RimWorld
[FSF] Complex Jobs
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Aggiornamento: 21 nov, 14:53

Vanilla Gravship Expanded: Moved the tasks for all new mini workbenches to their appropriate worktype.
Vanilla Gravship Expanded: Changed the worktype of the task Maintain Gravship Structure from Construction to Repair.
Vanilla Gravship Expanded: Increased the priority of the task Collect Gravdata so its above everything else in Research.

Aggiornamento: 2 nov, 19:57

- Added a mod setting for an optional Hack worktype.

Aggiornamento: 8 ott, 18:13

- Please Haul Perishables: Moved the tasks from Maintenance to Hauling where they should belong.

Aggiornamento: 11 set, 1:19

- MultiFloors: Added support for the normal version. Note: Somehow I caught the dev version, both are now supported.

Aggiornamento: 9 set, 21:36

- MultiFloors: Moved the task Rescue Downed Pawns Across Levels from Doctor to Nurse.
- MultiFloors: Added Duplicate task Rescue Downed Pawns Across Levels to Rescue Worktype.
- MultiFloors: Added Duplicate task Rescue Downed Pawns Across Levels to Rescue In Firefighting mod setting.
- MultiFloors: Moved the task Haul Designated Thing Across Level from Maintenance to Hauling.
- MultiFloors: Moved the task Fix Broken Down Building Across Level from Construction to Repair.
- MultiFloors: Moved the task Deliver Resources Across Level from Maintenance to Deliver.
- MultiFloors: Added Duplicate task Deliver Resources Across Level to Hauling.

Aggiornamento: 6 set, 16:07

- Added Production worktype to drones with Hauling.

Aggiornamento: 29 ago, 17:55

- Odyssey DLC: Fixed missing MayRequire for Fishing priority change.

Aggiornamento: 29 ago, 4:37

Odyssey DLC: Changed the priority of the Fish worktype so its just below Hunt.

Aggiornamento: 29 ago, 4:36

[Auto-generated text]: Update on 8/29/2025 9:35:54 PM.

Aggiornamento: 28 ago, 16:13

- Removed Fishing worktype as it is now part of the base game.