Mashinky

Mashinky

Mashinky Expansion Mod
Viser 21-30 af 38 forekomster
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Opdatering: 26. juli 2020 kl. 7:07

Part 2 of Update V 2.4.0

Balance Changes:
Factory:
Name
Previous Functions
New Function
Main Function
NEW!
5 Planks + 5 Steel ► 2 Steel Token + 4 Goods per 4 ticks. 5th Era
Main Function
NEW!
7 Planks ► 5 Goods per 3 ticks. 6th Era
Main Function
NEW!
7 Oil + 4 Steel ► 1 Steel + 5 Oil Token per 3 ticks Electricity Bonus = 1 Steel + 2 Goods. 5th Era
Metal Development Center
3 Steel ► 2 Steel Token + 2 Goods per 2 ticks. Electricity Bonus = + 2 Steel Token.
5 Steel ► 3 Steel Token + 3 Goods per 2 ticks. Electricity Bonus = + 3 Steel Token.
Road Research Building
10 Steel + 7 Iron Bars ► 12 Steel Token + 3 Goods per 3 ticks.Electricity Bonus = 2 Steel +2 Iron Bars ► 3 Goods +3 Steel Token
5 Steel ► 3 Steel Token + 3 Goods per 2 ticks. Electricity Bonus = + 3 Steel Token.
Factory Goods
4 Steel + 5 Oil Barrel ► 4 Steel Token + 5 Oil Token per 2 ticks.Electricity Bonus = 1 Oil Token + 1 Steel Token.
5 Steel ► 3 Steel Token + 3 Goods per 2 ticks. Electricity Bonus = + 3 Steel Token.
Security Equipment Developments
8 Steel + 8 Oil Barrel ► 6 Steel Token + 6 Oil Token per 4 ticks.Electricity Bonus = 2 Oil Token + 2 Steel Token.
8 Steel + 10 Oil Barrel ► 6 Steel Token + 6 Oil Token + 5 Goods per 5 ticks.Electricity Bonus = 4 Oil Token + 4 Steel Token.
Construction Materials Factory
6 Steels + 5 Iron Bars + 8 Oil Barrel ► 4 Steel Token + 6 Oil Token + 6 Goods per 6 ticks.Electricity Bonus = 5 Oil Token + 4 Steel Token.
7 Steels + 8 Oil Barrel + 8 Planks ► 5 Steel Token + 6 Oil Token + 4 Plank Token + 6 Goods per 6 ticks.Electricity Bonus = + 4 Oil Token + 2 Steel Token + 2 Plank Token.

Shop:
Name
Previous Functions
New Function
Main Function
NEW!
1 Goods ► 15 Money Token per 1 tick. Electricity Bonus = 10 Money Token. 5th Era
Main Function
1 Goods ► 4 Money Token per 1 tick.
2 Goods ► 4 Plank Token + 4 Coal Token + 2 Iron Token per 4 ticks.
Main Function
NEW!
12 Goods ► 8 Steel Token + 8 Electricity Token + 6 Cement Token per 7 ticks. 6th Era
2nd Shop
2 Goods ► 12 Money Token per 1 tick.
2 Goods ► 25 Money Token per 1 tick.
Secret Shop
3 Goods ► 20 Money Token per 2 ticks. 3rd Era
5 Goods ► 5 Plank Token + 5 Coal Token + 5 Iron Token + 3 Oil Token per 6 ticks. 3rd Era
Industry Product Shop
10 Goods ► 6 Plank Token + 6 Coal Token + 6 Iron Token + 6 Oil Token per 5 ticks. Electricity Bonus = 2 Plank Token + 2 Coal Token + 2 Iron Token + 2 Oil Token. 3rd Era
10 Goods ► 6 Plank Token + 6 Coal Token + 6 Iron Token + 6 Oil Token per 7 ticks. Electricity Bonus = 4 Plank Token + 4 Coal Token + 4 Iron Token + 4 Oil Token. 4th Era
Industry Product Shop
NEW!
6 Goods ► 3 Steel Token + 3 Electricity Token per 6 ticks. 5th Era
Shop's Warehouse
8 Goods ► 4 Plank Token + 4 Coal Token + 4 Iron Token + 4 Oil Token per 4 ticks. Electricity Bonus = 2 Plank Token + 2 Coal Token + 2 Iron Token + Oil Token. 4th Era
Shop's Warehouse
NEW!
5 Goods ► 2 Steel Token + 2 Electricity Token per 5 ticks. 5th Era

Other Changes:
- Bug fixes in the game crashing because of mod.

