Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
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Päivitys: 5.7.2022 klo 18.14

Patch: 1.09.124

-New-

Exsanguinating Lash - Sacrifice 25% of your Maximum Vitality cleansing yourself of Bleeding and Proliferate then afflict your enemies instead. Unleash accursed blood from your veins dealing 110% Physical damage over three hits to a Target. The lashing of blood will spread onto 2 enemies within 6m. If a corpse is targeted it will contaminate the blood and create a cloud surface. Contaminated blood can apply Silence and Decaying.

-Changes-

- Added Perseverance perk icons to more easily keep tack of which immunity effects are still in place.
- Phoenix Feather Quiver has been made hotbar friendly. It will now stay on your hotbar when used.
- Trap damage Proximity Detonation reduced to Avg Lvl 135% from 150%. They were providing a too much for little investment.
- Trap damage Manual Detonation increased to 50% of base damage from 33%. Summons remain 25%.
- Sabotage script updated to use flags which are faster and will prevent Chain Reaction bleed over. Most notably when Damage and Surfaces are created at once.
- Sabotage and Mass Sabotage no longer gain High Ground damage bonus.
- All Summons will now bring their owners into combat when attacking a hostile character.
- Thing From Beyond should have a much easier time targeting enemies.
- Lasting Cruelty damage increased to 165% Weapon Damage from 145%. Now if performed while Sneaking deals 25% bonus damage.
- Nether Dominance damage increased to 55% Weapon Damage from 30% and can now make use of Elemental Affinity.
- Dagger's Drawn damage reduced to 65% x5 Weapon Damage from 70% x5. AP cost reduced to 3 from 4.
- Leech Talent now once again restores Vitality for Blood. As issue with Decaying forced a temporary change to Physical Armor.
- Twin Lords Aspect mechanics tweaked to rotate each turn instead of both on the same turn.
- Added a Staff of Magus V2 script for a few NPCs who use the base _Staff template granting them the new version.

-Fixes-

- Fixed a resistance display bug for Ruptured Tendons skill.
- Fixed Fire trap script from running multiple instances with Odinblade's Huntsman.
- Fixed vanilla Daggers Drawn from occasionally showing up in the treasure table.
- Fixed Talent What A Rush icon displaying at 70% instead of 69%.
- Fixed a bug with Sursia calling out a false Cataclysm on death.
- Fixed Dimensional Bolt and Ethereal Storm from not properly considering negative resistances.
- Fixed Odinblade's version of Soothing Cold not having it's initial Magic Armor tick.

Päivitys: 16.6.2022 klo 4.19

HotFix: 1.09.123

-Changes-

- Leech Talent has been re-scripted and updated to perform more accurately. The talent now treats Oil as a positive surface with King of Terra's Earth Imbue or will leech Oil if Physical damage toggled is on.
- Meteor Shower's primary damage increased to 285% from 275%.
- Removed Elemental Damage status application from Staff of Magus V2 since they already create a surface. This was producing a double dip status damage tick. Chilled and Slowed are unchanged.
- Added a Floating effect to Areal Engagement to insure no ground surface damage is taken during it's animation.
- Paladin Cork has been made slightly more durable.
- Buffed a few Unique Shields to compare better with randomly generated ones.
- Tweaked audio effects for voice lines of The Twins encounter.
- Added new Bryagh encounter mechanic voice line queues.

-Fixes-

- Fixed Terrifying Cruelty's Action taken effect spam by working around the nature of NPC actions.
- Updated skill Blacklist for Unique item Phoenix Feather Quiver.
- Added a one time fire script to remove Equilibrium statuses from Beast due to his NPC Battlemage Preset. This was also added the previous controller script.
- Fixed missing re-apply for King of Flames status when revived.
- Fixed missing re-apply for Flowing Recollection status version when revived.
- Fixed improper projectile type used with Air Staff of Magus skill.
- Fixed a Hitlayer order which caused Venom Coating and Rune statuses to not properly transform Poison to Poison(Terra).

Päivitys: 23.4.2022 klo 18.56

HotFix: 1.09.9.122

- Fixed a hit calculation disconnect for the new Equilibrium Lua script which caused less damage done to enemies than shown in both Combat log and UI.

Päivitys: 22.4.2022 klo 17.54

HotFix: 1.09.9.121

- Fixed a UI flicker issue with new Flowing Recollection status based bonus.

