Stellaris
AlphaMod 2.8
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Aggiornamento: 20 giu 2020, 11:52

  • Mod edicts overhauled. Many of the wealth edicts now use edict cap and have some form of upkeep.
  • Employment Review decision is now far more aggressive and effective.
  • Some more EDAI improvements. Still a lot more to come.

Aggiornamento: 12 giu 2020, 4:16

  • Allowed an obsessive compulsive to sanitise error.log to a point where 99.9% of responses to bug reports will safely be "It wasn't AlphaMod."
  • Changed district display to be able to show up to a maximum of 8 district types, increased from 6.
  • Overhauled district availability logic, to improve reliability, consistency and to add some implicit support for other district mods so I don't have to deal with (read: continue to ignore anyway) compatibility requests.
  • Future-proofed the mod for further district expansion. (Bloat? Nah.)

Aggiornamento: 29 mag 2020, 3:22

Bug-fixing and a back-end update for new supplement, Hostile Origins.

Aggiornamento: 25 mag 2020, 9:47

  • Improved the visibility of some decisions so you can tell when you can't use them and why.
  • Re-worked the decisions and building selection sidebar of planet view.
  • Refreshed a bunch of planet modifier, decision and building icons.
  • Molten Habitable terrain polished by NHunter.
  • Reduced rate of AI terraforming of hostile candidates.
  • Changed some unemployment checks to free job checks on some decisions exposing a vanilla localisation bug I can't fix.
  • Added new ascension perk that would make the Imperium proud.

Aggiornamento: 22 mag 2020, 13:53

Bug-fix for habitat upgrading.

Aggiornamento: 21 mag 2020, 14:01

Added new quality-of-life policy, Outpost Facilities. See new slide.

Aggiornamento: 20 mag 2020, 7:35

A possible work-around of Galactic Market issues (that I cannot re-produce).

Aggiornamento: 18 mag 2020, 11:36

Hotfixing of issues with Galactic Market and Foreign Offices.

Aggiornamento: 17 mag 2020, 14:33

Version matching with supplements.

Aggiornamento: 15 mag 2020, 1:54

Left beta.