I hope you enjoy this update! Please look forward to the next update as we add more content into our mod. Thank you!

Opdatering: 26. juli 2020 kl. 7:02

Update V 2.4.0
Author's Message
- Hi Guys! Solo Level Zeus here! Today we're releasing update 2.4.0. In this update, we balanced the outputs of some industries in the later eras (4th and above). Also in this update, we fixed the crashes some of you reported to us. Please don't hesitate to report any bugs or crashes to us and we'll fix it right away. We are open also to your suggestions. Thank you for subscribing to our Mashinky Expansion Mod!

Balance Changes:
Refinery:
Name
Previous Functions
New Function
Main Function
4 Iron Bars + 6 Oil ► 6 Oil Barrel + 2 Iron Token per 4 ticks.
REMOVED
.
Main Function
5 Oil ► 5 Oil Barrel per 4 ticks. 5th Era
6 Oil ► 3 Oil Barrel + 1 Oil Barrel Distance Bonus. Electricity Bonus = + 6 Oil Barrel per 5 ticks. 6th Era
Main Function
3 Oil ► 1 Oil Barrel per 2 ticks.
3 Oil ► 2 Oil Barrel per 2 ticks.
Main Function
6 Oil ► 4 Oil Barrel. 5th era
6 Oil ► 4 Oil Barrel + 2 Oil Barrel Distance Bonus. 6th Era
Naptha Hydrotreater
6 Oil ► 5 Oil Barrel per 3 ticks. Electricity Bonus = + 2 Oil Barrel + 2 Oil Token
4 Planks + 6 Oil ► 5 Oil Barrel + 1 Goods per 4 ticks. Electricity Bonus = + 2 Oil Barrel + 2 Oil Token
Catalytic Reforming Building
5 Planks + 8 Oil ► 6 Oil Barrel + 4 Goods per 4 ticks.
6 Planks + 8 Oil ► 8 Oil Barrel + 2 Goods + 2 Plank Token per 5 ticks.
Alkylation Unit
7 Oil ► 2 Oil Barrel + 2 Goods + 3 Oil Token per 4 ticks.
7 Oil ► 3 Oil Barrel + 3 Oil Token per 3 ticks. Electricity Bonus = + 1 Oil Barrel + 2 Oil Token.
Isomerization
8 Oil ► 4 Oil Barrel + 2 Goods + 1 Oil Token per 5 ticks.
8 Oil ► 6 Oil Barrel + 1 Oil Token per 3 ticks. Electricity Bonus = + 2 Oil Barrel.
Diesel Processing
8 Iron Bars + 8 Oil ► 15 Oil Barrel + 4 Goods + 6 Iron Token per 5 ticks.
10 Oil ► 12 Oil Barrel + 2 Oil Token + 2 Goods per 6 ticks. Electricity Bonus = + 2 Oil Barrel + 2 Oil Token.