Päivitys: 22.4.2022 klo 15.09

Patch: 1.09.9.12

-New-

- Ethereal Storm V2 - 3AP, 2SP - Fracture the ethereal plane for 2 turns causing bolts of erratic magic energy to strike enemies within a 10m radius. Each bolt deals 120% Air, Water, Fire, Poison or Earth damage based on the target's lowest resistance while creating a random surface. During the storm your skills and attacks will warp causing drastic changes from their original form by also hitting targets based on their lowest elemental resistance. This icnludes surface damage and DoTs.

- Staff of Magus V2 - This rework grants staff wielders free semi-AP for damage output which should prove a competitive offensive choice while reducing the need to upgrade for mage types. When you have a staff equipped any magic attack you cast will charge your staff causing Staff of Magus to have no AP cost. Each staff now produces a Bolt, surface and status type based on the damage type of the staff. Staff of Magus deals 100% Multiplier damage (like a spell) in a 2m radius instead of 100% WeaponDamage. CD increased to 2 turns from 1.


-Changes-

- Equilibrium and Affliction Overload are now controlled by a new Lua script.

- Equilibrium Talent:
- Affliction Overload Damage Bonus is now additive with Equilibrium.
- Toggle bonus is a flat additive Damage Bonus of +40% when the boost status is up for attacks or magic.
- Base Damage bonus increased by 40% due to the additive change with Affliction Overload and talent math.
- Now considers off-beat stat based skills such as INT/FIN to Tentacle Lash or INT/STR to Chloroform.
- No longer considers grenades for it's damage increase.
- Math changes give this Talent notably more performance on it's own with a soft cap after heavy investment in both main stats.
Keep in mind main stats are worth more per point than Wits which is what a typical build would invest in after INT/STR/FIN.

- Flowing Recollection has been reverted to using a status for it's "Reduce Requirements of Skills" function instead of a Boost. Boost is generally more reliable however Lone Wolf will double 'Boost' effects and even though this is compensated in script math, the base +2 points from +1 was simply too good. Extra script added to re-apply when a few game events remove statuses.
- Removed majority of Undead NPC Poison Resistance stat entries. This was redundant with the Undead Talent and caused some issues with King of Terra.
- Pressure Spike has been given the Vaporize treatment for Surface transform accuracy and will iterate any surface in its radius not just the exact spot selected.
- Tweaked End-Battle fight mechanic to be a little easier to deal with. It was a bit aggressive for melee groups.
- Act2 GY Heroes encounter and Werewolf encounters has been improved.
- Clouded Minds Unique ring now uses a simple status script to control it's effects. The previous round count method could be exploited.
- Unique staves updated for new Staff of Magus skills. Skills added to global equip/unequip CD tracker.
- Unique Phoenix Quiver damage reduced to 85% Weapon Damage from 100%. Time delay charges just didn't quite compensate it's performance.
- Unique Grips of Despair chance of Critical Failure reduced to 15% from 20%.
- Dimensional Bolt damage increased to 120% from 115%.
- King of Terra's Earthen Affinity no longer has an AP coost and is now a toggle with a 3 turn CD.
- King of Storms is now a toggle with a 3 turn CD.
- Added a script to remove Arrow Spray from NPCs as a temporary solution until all Act NPCs can be reviewed again.

-Fixes-

- Fixed Equilibrium improperly responding to Reflected damage as an attack.
- Added Disintigrate's missing dual nature AP reduction for Elemental Affinity.
- Fixed a bug with Flowing Recollection not properly removing it's Necromancy Lifesteal rank.
- Fixed a hitlayer double dip with King of Terra's Poison Undead feature causing 1/3 damage instead of 1/2.
- Fixed End-Battle fight mechanic from occasionally not functioning correctly.
- Fixed Extravasate damage range not displaying correctly in the UI.

Päivitys: 3.3.2022 klo 11.33

HotFix: 1.09.9.117

- An Act 4 Conflux encounter mechanic radius increased to 3m from 2m.
- Fixed Nullify from removing an Act 4 mechanic status.
- Fixed Living on the Edge target parameter typo preventing it from being used.

Päivitys: 5.2.2022 klo 6.33

HotFix: 1.09.9.116

-New-

Dimensional Bolt now deals 115% from 100% Air, Fire, Earth, Poison or Water damage based on the target's lowest resistance then creates a random surface type. Cooldown increased to 2 turns from 1.

