Total War: WARHAMMER II

Total War: WARHAMMER II

Units and Campaign Rework (S&F)
Viser 121–130 av 157 bidrag
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Oppdatering: 4. juli 2020 @ 17.01

gyrocopter brimstone gun explosion added (30/12)

Oppdatering: 4. juli 2020 @ 11.16

Oppdatering: 4. juli 2020 @ 11.04

-Grave Guard
Great Weapon Melee Attack increased 26 to 32, Melee Defence 26 to 28

-Murderous Prowess, Mastery
effect time decreased to 90 sec

-Magic
Spirit Leach = cost reduced 8(11) to 6(9)
The Curse of Anraheir = cost reduced 11(14) to 7(10)

Oppdatering: 30. juni 2020 @ 13.21

siege tower building labor increased to 3, because 2 makes them too popular

Oppdatering: 29. juni 2020 @ 7.27

Oppdatering: 27. juni 2020 @ 22.45

Deck gunner = projectile damage 19:58
Regarding “additional pouder”

Razordon = projectile damage 3:9
Regarding multiple projectile’s benefit

Oppdatering: 27. juni 2020 @ 2.12

doombolt range fixed

Oppdatering: 27. juni 2020 @ 1.43

growth building give tehenhauin sacrifice
4,8,12 for each level

Oppdatering: 25. juni 2020 @ 1.27

-edict
alignment of order = replenishment 1~5
alignment of monuments = magic depletion 1~5
def demand hostages = recruitment points 1
hef banish corruption = religion conversion 3 untainted
venerate the ancestors = replenishment 5
brag about da boss = replenishment 5
repress mortals = replenishment 5
evocation of nagash = recruitment points 3
host festag = replenishment 5

(intended to give more replanishment for WH1 races)

-magic
Curse of Year = Cause Damage (same as final transmutaion)
Aspect of Dreadknight = give weapon attribute "discouraged"

Oppdatering: 20. juni 2020 @ 9.06

-wood elf out post
replanishment building provide public order factionwide

-beastman
fortification and rading stance cost 0 movement