenades in Act 1 / 2.
- Reduced the cost of level 9 vanilla skills to follow Conflux skill prices. Further reduced previous 3SP skill costs.
- Thing from Beyond Disarm chance reduced to 35% from 50%.
- Shadow Clone's base Weapon Damage reduced to 55% from 60%.
- Revamped the Conflux Curator menu options with a back function for each option. It's still more limited than I'd like.
- Filled out AI Terrain weight for Elemental Swarm fully even though they're immune to ground surface. Changed AI behavior to "Berzerker" which tend to not give a damn about most AI weight choices for pathing or reflect damage. Hoping to solve an engine turn stall.
- Added a Joined Party talent skill check to remove skills granted by talents when members join. Normally this was done once they enter combat but this is a little cleaner.
- Increased Grenade damage / status turns for Crafter's Kit Giftbag to match conflux numbers.

-Fixes-

- Fixed Proximity detonation radius mismatch on some traps.
- Fixed enemy Soul Wolf from displaying Ifan's on the skill name.
- Fixed benine console error associated with object fetching for new Avd Stealth script.
- Fixed Equilibrium from writing over custom math damage ranges like belt pistols from Weapon Expansion.
- Fixed a Talent Injector bug from SE V56 update that would prevent Thurg Warlord from changing off-hand damage types.
- Traps from Giftbag Crafter's kit should no longer be sold or dropped.

Actualización: 22 SEP 2022 a las 16:25

HotFix: 1.09.146

- Combat Summoning Sickness has been changed to better target it's intended purpose. When a player delays their turn they will be given a status stating that summoning after delaying a turn will result in Summons with sickness. Combat Summoning Sickness will now only trigger if a character with 1+ Summoning skill delays their turn.
- Added a fail safe check for The Deep encounter involving a Dome effect.
- Lord Arhu has been made notably more durable.
- Added about 20 statuses to Bless cure list. Mostly new but some overlooked ones like Atrophy, Blind, Silence and Null Resists. Bless will never remove Unique item effects or statuses produced from a talent or combination of Talents like Two Kings Improved Rime Fire or damage on move from Grips of Despair.
- Added about 5 status entries to Healing Elixir. Improved it's status cleanse description.
- Updated alt language XML files.

Actualización: 19 SEP 2022 a las 16:58

HotFix: 1.09.145

- Reverted Heavy Enemies in-game option (I tried). I really wanted all Difficulty options available from inside the game but at this point I feel it would just be easier for everyone if I kept the feature as an add-on mod. There are technically problems with writing to each player's file systems that just isn't worth it.

- Added link to Heavy Enemies Add-on.

Actualización: 18 SEP 2022 a las 22:42

HotFix: 1.09.144

- Disabled Comeback Kid 1.5s Immunity script until I can find a flag the Talent uses. I did fix a bug with it but it's still not how I'd like the script to function.

- Scrip Extender V57 poped up intentionally or unintentionally not sure, there was no announcement. Known crashes are Act3 Sursia boss fight and Act2 Twins boss fight. I've disable all Lua script to make sure there were no syntax issues or function flaws with the Lua portion of mod. They still crash and there really isn't a lot I can do currently.

Actualización: 18 SEP 2022 a las 14:00

Patch: 1.09.143

-Changes-

- Heavy Enemies Revert -
Heavy Enemies the Add-on which increases NPC Vitality from 95% from 200% has been finally made into an in-game option with a minor nuisance. Rather than split the community on difficulty it's just easier this way for min/max builds to use this option and keep Strategist at 95%. I figured most would just play Tactician which was the previous Strategist instead. All the AI improvements, added NPC skills, counter scripts and encounrters are for all difficulty settings. Players didn't "need" to play Strategist for the full experience but I guess that wasn't communicated well enough.
- New Heavy Enemies Difficulty option requires the game itself be restarted to take effect but can be turned on or off at will otherwise.

- Player-Side Information QoL -

- Guerilla Talent will now display an Icon on your character when properly inside Steam/Smoke surfaces letting you know the position is viable.
- Smoke/Steam Surfaces use an invisible status to check with Guerilla Talent which is more accurate than Surface checks for the engine.
- Rampant Growth status no longer also uses the Entangle status Icon. Fire King's Wrath now uses it's own status Icon.

