Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Polyiamonds
正在显示第 1 - 10 项,共 25 项条目
< 1  2  3 >
更新于:2022 年 5 月 2 日 上午 4:12

- eXish is happy now

更新于:2021 年 7 月 28 日 下午 1:28

small RegEx tweak

更新于:2021 年 7 月 28 日 下午 12:56

v2.1:
- TP: Highlighting can be cancelled; autosolver `yield return null;` moment

更新于:2021 年 7 月 20 日 下午 12:36

So I f'ed up more Tetriamonds code so here's a fix. The order was ignored for invalid case fixing lmao. Thanks to Asew for finding this bug

更新于:2021 年 7 月 15 日 下午 1:03

So apparently I f'ed up the TP support for Tetriamonds by copying Triamonds' code so every TP command had to be done as if the module was rotated 30 degrees clockwise. Surprised it hasn't landed on ON for it yet lol!

更新于:2021 年 7 月 2 日 上午 7:59

- Fixed Triamonds' wraparound by making an unreadable Linq statement
- Added some logging so you know whether you messed up or I did (Linq is really tricky but I use it a lot)
For the curious: ||`Enumerable.Range(0, 6).First(y => (index.All(z => (z + 5 * y) % 3 != 2)) && !index.Select(z => new int[] { 4, 3, -1, 5, 2, -1 }.Select(w => (w + y) % 6).ToArray()[(z + 5 * y) % 6]).Any(v => index.Select(z => new int[] { 4, 3, -1, 5, 2, -1 }.Select(w => (w + y) % 6).ToArray()[(z + 5 * y) % 6]).Contains(v + 3)))`||

更新于:2021 年 7 月 1 日 上午 1:38

tweaked some logging again

更新于:2021 年 6 月 30 日 下午 2:08

left in some logging oops

更新于:2021 年 6 月 30 日 下午 1:39

Major Update!
- Visual overhaul
- Changed the sounds
- Allow for input at any moment, as well as input cancellation.
- Unspaghetti'd code (honestly this is kinda the main reason together with how the triangles were not equilateral h)
||Triamonds' code has been reduced by 65% H O W||

更新于:2020 年 8 月 1 日 上午 7:58

Either vr is now fixed or it's still not... (either way I fixed another visual bug with colorblind mode with the text being unlit for no reason)