Steel Works:
Name
Previous Functions
New Function
Steelwork's Shop
8 Goods ► 4 Iron Tokens + Steel Token per 3 ticks
REMOVED
Shop's Warehouse
10 Goods ► 5 Iron Tokes + 3 Steels Tokes per 4 ticks
REMOVED
Steel Binding Furnace
2 Sand + 4 Coal + 8 Iron Bars ► 6 Steels + 2 Iron Tokens per 2 ticks
3 Sand + 5 Coal + 8 Iron Bars ► 6 Steels + 3 Iron Tokens + 2 Coal Tokens per 3 ticks
Office Building
4 Sand + 6 Coals + 10 Iron Bars ► 7 Steels + 1 Coal Token + 1 Iron Token per 3 ticks .
4 Sand + 6 Coals + 10 Iron Bars ► 8 Steels + 2 Coal Tokens + 2 Iron Tokens per 3 ticks .
Steel Refinining Facility
4 Sand + 8 Coals + 4 Iron Bars ► 6 Steels + 1 Coal Token per 3 ticks . 4th Era
4 Sand + 8 Coals + 5 Iron Bars ► 6 Steels + 3 Coal Tokens per 4 ticks .5th Era
Oil Coating Facility
2 Sand + 4 Oil Barrels + 6 Iron Bars ► 4 Steels + 1 Steel Token + 1 Oil Barrel + 1 Iron Token per 2 ticks . 4th Era
2 Sand + 5 Oil Barrels + 6 Iron Bars ► 6 Steels + 1 Steel Token + 3 Oil Tokens per 3 ticks . 5th Era
Reheating Furnace
1 Sand + 2 Coals + 2 Oil Barrels + 2 Iron Bars ► 2 Steels per 1 tick . 4th Era
2 Sand + 2 Coals + 2 Oil Barrels + 4 Iron Bars ► 8 Steels per 6 ticks .5th Era
Molten Steel Storage
4 Sand + 4 Oil Barrels + 6 Iron Bars ► 5 Steels + 1 Iron Token + 1 Oil Token per 2 ticks . 4th Era
3 Sand + 6 Oil Barrels + 6 Iron Bars ► 5 Steels + 2 Oil Tokens per 2 ticks . 5th Era
Basic Oxide Furnace
8 Sand + 8 Oil Barrels + 6 Coals ► 10 Steels + 2 Iron Tokens + 2 Oil Tokens per 5 ticks . 4th Era
8 Sand + 8 Oil Barrels + 6 Coals + 10 Iron Bars ► 28 Steels + 4 Iron Tokens + 4 Oil Tokens + 4 Coal Tokens per 9 ticks. 6th Era
Electro Galvanizing Line
Electricity + = 4 Sand + 8 Coals + 8 Oil Barrels + 8 Iron Bars ► 20 Steels per 5 ticks . 4th Era
1 Sand + 1 Oil Barrels + 1 Coal + 1 Iron Bar ► 2 Steels per 5 ticks . Electricity Bonus + = 4 Sand + 4 Coal + 6 Oil Barrels + 10 Iron Bars ► 20 Steel + 2 Steel Tokens 6th Era

End of part 1 of the V 2.4.0 Update

Opdatering: 15. juli 2020 kl. 8:57

Author's Message:
Hello guys! Welcome to update V2.3.0 ! As we promised in this patch we will return the detailed part of the change notes. Hope you enjoy playing the new patch. Thank you !!

Patch V2.3.0 Description:
- As we received feed backs about bugs/crashes that's occurring when you open the station extensions, this update aims to fix this problem. Also in this update are balance changes for multiple industries that we feel are currently lacking in its productions. Without further ado here is the detailed part of this update.

Balance Changes:
Coal Mine:
Name
Previous Functions
New Function
Main Function
NEW!
4 Planks ==> 6 Coals per 3 ticks.
Main Function
5 Planks ==> 12 Coals per 5 ticks.
7 Planks ==> 12 Coals per 5 ticks.
Coal Excavator
4 Coal + 1 Coal Token per 5 ticks.
6 Coal + 2 Coal Token per 6 ticks.
Coal Processing Center
3 Coal + 2 Coal Token per 5 ticks. Electricity Bonus = + 3 Coals
3 Coal + 3 Coal Token per 5 ticks. Electricity Bonus = + 4 Coals

Foundry:
Name
Previous Functions
New Function
Main Function 3rd Era
NEW!
4 Planks + 6 Coal + 6 Iron ==> 4 Iron Bars + 5 Coal Tokens + 3 Plank Tokens per 5 ticks.
Main Function 3rd Era
NEW!
5 Planks + 4 Coal + 4 Iron ==> 2 Iron Bars + 4 Coal Tokens + 3 Plank Tokens per 3 ticks.
Main Function 4th Era
NEW!
6 Coal + 2 Iron ==> 8 Coal Tokens per 6 ticks. Electricity = + 4 Coal Tokens.
Main Function 4th Era
NEW!
5 Coal + 8 Iron ==> 10 Iron Bars + 7 Coal Tokens per 8 ticks.

