Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
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Actualización: 27 SEP a las 21:19

Hotfix: 1.09.718

- Charges

- Overload cooldown set to 4 turns from 6.
- Increase all Grenade base damage by 5%.
- Added a status ping for Conqueror Elite to force update talent addition.
- All Totems now have double HP and more immunities. Including Cloud/Surface damage. Totems of the Necromancer have higher Warfare and Armor/Magic Armor now. Might do something more with that specific skill later on.

- Fixes

- Fixed Spiked Hide responding to non-Attacks.
- Directly prevented Disarm status against Utmost Fury.
- Fixed King of Flames outgoing/incoming ForceStatus Checks.
- Fixed Overhead text display for Elemental Weapon.
- Fixed Grenadier talent not properly interacting with explosive objects.

Actualización: 25 SEP a las 11:58

Hotfix: 1.09.717

- Changed

- Allowed King of Flames to bypass armor from surfaces when the character also has Torturer. Torturer does not actually apply statuses from surfaces unlike King of Flames but it was causing confusion so I did a quick work around.
- Opportunist Procs will no longer trigger Perseverance armor restoration. Increased Proc damage to 155% from 135%.
- Added Burning Touch Skill - Shocking, Freezing touch now cost 1AP dealing 85% Multiplier damage from 110%. Shocking Touch no longer Electrifies surface. Freezing Touch CD reduced to 3 from 4. This is part of a future tweak for touch skills.
- Arcanist's Overload now had a CD of 6 turns from once per combat.
- Elemental Arrowheads Skill is now Elemental Weapon.
- Fan of Knives target limit increased to 8 from 6. The attack can now auto backstab from stealth.

Actualización: 24 SEP a las 14:24

- Hotfix: 1.09.716

- Changes

- Combat Reflexes will no longer have it's Cripple/Muted statuses interaction. It's problematic on hit detection and likely not needed anyways. The talent and descriptions have been updated. Momentum has a slight delay before applying to prevent multi-hit attacks which apply it from eating a charge. It already had this in place while the status was active. Also added a talent check on the toggle status application as a safety net.
- Sadist will not verify the attack actually landed before applying it's effects. Infection effect will 'pulse' on melee attacks to insure it's applied.
- Grim Fury will not longer block Poison damage for undead users.
- Updated Bilingual XML files. I tend to forget.

- Fixes

- Added extra checks to insure Origin or player characters aren't affected by inverse scaling for level 1-6.
- Sadist DoHit fix will now bail early if LeaderLib, DU or Vanilla Plus.

Actualización: 23 SEP a las 15:40

Hotfix: 1.09.714

- Changes

- Entirely re-scripted Combat Reflexes talent. It was having hittype detection issues with nonsense engine evaluations.
- Utmost Fury frontal retaliation angle increased to 100 degrees from 70. Travel speed boost is longer.
- King of Flames will no longer care about the source of Burning or Necrofire. It was intended to let the user decide when to be on fire or not but seems to cause confusion.
- Included an engine quirk in Torturer's description as a perk.
- Sadist will now also consider Necrofire for it's Conflux status interactions.

-Fixes

- Fixed Wind Dancer not properly refreshing it's radius attack on turn start which would emulate vanilla aura interactions.
- Fixed Living Armor Physical restoration tag typo preventing it from working.
- Simplified Sadist Conflux status script interactions.
- Fixed Killing Field and Phoenix Dive not triggering Guard due to new 'fake projectile' function.
- Fixed Combat Reflexes skills from showing when Utmost Fury triggers.
- Fixed Vanilla scripts from removing Blood Rose, in theory.
- Fixed Utmost Fury Retaliation from queueing hits. It will still respond every second.

Actualización: 14 SEP a las 12:19

Hotfix: 1.09.713

- Changes

- Combat Reflexes 'Momentum' will now last for 3 hits before resetting. While Momentum is active the first stage of this talent will not activate. The intention of this talent was always a multiple stage control then burst interaction for using Melee and Ranged but it was a bit too rewarding, allowing consistent up-time and overlap of both stages.
- Combat Reflexes will properly function with magic projectiles as intended. Talent description has been updated and Combat Reflexes.
- Wind Runner will now apply it's area hit when the character reaches 5 stacks instead of turn started. Damage and Dodge bonus from the talent reduced to 10% max. Wind Shear Damage reduced to 55% Weapon damage from 65%.
- Blacklisted Spark skills from Combat Reflexes and Elementalist talents.
- Spiked Hide now Reflects damage independently of other sources. Reflect value reduced to 30% from 40%.

- Fixes

- Fixed Executioner Piercing damage from getting reduced on hits with many damage types.
- Fixed Sadist not properly checking armor when applying a Conflux status.
- Fixed typo in Equinox preventing the Cold portion from applying.
- Fixed UI Override spamming for Phoenix Quiver.
- Added a template check for a new item as a safety net.
- Fixed Equilibrium and Combat Reflexes statuses not being removed when the talent is.
- Fixed Combat Reflexes skills being added for Wraith Form.
- Added extra script verification for Wind Shear to insure targets are enemies.

Actualización: 6 SEP a las 14:20

Hotfix: 1.09.712

- Fixed Combat Reflexes toggle getting stuck. Improved status shuffle.
- Fixed a new toy not displaying it's name properly after picking it up.
- Fixed Phantasmal Killer being immune to death itself.

Actualización: 6 SEP a las 6:30

Hotfix: 1.09.711

- Fixed Level 1-6 NPC inverse scaling from affecting Origin characters (for real this time).
- Added a temporary fix against this script for current saves.

Actualización: 5 SEP a las 7:31

Hotfix: 1.09.710

- Improved NPC turn stall fix - NPCs now have a global watchdog turn timer. This will give NPCs 50s to end their turn. If they do not, it will ping them 5 times within 15s. If they still do not end their turn, it will force turn change to another character also in combat. Turn stalling is eliminated.
- Tweaked Act2 Insect cave Ambush so Immunity should not play a part in the scripted interaction.

Actualización: 4 SEP a las 6:05

Hotfix: 1.09.709

- Fixe Aspect of Chaos on-death potential crash and long standing T-Pose issue.
- Fixed Two Kings Fire + Storms bolt not spreading fire statuses.
- Set Phantasmal Killer and Guardian Spirit summons as Totems.
- Fixed missing keystring for Phantasmal Killer and Guardian Spirit skills.

Actualización: 3 SEP a las 5:04

Hotfix: 1.09.708

- Fixed Equilibrium not toggling to melee after a magic hit.
- Updated blacklist skills for Equilibrium.
- Fixed a logic flow with Player/NPC Demoralize vs Rally interactions.