Stellaris

Stellaris

Wild Space [2.8]
Ergebnisse 11–20 von 22
< 1  2  3 >
Update: 6. Jun. 2020 um 8:25

v.1.5
- Remove Rim systems from core mod
- Modified Prethoryn events such that they will not spawn in Wild Space systems

Update: 5. Jun. 2020 um 4:20

v.1.4
- Anomaly fix
- New "wild space" map (1250 systems, approximately the same useable space as vanilla large map)

Update: 3. Jun. 2020 um 14:58

v.1.3
- Sensor rework
- Tweaked system generation. Size of core and rim wild space will be a bit smaller
- Reworked hyperlane connectivity so that different hyperlane densities will apply to different star classes. Wild space will now work more like an ocean - there will be max connectivity within all wild space zones. But which ever setting you select on the hyperlane density slider will effect normal systems, so you can still generate as many choke points as your hearts' desire.

Update: 1. Jun. 2020 um 14:19

v.1.2
- Removed "turbulent nebula" modifier from core and rim systems. Replaced with a new modifier to marginally slow down travel (10% rather than 50%) and reductions to ships ability to escape from combat.
- Some nebula wild space will retain the "turbulent" modified. Combined with the above, they will be particularly dangerous.

Update: 30. Mai 2020 um 14:57

v.1.1
- Reduced size of nebula "wild space" areas in modded galaxy sizes
- Added more 'fixed geography' ("wild space" systems to the Galactic core and rim)
- Updated system icon
- Removed beta tag

Update: 29. Mai 2020 um 11:24

Update: 29. Mai 2020 um 11:24

Update: 29. Mai 2020 um 11:23

Update: 29. Mai 2020 um 9:47

Update: 29. Mai 2020 um 9:44