Tool Works:
Name
Previous Functions
New Function
Main Function 3rd Era
NEW!
8 Woods + 6 Coal ==> 12 Plank Tokens + 6 Coal Tokens per 8 ticks.
Main Function 3rd Era
NEW!
6 Woods ==> 4 Plank Tokens per 5 ticks.

Bug Fixes:
- Game crashing when opening the station upgrades.


This is the end for update V2.3.0

Opdatering: 11. juli 2020 kl. 3:33

Mashinky Expansion Mod Update V2.2.0.

Author's Message:
Hello guys!!! Sorry for not updating for almost a month as me and my team had gone into a short vacation. Also I had some personal issues to attend to so this update kept getting delayed. Again sorry for the delay and also enjoy this update! We plan to release a back to back update this week so keep in tune on our Mod. We also chose not to publish this update without the usual detailed change notes as our Steam Publisher is currently dealing with personal issues. But rest assure in the next update the detailed notes will be back again. Sorry for the inconvenience and for now please refer to the update description. Thank you for your patience !

Update Description:
This update aims to balance out the station upgrades as we noticed that the effects are too over powering to the game. It makes earning money tokens easier, hitting 200k in almost all our simulations by the 2nd era. Also we noticed that the production of Sawmill and Tool works are not on par with the prices that we set on the upgrades. Next is all the custom town building that we created are now sell-able. Lastly some corrections in names and small bug fixes in the mod.

Opdatering: 17. juni 2020 kl. 4:57

Part 2 of the V2.1.0 update.
Update Highlight:
Limestone Quarry:
Name
Functions
Prices
Limestone Mining Drill
6 Limestones per 4 ticks.
Electrification Bonus: +2 Limestones.
-16,500 Money Tokens; -540 Iron Tokens; -500 Oil Tokens.
Limestone Excavator
5 Limestones per 3 ticks.
Electrification Bonus: +2 Limestones.
-18,000 Money Tokens; -600 Plank Tokens; -700 Iron Tokens.
Limestone Crusher
8 Limestones per 6 ticks.
Electrification Bonus: +4 Limestones.
-20,000 Money Tokens; -740 Iron Tokens; -350 Steel Tokens.
Extended Storage
2 Limestones per 2 ticks.
-15,000 Money Tokens; -575 Plank Tokens; -790 Coal Tokens.

Cement Works:
Name
Functions
Prices
Main Function
4 Sand + 6 Limestones ==> 6 Cement per 3 ticks.
N/A
Main Function
2 Limestones ==> 1 Cement per tick.
N/A
Main Function
6 Coals + 6 Limestones ==> 8 Cement per 4 ticks.
N/A
Main Function
4 Coals + 6 Sand + 10 Limestones ==> 12 Cement per 4 ticks.
N/A
Grinding Mill
2 Sand + 4 Limestones ==> 4 Cement per tick.
Electricity Bonus: 2 Sand + 2 Limestones ==> 4 Cement.
-16,000 Money Tokens; -600 Plank Tokens; -600 Iron Tokens.
Cement Cooling Chamber
6 Limestones ==> 8 Cement per 4 ticks.
Electricity Bonus: 4 Sand + 2 Limestones ==> 4 Cement.
-18,000 Money Tokens; -650 Iron Tokens; -500 Oil Tokens.
Materials Refinery
4 Coals + 6 Sand + 8 Limestones ==> 18 Cement per 7 ticks.
Electricity Bonus: 4 Coals + 2 Sand + 2 Limestones ==> 4 Cement.
-20,000 Money Tokens; -625 Plank Tokens; -300 Steel Tokens; -45 Concrete Tokens.
Raw Material Mixer
10 Sand + 10 Limestones ==> 25 Cement per 7 ticks.
Electricity Bonus: +5 Cement.
-22,000 Money Tokens; -500 Oil Tokens; -300 Electric Tokens; -30 Concrete Tokens.

