Stellaris

Stellaris

AlphaMod 2.8
21-30 van 32 items weergegeven
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Update: 20 jun 2020 om 11:52

  • Mod edicts overhauled. Many of the wealth edicts now use edict cap and have some form of upkeep.
  • Employment Review decision is now far more aggressive and effective.
  • Some more EDAI improvements. Still a lot more to come.

Update: 12 jun 2020 om 4:16

  • Allowed an obsessive compulsive to sanitise error.log to a point where 99.9% of responses to bug reports will safely be "It wasn't AlphaMod."
  • Changed district display to be able to show up to a maximum of 8 district types, increased from 6.
  • Overhauled district availability logic, to improve reliability, consistency and to add some implicit support for other district mods so I don't have to deal with (read: continue to ignore anyway) compatibility requests.
  • Future-proofed the mod for further district expansion. (Bloat? Nah.)

Update: 29 mei 2020 om 3:22

Bug-fixing and a back-end update for new supplement, Hostile Origins.

Update: 25 mei 2020 om 9:47

  • Improved the visibility of some decisions so you can tell when you can't use them and why.
  • Re-worked the decisions and building selection sidebar of planet view.
  • Refreshed a bunch of planet modifier, decision and building icons.
  • Molten Habitable terrain polished by NHunter.
  • Reduced rate of AI terraforming of hostile candidates.
  • Changed some unemployment checks to free job checks on some decisions exposing a vanilla localisation bug I can't fix.
  • Added new ascension perk that would make the Imperium proud.

Update: 22 mei 2020 om 13:53

Bug-fix for habitat upgrading.

Update: 21 mei 2020 om 14:01

Added new quality-of-life policy, Outpost Facilities. See new slide.

Update: 20 mei 2020 om 7:35

A possible work-around of Galactic Market issues (that I cannot re-produce).

Update: 18 mei 2020 om 11:36

Hotfixing of issues with Galactic Market and Foreign Offices.

Update: 17 mei 2020 om 14:33

Version matching with supplements.

Update: 15 mei 2020 om 1:54

Left beta.