Garry's Mod
[VJ] Halo Trilogy UNSC SNPCs
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Aggiornamento: 20 ago 2022, 7:56

  • Removed materials for Reach, CEA & H3:ODST models due to conflictions

Aggiornamento: 18 ago 2022, 13:01

  • Redone armor system for armored SNPCs, Armor regens after a certain period if not damaged, once armor is depleted the SNPC will lose the armor bonus thus will take more damage until armor regens
  • Added H:CE Crewman lines for Crewman
  • Added kill lines for Huge Monster & Tank class type SNPCs
  • Added Zombie class types for Flood alert & kill lines
  • Added Manhacks & Scanner class types for Sentinel kill lines
  • Added new melee attack sounds
  • Added new dodging animations
  • Added leg hitgroup flinching
  • Added precache to missing models
  • Added new particles & tracers for all weapons
  • Added more new lines for specific activities (Ex: Sniper kill, Shotgun kill, RPG kill etc)
  • Added additional lines for general activities
  • Redone & cleaned up parts in code
  • Redone weapons setup
  • Redone Crazy Marine
  • Changed blood particle for SNPCs
  • Revamped corpse effects feature

Aggiornamento: 29 apr 2022, 5:28

  • Polish

Aggiornamento: 14 dic 2021, 8:17

  • Added infinite ammo option
  • Removed useless option
  • Minor changes

Aggiornamento: 11 dic 2021, 17:00

Aggiornamento: 9 dic 2021, 23:19

  • Minor fixes

Aggiornamento: 7 dic 2021, 17:54

  • Hotfix

Aggiornamento: 7 dic 2021, 12:08

  • Updated animations overhaul
  • Added H:CEA Sniper Rifle
  • Added H:CEA Rocket Launcher
  • Added unique voiceline support to IV04 Covenant & Flood Nextbots
  • Added wounded skins to H2 Marines
  • Added corpse bleeding system
  • Added unique pain voicelines for specific damage types, Infection Forms & boss SNPCs
  • Added unique alert voicelines for Flood, Covenant SNPCs/Nextbots & when an enemy is close
  • Added more voicelines when SNPCs kill Flood SNPCs/Nextbots
  • Added additional voicelines
  • Added option to enable extra bodygroups
  • Added option to disable death animations
  • Added precache to missing models
  • Added missing H:R sounds to appropriate weapons
  • Added Scout variant to H:CEA Stacker
  • Updated sounds to some weapons
  • Added distant firing sounds to weapons
  • Updated customization menu info
  • Updated spawnicons
  • Updated entity names of SNPCs, weapons etc to avoid potential conflictions
  • Removed useless code & files
  • Tweaked firing to Assault Rifles (Minus H:CE/A)
  • Updated Snipers' code
  • Updated Shotguns' code
  • Tweaked Machine Gun's next fire time
  • Removed tracking rockets to H:CE & H3 Rocket Launchers
  • Tweaked Johnson's HP regen
  • SNPCs will now always run or crouch walk when in combat
  • Updated parts in SNPCs' code
  • Updated Crazy Marine code
  • Updated folder paths to models & sounds
  • Increased Frag Grenade damage from 100 to 150
  • Updated bodygroup variety to Army Troopers
  • Updated materials to H3 Marines
  • Fixed bullet shell attachment to H:R Magnum
  • Fixed muzzle attachments on some weapons
  • Fixed Keyes' decal texture
  • Plenty of changes, fixes etc

Aggiornamento: 24 ott 2021, 21:27

  • SNPCs will now move a lot more during combat
  • SNPCs wielding snipers will now be more stationary during combat
  • Army Troopers have a chance to spawn with a sergeant cap
  • Other minor changes

Aggiornamento: 1 set 2021, 2:48

  • Animation additions and changes
  • Updated weapon translation system