Concrete Plant:
Name
Functions
Prices
Building Materials Shop (NEW!)
3 Concrete ==> 2 Concrete Tokens per 2 ticks.
Electricity Bonus: 2 Concrete ==> 4 Concrete Tokens.
N/A
Building Materials Shop (NEW!)
3 Concrete ==> 2 Concrete Tokens per 2 ticks.
Electricity Bonus: 2 Concrete ==> 4 Concrete Tokens.
N/A
Multiple Mixtures (NEW!)
4 Sand + 6 Concrete ==> 4 Concrete Tokens per 3 ticks.
Electricity Bonus: +4 Concrete Tokens.
N/A
Cement Storage
4 Concrete ==> 3 Concrete Tokens per tick.
Electricity Bonus: 2 Concrete ==> 4 Concrete Tokens.
-16,500 Money Tokens; -550 Plank Tokens; -300 Steel Tokens, -325 Electric Tokens
Water Treatment Complex
4 Sand + 6 Concrete ==> 8 Concrete Tokens per 4 ticks.
-17,500 Money Tokens; -575 Plank Tokens; -625 Iron Tokens, -330 Steel Tokens
Concrete Molding Machines
6 Coal + 4 Sand + 8 Concrete ==> 12 Concrete Tokens + 4 Coal Tokens per 4 ticks.
-19,000 Money Tokens; -800 Coal Tokens; -300 Oil Tokens, -370 Steel Tokens
Oxide Fusion Process
6 Coal + 6 Sand + 8 Concrete ==> 14 Concrete Tokens + 2 Coal Tokens per 6 ticks.
Electricity Bonus: +6 Concrete Tokens + 2 Coal Tokens.
-20,000 Money Tokens; -875 Coal Tokens; -325 Electric Tokens; -40 Concrete Tokens.
Concrete Distribution Center
5 Concrete ==> 7 Concrete Tokens per 3 ticks.
Electricity Bonus: +3 Concrete Tokens.
-22,000 Money Tokens; -600 Iron Tokens; -550 Oil Tokens; -350 Steel Tokens; -50 Concrete Tokens.

This is the end of update V2.1.0 of Mashinky Expansion Mod.

Opdatering: 17. juni 2020 kl. 4:08

Hi guys! Back with the 6th era update! Sorry for the much delay as we tried creating models for all the extensions for the 6th era and ended up creating for limestone quarry only. As we've promised after this update we will focus on creating the right models for all of the extensions! But for now we've released a 2 part update consisting of balance changes and then the 6th era update. Without further ado let's dive into the balance changes first.

Balance Changes:
Refinery:
Name
Previous Functions
New Function
Alkylation Unit
5 Oil ==> 1 Barrel + 3 Oil Tokens per 3 ticks.
7 Oil ==> 2 Goods + 3 Oil Tokens per 4 ticks.
Diesel Processing
8 Iron Bars + 8 Oil ==> 12 Oil Barrel + 4 Iron Tokens per 4 ticks.
8 Iron Bars + 8 Oil ==> 15 Oil Barrel + 4 Goods + 6 Iron Tokens per 5 ticks.
Catalytic Reforming Building
4 Planks + 6 Oil ==> 4 Oil Barrel + 2 Goods per 4 ticks.
5 Planks + 8 Oil ==> 6 Oil Barrel + 4 Goods per 4 ticks.
Isomerization
8 Oil ==> 4 Oil Barrel + 2 Oil Tokens per 4 ticks.
8 Oil ==> 4 Oil Barrel + 2 Goods + 2 Oil Tokens per 4 ticks.

Farm:
Name
Previous Functions
New Function
Green House
NEW! (6th Era)
3 Oil Barrel ==>8 Foods per 5 ticks.
Agrochemical Research Building
4 OIl Barrel ==> 9 Foods per 6 ticks.
5 Oil Barrel ==> 14 Foods per 7 ticks.
Biotechnologies
2 OIl Barrel ==> 5 Foods per 5 ticks.
2 Oil Barrel ==> 5 Foods per 4 ticks.

Sand Mine:
Name
Previous Functions
New Function
Main Function
NEW! (5th Era)
3 Sand per 2 ticks.
Main Function
NEW! (6th Era)
2 Sand per tick.
2nd Sand Storage
1 Sand per 2 ticks.
2 Sand per 2 ticks.
Sand Siphoning
2 Sand per tick.
5 Sand per 4 ticks.
Sand Excavation
4 Sand per 4 ticks.
8 Sand per 5 ticks. Electrification Bonus = +2 Sand.
Sand Refinery
NEW!
Electrification Bonus = +3 Sand.

