Space Engineers

Space Engineers

LAMP | Launch A Missile Program (for WHAM)
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Update: 3 mei 2024 om 22:07

Version 95.13.1
Summary
Made missile launch timers able to be started instead of triggered

Changelog
https://github.com/Whiplash141/SpaceEngineersScripts/commit/9897ec0b4bc7fd1f8380e96a6be17a0bfd3b8de9

Update: 7 feb 2024 om 1:11

Version 95.12.2
Changelog[github.com]

Update: 7 aug 2023 om 15:34

Version 95.12.0
Changelog: https://github.com/Whiplash141/SpaceEngineersScripts/commit/c8434fab081bcf64c7de80fad689fc2195360bd6

Update: 31 dec 2022 om 13:19

Version 95.7.0
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/d5a823be185e26d8089f1b3ff7a3db1665ac9e55
  • Changed firing logic so that only programmable blocks that are turned on and functional are considered for firing. This will allow users to prevent firing until fully built by simply turning off the programmable blocks until done welding (suggested by Hellothere).

Update: 18 okt 2022 om 21:58

Version 95.6.2
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/97c5d465e43d0e859bcc063c54f9c62d1af168f7
  • Made turret guidance broadcast target ID
  • Changed status screen display text to "WMI Missile Fire Control" -> "LAMP Fire Control"

Update: 16 sep 2022 om 14:37

Version 95.6.0
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/ff30e4270757c03838954790ca89d28dcc4446fa
  • Modularized code
  • Updated IFF broadcast format to match latest radar changes.

Update: 1 jul 2022 om 17:03

Version 95.4.0
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/68ce53116c2ba07567b4efc57719f984d019829c
  • Added autofire missile limit per target
  • Cleaned up raycast homing class
  • Fixed camera homing not breaking lock on mode switch
  • Simplified status prints

Update: 21 jun 2022 om 21:45

Version 95.2.0
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/660ed72e6a11b7410182248f818d9b195c0156f7
  • Added custom data option to allow you to specify what criteria you wish to use for missile fire order. Missile number, angle to target, or distance to target.

Update: 16 jun 2022 om 20:08

Version 95.1.1
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/385ef132e496cde981bd5e1892875ed795a82def
  • Added autofire_switch argument for toggling autofire to be consistent with other toggles

Update: 13 jun 2022 om 21:30

Version 95.1.0
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/0ba688288a27bc3795a9d1f99071f9040bdbe2cf
  • Updated raycast homing, added config option to allow randomization of search scans