Hearts of Iron IV

Hearts of Iron IV

Idle's Weather Effects
Se afișează 1-10 din 20 intrări
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Actualizare: 19 febr. 2021 @ 15:04

Updated to 1.10.4
Removed some sounds which ought to improve performance. The sound engine had been bugging also when zooming in and out.

Actualizare: 12 iun. 2020 @ 13:32

Reduced the frequency of lightning strikes when zoomed in (goodbye epilepsy)

Actualizare: 12 iun. 2020 @ 12:40

Reduced density of storm clouds so the'yre no longer opaque

Actualizare: 12 iun. 2020 @ 11:18

Added weather to significantly more naval regions: Japanese theatre, Indian Ocean, all around Africa, North Atlantic, Caribbean.

Click here to see the new regions![i.imgur.com]

Updated for 1.9.3

Improvements to storm effect: darker clouds, more varied lightning flashes

Actualizare: 25 mai 2020 @ 15:57

Updated to HOI4 v1.9.2
Performance: Reduced spawn rate of effects when zoomed out

Actualizare: 1 mai 2020 @ 17:05

Added weather graphics to Africa (the entire continent), Madagascar, Iceland, Greenland.

Also added the first naval regions: Mediterranean (all regions) and the regions immediately surrounding the British isles.

Actualizare: 29 apr. 2020 @ 14:08

Further refinements of Lightning Storm, Blizzard and Snow.

Added the following strategic regions: Korea, China (East, South), South East Asia, Malaya, Home Islands (Japan), Sumatra, Borneo, Sunda islands, New Guinea, Phillipines, Australia (North, East, South, Central), and most importantly New Zealand.

Actualizare: 28 apr. 2020 @ 13:53

Refinements to snow and blizzard effects.
Another significant performance improvement.

Now that performance is good I am focussing again on adding weather to more regions.

Actualizare: 27 apr. 2020 @ 18:07

Significant performance improvements.

All rain, snow, blizzard, thunderstorm effects redone. Please note this is still a work in progress.

High-level clouds size and persistance modded. This obscures artefacts inherent in the vanilla system and also improves immersion. Again WIP!

Actualizare: 26 apr. 2020 @ 18:20

Reverted to 5.2 - large regions of Siberia overloaded GFX engine and caused crashes. Working on another solution