Oil Power Plant
Name
Previous Functions
New Function
Liquid Fuel Depot
NEW!
5 Oil Barrel ==> 3 Energy Tokens per 2 ticks.
Crude Oil Incinerator
NEW!
7 Oil ==> 3 Energy Tokens per 3 ticks.

Other Balancing:
- Mail added per era growth.
- Added goods on most upgrades in Factory


Bug Fix:
- Sand Refinery Low Poly Model fix.
- 2nd Sand Storage Low Poly Model fix.
- Fixed names in Oil Power Plant that are not accurate.

This concludes the part 1 of the V2.1.0 update.

Opdatering: 10. juni 2020 kl. 6:47

Part 3 Update:
The 3rd and final part of the V2.0.0 update! This final part includes the removal of code disabling requirement to install the mod. Also re-balancing some buildings and adding some new functions to it. Without further ado let's proceed to the detailed part of the update.

Main Highlight of the Update:
- Removal of code disabling requirement for install Mashinky Expansion Mod!!!

List of Balanced Industries:
Foundry:
Name
Previous Values
New Values
Iron Oxidation Process:
6 Irons ==> 4 Iron Bars per 4 ticks.
Price: -1750 Money Tokens; -130 Iron Tokens.
6 Irons ==> 4 Iron Bars per 4 ticks.
Price: -10,000 Money Tokens; -550 Coal Tokens; -300 Oil Tokens.
Iron Strengthening Building:
8 Irons ==> 9 Iron Bars per 4 ticks.
Price: -1750 Money Tokens; -130 Iron Tokens.
4 Planks + 6 Coals + 8 Irons ==> 12 Iron Bars + 4 Coal Tokens + 2 Plank Tokens per 5 ticks.
Price: -11,000 Money Tokens; -440 Plank Tokens; -400 Iron Tokens.
Polishing Machines:
6 Irons ==> 4 Iron Bars + 2 Iron Tokens per 3 ticks.
Price: -1750 Money Tokens; -130 Iron Tokens.
6 Coals + 8 Irons ==> 4 Iron Bars +4 Iron Tokens + Coal Tokens per 4 ticks.
Price: -12,000 Money Tokens; -300 Oil Tokens; -100 Steel Tokens.
Iron Ore Mine:
Name
Previous Values
New Values
Main Function:
NEW!
1 Iron per 2 ticks.
Main Function:
NEW!
3 Planks ==> 7 Irons per 5 ticks.
Second Headframe:
NEW ADDED FUNCTION!
1 Iron per 2 ticks.
Extended Storage:
NEW ADDED FUNCTION!
2 Irons per 4 ticks.
Refinery:
Name
Previous Values
New Values
Main Function:
NEW!
3 Oil ==> 1 Oil Barrel per 2 ticks.
Main Function:
NEW!
6 Planks + 4 Oils ==> 4 Goods + 2 Oil Tokens per 4 ticks.
4th Era Only.
Main Function:
NEW!
4 Irons + 6 Oils ==> 6 Oil Barrel + 2 Iron Tokens per 4 ticks.
4th Era Only.
Main Function:
NEW!
6 Oil ==> 4 Oil Barrel per 2 ticks.
5th Era Only.
Author's Message:
- This marks the end of the V2.0.0 massive update! I hope you enjoy this update and please do wait for the 6th era update this coming June 14, 2020 (Sorry for extending the 6th Era update. It's because of this massive update and also some personal reasons. Please bear with the delay).

As always please email me @zeustechshop@gmail.com for any concerns or suggestions.