- Globally reduced Accuracy bonus for Strategist and Tactician to 5% from 10%. This was a vanilla setting and decided over time 100% base hit chance is more accurate for interactions with Blind / debuffs and Dodge chance.
- Globally reduced Vitality of most NPCs inside Fort Joy by 30%. "Most" in this case doesn't apply to some entries that are used in other Acts of the game like Animals. The end Act 1 fight uses these same templates so it will be easier. NPCs outside the Fort are otherwise untouched.
- Globally reduced overall Durability of Conflux Bosses in Act 1 by 15%.
- Electrified Water & Blood surfaces will no longer apply Shock. This is due to an engine hard coded issue allowing air damage to Electrify surfaces making it far easier to Stun enemies even with skills not intended to stun. Instead Electrified surfaces will always persist for 2 turns.
- Revamped many AI pathing entries lowering Electrified surface priority equal to Fire surface.
- Increased Blessed Water & Blessed Fire Healing values to 25% Qualifier from 20%.
- Leech Blood is now Qualifier 10% from Percentage 1%. It was a bit too potent on enemies.
- Steam Lance now applies it's status to the caster and creates Blessed Water at their feet. Steam was not used due to Line of Sight. When first applied Steam Lance also heals an additional Qualifier 30%. Surface & status combined provides a more potent initial heal of 130%.
- Comeback Kid now gives 1.5 seconds of Invulnerability after it procs to avoid confusion. A heavy chain of damage procs would cause the talent to not bother displaying it worked in the combat log.
- Intercept Cooldown reduced to 4 turns from 5. Updated tooltip to mention it has no range limit (Currently).
- Guardian Angel Cooldown reduced to 5 turns from 6 and is now a level 13 skill from 16.
- Favorable Winds Cooldown reduced to 5 turns from 6.
- Thick of the Fight Cooldown increased to 5 turns from 4.
- Bloated Corpse and Wind-up Toy are no longer affected by combat Summoning Sickness. Tooltips have been updated.
- Removed Weapon Req. from NPC Nether Dominance. Most have fake weapons but just in case.
- Bone Bladed Cleaver now has a large Earth damage bonus from Light and grants +2 Geo from +1.
- Tsunami now also grants +2 Hydro and it's chance to proc Congeal increased to 20% from 15%.
- Increased the number of two-handed weapons that spawn on vendors. This means 50% more spears should be seen.
- Odin Umbra Expose / Peril statuses added to Affliction Overload's status list.
- Odin Seeking Arrows skill now has an internal CD of 500ms.

-Fixes-

- Fixed a HitType follow through check preventing Call of Blades from procing.
- Fixed Phoenix Feather Quiver from responding to Sabotaged Grenades.
- Fixed Executioner Ninyan in Act2 from losing Evasion Aura.
- Fixed Enemies from not being interested in casting Imbue Elements, Vaporize or Living on the Edge.
- Fixed outdated Leech talent description.
- Intercept will now properly sink duration expired with both characters and not just on death.
- Fixed Odin Voltmaster to use Conflux's strike limited Fulminating Spire.
- Fixed some Vendor skill book level range inconsistencies with Fort Joy. They use different tables than the rest of the game.
- Added Sparking Swings and Fire Trap skills to vendors.

Actualización: 24 AGO 2022 a las 4:30

HotFix: 1.09.142

-Changes-

- Sabotage CD increase to 2 turns from 1.
- Mass Sabotage radius reduced to 6m from 8m.
- Added more information as to what Intimidation does from the Captain's Set.

-Fixes-

- Fixed Sawtooth Knife bonus effects to use it's owner for bleed damage.
- Fixed Call of Blades being removed when the 5th blade was used.
- Fixed Call of Blades HitType checks.
- Fixed Script behind new enemy version of Nether Dominance.
- Fixed Soothing Cold initial tick for Odin Hydro update.

Actualización: 18 AGO 2022 a las 11:00

HotFix: 1.09.41

-Changes-

- NPCs will no longer be interested in using King of Terra's active. It's more detrimental if used wrong.
- NPCs with King of Storms no longer cast the skill and instead the effects are applied when combat starts.
- Elusive Talent's 20% Magic Projectile dodge will no longer respond to Traps.
- Unique item Phoenix Quiver will no longer respond to Traps.
- Unstable explosion damage increased to Avg Lvl 55% >= 80% Vitality, 75% and 90% <= 50% Vitality from 45%, 65%, 80%.
- Story Mode aka Game Journalist Mode has been given the original Classic modifiers with +65% Vitality putting it in line with others.
- Tweaked Empress of Anguish's mechanic descriptions to be more direct.
- AI Smoke Cover Projectile Reaction Script updated for new skills.
- Poison Wave now has the Contaminate surface change effect.
- Engine coded events like the Arena and Horror Sleep will no longer be able to remove: Flowing Recollection Vitality/Armor bonus, The Pawn Initiative, Undead Lizard Resistance, King of Flames Resistance, Ice King Resistance and all Chromatic Lizard Resistances.

Actualización: 14 AGO 2022 a las 12:46

Patch: 1.09.14

Difficulty revamp 2 of 2:

- Act3 NPCs have been updated and revamped with new skills.
- Act4 NPC have been buffed up in a few weak points with an overall slight increase.
- Advanced stealth has been added. This feature removes Invisible or Sneaking characters from the grid making it impossible to "fish" them using the mouse or by holding CTRL with projectiles. If you guess right, projectiles will hit however there is no display information to aid in guessing.

* Difficulty option for Elite enemies will likely be next update. There's a bit more layers than the original concept.

-Changes-

- Added text to King of Terra Talent explaining Physical damage is scaled by Geomancy.
- Crystalline Barrage's Physical damage projectiles now scale with Geomancy.
- Removed AI interest in using Source Phylactery from Arcanist Talent. It's taking up too much turn time.
- Removed RangeBoost from the Boosts & Buffs Injector. Requires more testing but might be causing projectile issues.
- Resilience Auras have been reduced to +50% Resistance from +75%. These may just get removed all together in the future.
- Notable NPCs and Boss fights are now iterated by either Talent Injector. Conflux bosses are still excluded.
- Majority of NPCs from Act2 onward have 3 starting source points to improve combat diversity.
- A new mechanic has been added to the Horror Sleep Quest to make it more difficulty to zoom though.

-Fixes-

- Fixed Call of Blades return function having issues determining "Enemy" due to faction conflicts.
- Fixed Captain Set Aura from... PURPLE! It was intended to be lighter in visuals but Active_Defense scaling is wonky.
- Boosted Vetermin's Meteor Shower to insure the LV event goes properly.