-Changes-

- Removed Twins helm force look effect as this could interrupt attacks of opportunity.
- Prowler will no longer function if the user is immobile.
- Ring of Turmoil now has a 500ms CD.
- Slip and Frozen Immunity for NPCs from King of Ice is now directly applied to stats, circumvent a Giftbag 5 bug.
- Updated Rune Status to use their owner's stats. This will notably improve Burning, Bleeding and Poison damage.
- Reduced WindRazor's Bombard skill to fork once from twice. Reduced Projectile per strike to 4 from 5.

-Fixes-

- Properly set Berserk Assault to 1AP 1SP activation this required editing the editor to allow a 1AP WeaponDamage Shout entry.
- Fixed Ommadon Pylon taking damage from un-owned surfaces.

Päivitys: 1.2.2022 klo 16.22

HotFix: 1.09.9.115

- Fixed NPCs gaining the Perseverance 5+ perk for players caused from fixing a recent Escapist bonus to Perseverance.

Päivitys: 1.2.2022 klo 7.37

HotFix: 1.09.9.114

- Removed newer Two Kings bonus status effects from Affliction Overload's status list for consistency. These are essentially free statuses that accompany base versions so counting the same action twice is unnecessary. Rimefire was already not counted by the Talent since it's a free product of Proliferate. Re-initialized Savegame Data.
- Set all storm skills to 2 memory cost.

-Fixes-

- Fixed Equilibrium making UI changes to the primary strike of Spark skills. Note there's a vanilla bug which claims elemental weapon damage like Elemental Arrows is improved by it's Element. This is not correct. %Weapon Damage functions are based on the weapon damage itself and any applied boosts like Runes.
- Fixed outdated Overload status description.
- Fixed a rogue VFX light source for new Meteor Shower.
- Properly set Arrow Storm at 2 memory cost.

Päivitys: 30.1.2022 klo 5.43

Patch: 1.09.113

-New-

Meteor Shower V2 - 3AP 2SP - Evoke a meteoric storm from the stars. Debris from the meteors will randomly scar the area in a 4m radius dealing 15% fire damage. Shortly after, molten meteorites will strike the area dealing 275% fire damage igniting and burning everything in their wake. - A refund/swap script has been added.

Prowler (Req 2 Huntsman lvl 4) Quickly pounce behind a target enemy dealing 70% Weapon Damage while marking the target as your prey then quickly fade back to your original location. If performed from stealth this attack will Backstab using any melee weapon. Enemies marked as your prey grant High Ground bonus to melee or ranged attacks.

-Changes-

- Funneling Aegis Resistance buff reduced to 15% from 20%.
- Disintegrate damage increased to a total of 430% from 420% over 6 strikes.
- Erratic Wisp Resistance buff reduced to 15% from 40%.
- Backlash will no longer break stealth.
- Twins mechanic damage increased by 20%.
- Removed the animations from Twins Unique items.
- Bryagh Unique items raised to lvl 15.
- Appropriation Skill reduced to lvl 4 from 9 and now requires Aero 1 from 2.
- Rain reduced cooldown to 5 turns from 6.
- King of Terra's Active will remove Slow and Congeal when Earthen Affinity returns and the conversion status is over.
- Added an earlier hit check script to Equilibrium improving it's toggle with some skills.
- Whirling Steel will no longer double dip it's strike effect if you start a new spin directly near a target you just hit.
- Berserk Assault Rush cost increased to 2AP from 1AP. This makes the skill less AP efficient on first use but more efficient on the 2nd. First use will cost 1AP + 1SP to activate then 2AP to use and the second at 2AP to use again. The first being 225% vs Avg AP conversion of 235% and the second use 175% vs Avg AP conversion 110%.
- Two Kings (Flame + Storms) Accelerant Resistance reduction increased to 10% from 5%.
- Two Kings (Ice + Terra) Congeal surface is now more visible.
- Overpower is now a 2SP skill and requires 2 memory slots.
- Mortal Blow is now a 2SP skill and requires 2 memory slots. Base damage reduced to 120% from 140%.
- Arrow Storm is now a 2SP skill. Explosion radius increased to 3m from 2m, cooldown increased to 5 turns from 4. An avg of 60% hits = 360% damage will strike a humanoid target.
- Blood Storm is now a 2SP skill.
- Continued UI description and older visual improvements...

-Fixes-

- Fixed a bug that could cause more than one set of unique drops from twins fight.
- Fixed Perseverance 5+ perk from procing vs Knockdown without properly checking armor values first.
- Fixed an editor entry issue that would cause Escapist's Perseverance bonus to be wiped from stat entries.
- Fixed Exhausting Breath from attempting to apply to Ghosts.
- Fixed slight a hit offset with Lunar Pyre's Comet impact.