Total War: WARHAMMER II

Total War: WARHAMMER II

Units and Campaign Rework (S&F)
Mostrando 121-130 de 157 aportaciones
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Actualización: 4 JUL 2020 a las 17:01

gyrocopter brimstone gun explosion added (30/12)

Actualización: 4 JUL 2020 a las 11:16

Actualización: 4 JUL 2020 a las 11:04

-Grave Guard
Great Weapon Melee Attack increased 26 to 32, Melee Defence 26 to 28

-Murderous Prowess, Mastery
effect time decreased to 90 sec

-Magic
Spirit Leach = cost reduced 8(11) to 6(9)
The Curse of Anraheir = cost reduced 11(14) to 7(10)

Actualización: 30 JUN 2020 a las 13:21

siege tower building labor increased to 3, because 2 makes them too popular

Actualización: 29 JUN 2020 a las 7:27

Actualización: 27 JUN 2020 a las 22:45

Deck gunner = projectile damage 19:58
Regarding “additional pouder”

Razordon = projectile damage 3:9
Regarding multiple projectile’s benefit

Actualización: 27 JUN 2020 a las 2:12

doombolt range fixed

Actualización: 27 JUN 2020 a las 1:43

growth building give tehenhauin sacrifice
4,8,12 for each level

Actualización: 25 JUN 2020 a las 1:27

-edict
alignment of order = replenishment 1~5
alignment of monuments = magic depletion 1~5
def demand hostages = recruitment points 1
hef banish corruption = religion conversion 3 untainted
venerate the ancestors = replenishment 5
brag about da boss = replenishment 5
repress mortals = replenishment 5
evocation of nagash = recruitment points 3
host festag = replenishment 5

(intended to give more replanishment for WH1 races)

-magic
Curse of Year = Cause Damage (same as final transmutaion)
Aspect of Dreadknight = give weapon attribute "discouraged"

Actualización: 20 JUN 2020 a las 9:06

-wood elf out post
replanishment building provide public order factionwide

-beastman
fortification and rading stance cost 0 movement