Counter-Strike 2

Counter-Strike 2

de_tesla
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更新于:2020 年 7 月 17 日 上午 3:35

Improved A side of the map:
- Put a roof over Sneaky
- Moved the door of Bathroom closer to the ladder, and added props inside of Bathroom
- Fixed some weird bomb plant spots
- Added some props at Tunnel entrance (for T)

Improved B side of the map:
- Fixed OP sniper spot in Arch (looking all the way to Middle through Power/Drop)

General improvements:
- Added more arrows on the map, making bombsites easier to find
- Removed some unused walls
- Added new surrounding walls (encapsulation)

更新于:2020 年 7 月 16 日 下午 12:10

Added props and details in Tunnels

更新于:2020 年 7 月 15 日 上午 8:46

Did some work on Tunnels (A Underground) with different textures and props.

Added railing on Cat (A Site).

Textured Sqeaky (A Site room with door) with basic textures, and adjusted door-opening speed.

Sized down the cubby on Cat (A Site) because it deemed an overpowered spot for terrorists after planting A.

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I now have a clear vision for the style I want to make this map in. A will be a very clean, tidy side of the map, while B will be a more urban, dirty, industrial looking site.

更新于:2020 年 7 月 12 日 上午 10:36

Added textures, beginning stages only.

更新于:2020 年 7 月 11 日 上午 6:13

Tried to make a radar, failed.

更新于:2020 年 7 月 11 日 上午 4:10

Updated thumbnail and small changes in optimization.

更新于:2020 年 7 月 10 日 下午 4:50

更新于:2020 年 5 月 28 日 下午 12:25

Fixed duplicate skybox.

更新于:2020 年 5 月 28 日 下午 12:08

Added more props in "Drop" and added more buildings. Also did some texture glitches.

更新于:2020 年 5 月 27 日 下午 1:04

Started work on buildings/level boundries.