Arma 3
PSZ: Balanced Firepower (Prototype)
Viser 1-10 af 21 forekomster
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Opdatering: 9. nov. 2020 kl. 16:51

0.5
- Improved explosion protection of APC wheels

Opdatering: 26. okt. 2020 kl. 14:23

0.4
- RHS style spalling for HEAT rounds
- More aerial missiles balanced

Opdatering: 5. okt. 2020 kl. 13:19

0.3.4
- Spike explosive warhead set to 2 kg

Opdatering: 3. okt. 2020 kl. 18:35

0.3.3
- Minor rebalance of explosives to take type of explosive in account

Opdatering: 22. aug. 2020 kl. 15:12

0.3.2
- Minor hitpoint balancing for armored vehicles

Opdatering: 15. aug. 2020 kl. 20:05

0.3.1
- Standarized turret hitpoints: RWS, light unmanned, light manned, heavy unmanned, heavy manned
- Wheeled APC and lightly armored turrets take significant damage from heavy HEF rounds

Opdatering: 14. aug. 2020 kl. 22:28

Opdatering: 14. aug. 2020 kl. 20:37

0.3
Vanilla A3 armored vehicles (APC, IFV & MBT)
- Initial balancing of hitpoints
- Standarized armor and armorStructural
- Engine and hull fire effects

Opdatering: 21. juli 2020 kl. 2:49

0.2
- Automated lethal zone for fragmentation of HE and HEF rounds
- Balanced most of the game's penetrators

Opdatering: 25. juni 2020 kl. 19:37

Public prototype - proof of concept