Truly yours,
- Solo Level Zeus

Opdatering: 9. juni 2020 kl. 1:18

Part 2 Update:
Station Base Stats Revamp
Cargo Name
Previous Values
New Values
Passengers
Base Capacity = 500
Base Loading Speed = 5
Base Capacity = 700
Base Loading Speed = 6
Mail
Base Capacity = 200
Base Loading Speed = 1
Base Capacity = 500
Base Loading Speed = 4
Oil
Base Capacity = 200
Base Loading Speed = 1
Base Capacity = 350
Base Loading Speed = 2
Logs
Base Capacity = 200
Base Loading Speed = 1
Base Capacity = 250
Base Loading Speed = 2
Plank
Base Capacity = 200
Base Loading Speed = 1
Base Capacity = 300
Base Loading Speed = 2
Iron Ore
Base Capacity = 350
Base Loading Speed = 2
Base Capacity = 350
Base Loading Speed = 2
Coal
Base Capacity = 200
Base Loading Speed = 1
Base Capacity = 400
Base Loading Speed = 2
Limestone
Base Capacity = 200
Base Loading Speed = 1
Base Capacity = 300
Base Loading Speed = 2
Iron
Base Capacity = 200
Base Loading Speed = 1
Base Capacity = 250
Base Loading Speed = 1
Cement
Base Capacity = 200
Base Loading Speed = 1
Base Capacity = 300
Base Loading Speed = 1
Sand
Base Capacity = 200
Base Loading Speed = 1
Base Capacity = 400
Base Loading Speed = 3
Food
Base Capacity = 200
Base Loading Speed = 1
Base Capacity = 500
Base Loading Speed = 3
Food Products
Base Capacity = 200
Base Loading Speed = 1
Base Capacity = 300
Base Loading Speed = 2
Goods
Base Capacity = 200
Base Loading Speed = 1
Base Capacity = 250
Base Loading Speed = 2

New Town Buildings
Name
Previous Function
New Function
Church Main Function
NEW!
1st Era: 1 Passenger ==> 3 Money Tokens.
Produces: 3 Passengers per 5 ticks.
2nd Era: 1 Passenger ==> 3 Money Tokens.
Produces: 5 Passengers per 7 ticks.
3rd Era: 2 Passengers ==> 7 Money Tokens.
Produces: 8 Passengers per 9 ticks.
Boarding House
NEW!
1st Era: 1 Passenger ==> 1 Money Token.
Produces: 1 Passengers per 2 ticks.
2nd Era: 1 Passenger ==> 2 Money Tokens.
Produces: 2 Passengers per 3 ticks.
3rd Era: 2 Passengers ==> 5 Money Tokens.
Produces: 2 Passengers per 3 ticks.
Motel
NEW!
1st Era: 1 Passenger ==> 2 Money Tokens.
Produces: 2 Passengers per 3 ticks.
2nd Era: 2 Passenger ==> 3 Money Tokens.
Produces: 3 Passengers per 4 ticks.
3rd Era: 2 Passengers ==> 3 Money Tokens.
Produces: 3 Passengers per 4 ticks.
Inn
NEW!
1st Era: 1 Passenger ==> 3 Money Tokens.
Produces: 1 Passengers per 3 ticks.
2nd Era: 2 Passenger ==> 7 Money Tokens.
Produces: 2 Passengers per 5 ticks.
3rd Era: 1 Passengers ==> 4 Money Tokens.
Produces: 2 Passengers per 5 ticks.
Mansion
NEW!
1st Era: 1 Passenger ==>4 Money Tokens.
Produces: 4 Passengers per 5 ticks.
2nd Era: 2 Passenger ==>7 Money Tokens.
Produces: 6 Passengers per 6 ticks.
3rd Era: 1 Passengers ==> 5 Money Tokens.
Produces: 8 Passengers per 7 ticks.

End of Part 2 update V2.0.0

Opdatering: 9. juni 2020 kl. 0:00

Hi Guys! First I would love to thank you for all your support to my Mashinky Expansion Mod! Thank you for reaching 100+ subscribers! I couldn't do this without all of you. With this milestone for me I'm releasing 3 Part Update for today! (this is the reason why I didn't update for 2 days preparing for a massive update like this). Without further ado let's proceed to this update's overview!

Update 2.0.0 Overview:
In this update I've completely revamped the station extension and its base stats cause I feel the station upgrades doesn't match with the new extensions that was released before and also extensions that are going to be release in the 6th Era update. Hearing suggestion from the community I've also removed the extensions from all the buildings in the town. Instead of buying for the extension, I've made it like a normal town building meaning that it will appear per era also appearing when you've reached the city growth number from transporting passengers, foods and goods. Also per era (up to the 3rd era) that town building will grow in money tokens and passengers it produces, so be sure to check every building in a city to find this unique buildings. Lastly is I've removed all code disabling requirements in my mod! So to install my mod you only need to click subscribe and it's done! Now lets proceed to the detailed update of the mod.

Part 1 Update:
Station Revamp
Name
Previous Functions/Prices
New Functions/Prices
Food Stalls
Income = 65%
Loading Speed = 25%
Price = -475 Money Tokens
Income = 60%
Loading Speed = 20%
Passenger Capacity =10%
Price = -550 Money Tokens
Station Church
Income = 50%
Loading Speed = 20%
Price = -1500 Money Tokens
Income = 40%
Loading Speed = 15%
Price = -1200 Money Tokens
Station Shop
Income = 275%
Price = -2500 Money Tokens; -115 Plank Tokens; -155 Coal Tokens.
Income = 280%
Price = -2400 Money Tokens; -130 Plank Tokens; -160 Coal Tokens.
Lounges
Passenger Capacity = 250%
Loading Speed = 150%
Price = -3000 Money Tokens; -235 Plank Tokens; -275 Coal Tokens.
Income = 160%
Loading Speed = 155%
Passenger Capacity = 200%
Price = -3750 Money Tokens; -200 Plank Tokens; -300 Coal Tokens; -80 Iron Tokens.
Station Inn
Hotel
Passenger Capacity = 400%
Income = 300%
Price = -5000 Money Tokens; -350 Plank Tokens; -550 Iron Tokens; -150 Steel Tokens.
Station Inn (New Name)
Income = 250%
Passenger Capacity = 300%
Price = -7200 Money Tokens; -300 Plank Tokens; -220 Ironl Tokens; -50 Steel Tokens.
Station Offices
Passenger Capacity = 75%
Loading Speed = 60%
Price = -685 Money Tokens.
Loading Speed = 65%
Passenger Capacity = 40%
Price = -800 Money Tokens.
Storage Building
Cargo Capacity = 275
Loading Speed = 65%
Mail Capacity = 750
Price = -1350 Money Tokens; -75 Plank Tokens.
Loading Speed = 60%
Cargo Capacity = 250
Price = -2000 Money Tokens; -100 Plank Tokens.
Warehouse
Cargo Capacity = 750
Loading Speed = 100%
Price = -3200 Money Tokens; -135 Plank Tokens; -150 Coal Tokens.
Loading Speed = 45%
Cargo Capacity = 85%
Price = -3500 Money Tokens; -150 Plank Tokens; -100 Iron Tokens.
Cargo Depot
Station Stockroom
Cargo Capacity = 475%
Loading Speed = 200%
Price = -5000 Money Tokens; -400 Plank Tokens; -545 Coal Tokens; -245 Iron Tokens.
Cargo Depot (New Name)
Loading Speed = 50%
Cargo Capacity = 300%
Price = -6500 Money Tokens; -320 Plank Tokens; -250 Iron Tokens; -140 Oil Tokens.
Station Office
+3 Max Size
Price = -2000 Money Tokens; -200 Plank Tokens; -300 Coal Tokens.
+2 Max Size
Price = -2500 Money Tokens; -90 Plank Tokens; -100 Coal Tokens.
Station Conveyor
Loading Speed = 190%
Price = -50000 Money Tokens.
Loading Speed = 100%
Price = -10000 Money Tokens; -175 Plank Tokens; -250 Coal Tokens; -70 Iron Tokens.
Station Crane
NEW!
Loading Speed = 150%
Cargo Capacity = 60%
Price = -15000 Money Tokens; -300 Plank Tokens; -450 Coal Tokens; -250 Iron Tokens; -50 Steel Tokens.
2nd Warehouse
Removed
Removed
Plank Conveyor
Removed
Removed

Other Changes:
- English grammar changes.
- Czech grammar changes.
- New game models for station shop and storage building.

End of Part 1, V2.0.0 Update.

Opdatering: 6. juni 2020 kl. 8:33

Codes disabling for Coal Power Plant and Oil Power Plant are now removed

- Also moved all extensions of Coal Power plant and Oil Power Plant to the 6th era